basic inventory (doesn't save)
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parent
2ce46f188b
commit
8ccfe726fc
6 changed files with 87 additions and 29 deletions
43
control.c
43
control.c
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@ -1,8 +1,8 @@
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#include "cubes.h"
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#include "gen.h"
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#include "inv.h"
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#include "linmath.h"
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#include <GLFW/glfw3.h>
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#include <stdio.h>
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int is_space;
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@ -66,9 +66,9 @@ struct v3f control_handler(double cx, double cy, vec3 pos, vec3 dir_temp,
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for (int a = -2; a < 0; a++) {
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off[1] = a;
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for (int b = -1; b < 1; b++) {
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off[0] = (b + 0.5)*0.95;
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off[0] = (b + 0.5) * 0.95;
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for (int c = -1; c < 1; c++) {
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off[2] = (c + 0.5)*0.95;
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off[2] = (c + 0.5) * 0.95;
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col = col || gen_cube(pos[0] + off[0], pos[1] + off[1], pos[2] + off[2],
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chunk, 0, -1);
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}
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@ -82,9 +82,9 @@ struct v3f control_handler(double cx, double cy, vec3 pos, vec3 dir_temp,
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off[1] = -2;
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for (int b = -1; b < 1; b++) {
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off[0] = (b + 0.5)*0.95;
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off[0] = (b + 0.5) * 0.95;
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for (int c = -1; c < 1; c++) {
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off[2] = (c + 0.5)*0.95;
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off[2] = (c + 0.5) * 0.95;
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col = col || gen_cube(pos[0] + off[0], pos[1] + off[1], pos[2] + off[2],
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chunk, 0, -1);
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}
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@ -152,7 +152,7 @@ struct v3f control_rtrace(double cx, double cy, vec3 pos, int mode) {
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return out_pos;
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}
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void control_lclick(double cx, double cy, vec3 pos) {
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void control_lclick(double cx, double cy, vec3 pos, struct item *inv) {
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struct v3f highlighted = control_rtrace(cx, cy, pos, 1);
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struct chunk placeChunk;
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int cube = gen_cube(highlighted.pos[0], highlighted.pos[1],
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@ -163,16 +163,39 @@ void control_lclick(double cx, double cy, vec3 pos) {
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return;
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gen_cube(highlighted.pos[0], highlighted.pos[1], highlighted.pos[2],
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placeChunk, 0, 0);
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for (int i = 0; i < 10; i++) {
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if (inv[i].id == 0) {
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inv[i].id = cube;
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inv[i].count = 0;
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}
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if (inv[i].id == cube) {
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inv[i].count++;
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break;
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}
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}
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}
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void control_rclick(double cx, double cy, vec3 pos) {
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void control_rclick(double cx, double cy, vec3 pos, struct item *inv, int slot) {
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struct v3f highlighted = control_rtrace(cx, cy, pos, 0);
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struct chunk placeChunk;
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int cube = gen_cube(highlighted.pos[0], highlighted.pos[1],
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highlighted.pos[2], placeChunk, 0, -1);
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if (cube != 0 ||
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(fabs(highlighted.pos[0] - pos[0]) < 1 && fabs(highlighted.pos[1] - pos[1] + 0.5) < 1.5 && fabs(highlighted.pos[2] - pos[2]) < 1))
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if (cube != 0 || (fabs(highlighted.pos[0] - pos[0]) < 1 &&
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fabs(highlighted.pos[1] - pos[1] + 0.5) < 1.5 &&
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fabs(highlighted.pos[2] - pos[2]) < 1))
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return;
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gen_cube(highlighted.pos[0], highlighted.pos[1], highlighted.pos[2],
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placeChunk, 0, 1);
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placeChunk, 0, inv[slot].id);
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for (int i = 0; i < 10; i++) {
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if (inv[i].id == inv[slot].id) {
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inv[i].count--;
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if (inv[i].count == 0) {
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inv[i].id = 0;
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inv[i].count = 0;
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}
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break;
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}
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}
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}
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@ -2,9 +2,11 @@
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#define V_CONTROL_H
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#include "cubes.h"
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#include "linmath.h"
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#include "inv.h"
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#include <GLFW/glfw3.h>
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struct v3f control_handler(double cx, double cy, vec3 pos, vec3 dir_temp,
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GLFWwindow *window, struct chunk chunk);
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void control_lclick(double cx, double cy, vec3 pos);
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void control_rclick(double cx, double cy, vec3 pos);
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void control_lclick(double cx, double cy, vec3 pos, struct item *inv);
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void control_rclick(double cx, double cy, vec3 pos, struct item *inv, int slot);
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#endif
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4
cubes.h
4
cubes.h
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@ -7,7 +7,7 @@
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#define CHUNK_RADIUS_V 4 // 4
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#define TEXT_GAP_H 1 / 6.0
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#define TEXT_GAP_V 1 / 7.0
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#define TEXT_GAP_V 1 / 9.0
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#define CHUNK_DIAMETER_H (CHUNK_RADIUS_H * 2 + 1)
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#define CHUNK_DIAMETER_V (CHUNK_RADIUS_V * 2 + 1)
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@ -15,7 +15,7 @@
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#define BLOCK_ALL CHUNK_LENGTH *CHUNK_LENGTH *CHUNK_LENGTH
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#define CBLOCK_ALL BLOCK_ALL *CHUNK_ALL
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#define CBUF_ALL 2
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#define UI_ALL 1024
