Voxel sandbox game in C
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2024-07-20 19:00:06 -04:00
.gitignore windows cross-compliation 2024-07-14 19:27:52 -04:00
control.c fix weird deltatime issue 2024-07-20 19:00:06 -04:00
control.h basic inventory (doesn't save) 2024-07-19 21:14:40 -04:00
cubes.c more control fixes 2024-07-19 14:05:26 -04:00
cubes.h basic inventory (doesn't save) 2024-07-19 21:14:40 -04:00
gen.c place / break blocks 2024-07-18 11:06:32 -04:00
gen.h place / break blocks 2024-07-18 11:06:32 -04:00
gl.h first commit 2024-07-13 01:58:25 -04:00
inv.h save inventory 2024-07-20 16:52:03 -04:00
linmath.h collision test 2024-07-17 09:18:33 -04:00
main.c save inventory 2024-07-20 16:52:03 -04:00
Makefile windows cross-compliation 2024-07-14 19:27:52 -04:00
noise.c more complex generation 2024-07-17 20:17:49 -04:00
noise.h more complex generation 2024-07-17 20:17:49 -04:00
README.md matrix 2024-07-17 14:35:55 -04:00
stb_image.h first commit 2024-07-13 01:58:25 -04:00
test.png basic inventory (doesn't save) 2024-07-19 21:14:40 -04:00

VoxelTest

This is a voxel engine designed as a light base for more extensive projects.

Extensive testing is required; report bugs and feature requests to https://matrix.to/#/@onez:zenoverse.net

The target platform is Linux, although cross-compilation to Windows is also possible. To compile, use the Makefile, create a directory "db", and run the "monke" executable.