Voxel sandbox game in C
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2024-08-03 01:03:33 -04:00
.gitignore windows cross-compliation 2024-07-14 19:27:52 -04:00
control.c fix collision bugs 2024-07-26 21:13:42 -04:00
control.h basic inventory (doesn't save) 2024-07-19 21:14:40 -04:00
cubes.c bugfixes 2024-07-20 22:00:39 -04:00
cubes.h change report slightly 2024-07-21 23:05:04 -04:00
demo.png img 2024-07-21 23:08:57 -04:00
gen.c control fix 2024-07-23 15:13:44 -04:00
gen.h place / break blocks 2024-07-18 11:06:32 -04:00
gl.h first commit 2024-07-13 01:58:25 -04:00
inv.h save inventory 2024-07-20 16:52:03 -04:00
LICENSE license 2024-08-03 01:03:33 -04:00
linmath.h collision test 2024-07-17 09:18:33 -04:00
main.c fix collision bugs 2024-07-26 21:13:42 -04:00
Makefile control fix 2024-07-23 15:13:44 -04:00
noise.c more complex generation 2024-07-17 20:17:49 -04:00
noise.h more complex generation 2024-07-17 20:17:49 -04:00
README.md img 2024-07-21 23:08:57 -04:00
stb_image.h first commit 2024-07-13 01:58:25 -04:00
test.png change report slightly 2024-07-21 23:05:04 -04:00

VoxelTest

A demo of VoxelTest This is a voxel engine designed as a light base for more extensive projects.

Extensive testing is required; report bugs and feature requests by communicating directly with a project developer.

The target platform is Linux, although cross-compilation to Windows is also possible. To compile, use the Makefile, create a directory "db", and run the "monke" executable.