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#define UI_ALL 20480
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#define CTRI_ALL CBLOCK_ALL * 18 * sizeof(struct v3f)
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8
inv.h
Normal file
8
inv.h
Normal file
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@ -0,0 +1,8 @@
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#ifndef V_INV_H
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#define V_INV_H
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struct item {
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int id;
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int count;
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};
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#endif
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55
main.c
55
main.c
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@ -13,6 +13,7 @@
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#include "cubes.h"
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#include "gen.h"
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#include "gl.h"
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#include "inv.h"
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#include "linmath.h"
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#include "stb_image.h"
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@ -52,6 +53,12 @@ static const char *fragment_shader_text =
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"}\n";
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int isCursor = 0;
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double cx = 0;
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double cy = 0;
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int fr = 0;
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vec3 pos;
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struct item *inv;
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int slot;
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static void key_callback(GLFWwindow *window, int key, int scancode, int action,
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int mods) {
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@ -63,22 +70,23 @@ static void key_callback(GLFWwindow *window, int key, int scancode, int action,
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glfwSetInputMode(window, GLFW_CURSOR,
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isCursor ? GLFW_CURSOR_NORMAL : GLFW_CURSOR_DISABLED);
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}
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if (key == GLFW_KEY_Q && action == GLFW_PRESS) {
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slot = (slot + 9) % 10;
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}
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if (key == GLFW_KEY_E && action == GLFW_PRESS) {
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slot = (slot + 1) % 10;
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}
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}
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double cx = 0;
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double cy = 0;
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int fr = 0;
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vec3 pos;
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void mouse_button_callback(GLFWwindow *window, int button, int action,
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int mods) {
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if (button == GLFW_MOUSE_BUTTON_RIGHT && action == GLFW_PRESS) {
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fr = 1;
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control_rclick(cx, cy, pos);
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control_rclick(cx, cy, pos, inv, slot);
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}
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if (button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_PRESS) {
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fr = 1;
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control_lclick(cx, cy, pos);
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control_lclick(cx, cy, pos, inv);
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}
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}
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@ -128,6 +136,8 @@ void *render_chunks(void *args) {
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#define WinMain main
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int main(void) {
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inv = calloc(10, sizeof(struct item));
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if (!glfwInit())
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exit(EXIT_FAILURE);
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@ -359,12 +369,27 @@ int main(void) {
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cubes_rect(textO, &iz, -0.5, 0.5, -0.5, 0.5, 1, 0, 6);
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for (int i = 0; i < 10; i++) {
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for (int x = 0; x < 3; x++) {
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int dig = (int)(inv[i].count / (pow(10, x))) % 10;
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dig = (dig + 9) % 10;
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iz += 6;
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cubes_rect(cubeO, &iz, ((i - 4.5) * 2.5) + 0.5 - ((x + 1) * 0.5),
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((i - 4.5) * 2.5) + 1 - ((x + 1) * 0.5), -10, -10.5, 0, 0,
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0);
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cubes_rect(textO, &iz, 0, 0, 0, 0, 1, (dig + 3) % 6, (dig + 3) / 6 + 6);
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}
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iz += 6;
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cubes_rect(cubeO, &iz, ((i - 4.5) * 2.5) - 1, ((i - 4.5) * 2.5) + 1, -11,
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-9, 0, 1, 6);
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cubes_rect(textO, &iz, ((i - 4.5) * 2.5) - 1, ((i - 4.5) * 2.5) + 1, -11,
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-9, 1, 1, 6);
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-9, 0, 0, 0);
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cubes_rect(textO, &iz, 0, 0, 0, 0, 1, (slot == i) ? 1 : 2, 6);
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iz += 6;
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cubes_rect(cubeO, &iz, ((i - 4.5) * 2.5) - 0.5, ((i - 4.5) * 2.5) + 0.5,
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-10.5, -9.5, 0, 0, 0);
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cubes_rect(textO, &iz, 0, 0, 0, 0, 1, inv[i].id - 1, 0);
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}
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iz += 6;
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mat4x4_identity(v);
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mat4x4_ortho(p, -ratio * 15, ratio * 15, -1.f * 15, 1.f * 15, 1.0f, -1.0f);
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glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat *)&mvp);
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glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer[1]);
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glBufferSubData(GL_ARRAY_BUFFER, CTRI_ALL,
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(long)6 * 11 * sizeof(struct v3f), &textO[iz2]);
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glBufferSubData(GL_ARRAY_BUFFER, CTRI_ALL, (iz - iz2) * sizeof(struct v3f),
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&textO[iz2]);
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glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer[0]);
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glBufferSubData(GL_ARRAY_BUFFER, CTRI_ALL,
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(long)6 * 11 * sizeof(struct v3f), &cubeO[iz2]);
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glBufferSubData(GL_ARRAY_BUFFER, CTRI_ALL, (iz - iz2) * sizeof(struct v3f),
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&cubeO[iz2]);
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glBindVertexArray(vertex_array);
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glDrawArrays(GL_TRIANGLES, CBLOCK_ALL * 18, 6 * 11);
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glDrawArrays(GL_TRIANGLES, CBLOCK_ALL * 18, (iz - iz2));
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}
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if (fp) {
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BIN
test.png
BIN
test.png
Binary file not shown.
Before Width: | Height: | Size: 8.9 KiB After Width: | Height: | Size: 9.5 KiB |
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