save inventory
This commit is contained in:
parent
8ccfe726fc
commit
5496a5d47e
2 changed files with 16 additions and 12 deletions
5
inv.h
5
inv.h
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@ -1,8 +1,13 @@
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#ifndef V_INV_H
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#define V_INV_H
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#include "linmath.h"
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struct item {
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int id;
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int count;
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};
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struct player {
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struct item inv[10];
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vec3 pos;
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};
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#endif
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23
main.c
23
main.c
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@ -56,8 +56,7 @@ int isCursor = 0;
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double cx = 0;
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double cy = 0;
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int fr = 0;
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vec3 pos;
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struct item *inv;
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struct player player;
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int slot;
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static void key_callback(GLFWwindow *window, int key, int scancode, int action,
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@ -82,11 +81,11 @@ void mouse_button_callback(GLFWwindow *window, int button, int action,
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int mods) {
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if (button == GLFW_MOUSE_BUTTON_RIGHT && action == GLFW_PRESS) {
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fr = 1;
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control_rclick(cx, cy, pos, inv, slot);
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control_rclick(cx, cy, player.pos, player.inv, slot);
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}
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if (button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_PRESS) {
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fr = 1;
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control_lclick(cx, cy, pos, inv);
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control_lclick(cx, cy, player.pos, player.inv);
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}
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}
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@ -136,8 +135,6 @@ void *render_chunks(void *args) {
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#define WinMain main
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int main(void) {
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inv = calloc(10, sizeof(struct item));
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if (!glfwInit())
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exit(EXIT_FAILURE);
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@ -215,12 +212,14 @@ int main(void) {
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glfwSetMouseButtonCallback(window, mouse_button_callback);
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glfwSetCursorPosCallback(window, cursor_position_callback);
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float *pos = player.pos;
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pos[0] = 10240;
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pos[1] = 48;
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pos[2] = 10240;
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FILE *fp = fopen("./db/position.dat", "rb");
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int code = (fp) ? fread(&pos, sizeof(struct v3f), 1, fp) : 0;
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FILE *fp = fopen("./db/player.dat", "rb");
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int code = (fp) ? fread(&player, sizeof(struct player), 1, fp) : 0;
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int cube_count =
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cubes_vert(cube, text, cubeO, textO, pos[0] / CHUNK_LENGTH,
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@ -370,7 +369,7 @@ int main(void) {
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for (int i = 0; i < 10; i++) {
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for (int x = 0; x < 3; x++) {
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int dig = (int)(inv[i].count / (pow(10, x))) % 10;
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int dig = (int)(player.inv[i].count / (pow(10, x))) % 10;
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dig = (dig + 9) % 10;
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@ -387,7 +386,7 @@ int main(void) {
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iz += 6;
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cubes_rect(cubeO, &iz, ((i - 4.5) * 2.5) - 0.5, ((i - 4.5) * 2.5) + 0.5,
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-10.5, -9.5, 0, 0, 0);
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cubes_rect(textO, &iz, 0, 0, 0, 0, 1, inv[i].id - 1, 0);
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cubes_rect(textO, &iz, 0, 0, 0, 0, 1, player.inv[i].id - 1, 0);
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}
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iz += 6;
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@ -413,9 +412,9 @@ int main(void) {
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if (fp) {
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fclose(fp);
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}
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fp = fopen("./db/position.dat", "wb");
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fp = fopen("./db/player.dat", "wb");
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if (fp) {
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fwrite(&pos, sizeof(struct v3f), 1, fp);
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fwrite(&player, sizeof(struct player), 1, fp);
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fclose(fp);
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}
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free(cube);
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