durvenson-github/scarev/index.html
2020-08-14 02:38:34 -04:00

210 lines
No EOL
7.5 KiB
HTML

<head>
<title>
Revsca
</title>
<link rel="stylesheet" type="text/css" href="index.css">
</link>
</head>
<body>
<audio id="audio">
<source src="https://vgmdownloads.com/soundtracks/teenage-mutant-ninja-turtles-iv-turtles-in-time/hxqwnkeotz/04%20Big%20Apple%2C%203%20A.M..mp3" type="audio/mp3">
</audio>
<div class="leftinfo">
<h2>
CHANGELOG
</h2>
<p>7/31/2020: This thing exists now.</p>
</div>
<img src="logo.svg" width="400px" height="300px" class="center img2">
<img src="" width="400px" height="300px" class="right" id="img"><br>
<button onclick="audio.play()" class="center">
Enable Audio
</button><br>
<button onmouseenter='select("what")' onclick="window.location.href='#what'" class="center">
What is this?
</button><br>
<button onmouseenter='select("archetypes")' onclick="window.location.href='#archetypes'" class="center">
Archetypes
</button><br>
<button onmouseenter='select("nation")' onclick="window.location.href='#nation'" class="center">
Creating a Nation
</button><br>
<button onmouseenter='select("war")' onclick="window.location.href='#war'" class="center">
Declaring War
</button><br>
<button onmouseenter='select("research")' onclick="window.location.href='#research'" class="center">
Do your research!
</button><br>
<button onclick='window.location.href = "https://scratch.mit.edu/studios/27259159/"' onmouseenter='select("studio")' class="center">
Scratch Studio
</button>
<h1 id="what">
What is this?
</h1>
<div class="center">
Revsca is a collab dervied from ScratchCiv that is mainly Minecraft, unlike the previous three in the series.
</div>
<div class="center">
It is basically ScratchCiv with a few tweaks.
</div>
<div class="center">
If you don't know what Scratchciv is, then in simpler terms, Revsca is basically Minecraft nations
</div>
<div class="center">
fighting with sheer power.
</div>
<div class="center">
However, there isn't just war; there is some moments of
</div>
<div class="center">
resource-gathering, building, and playing Minecraft in general.
</div>
<h1 id="archetypes">
Archetypes
</h1>
<div class="center">
Archetypes are basically how a nation behaves.
</div>
<div class="center">
Diplomacy, economy, freedom, military, and focus on infastucture all contribute to archetypes.
</div>
<div class="center">
Diplomatic nations are typically friendly towards other nations, and try to stop wars from happening.
</div>
<div class="center">
Diplomatic nations are pretty safe to be in, but expand less due to them trying to avoid war.
</div><br>
<div class="center">
Economic nations are all for the profit. They gather resources in bulk, then they trade them off for diamonds
</div>
<div class="center">
and other valuables.
</div>
<div class="center">
They also sometimes have some of the most massive claims, and they have good bribes (sometimes).
</div>
<div class="center">
However, "hogging" land is a frowned upon practice, so these nations can sometimes get warred.
</div><br>
<div class="center">
Military nations try to conquer the world (or portions of it). They are ruthless.
</div>
<div class="center">
Because of their high relations with "dumbness", a form of a military power present everywhere,
</div>
<div class="center">
they can be a fun nation to be in.
</div>
<div class="center">
However, military nations are typically not very safe to be in; they can sometimes get massively destroyed.
</div><br>
<div class="center">
Infastructure-focused nations are all about design and building. They want their nation to look nice.
</div>
<div class="center">
However, infastructure-focused nations can sometimes have less resources, and typically don't have much land.
</div>
<h1 id="nation">
Creating a Nation
</h1>
<div class="center">
If you are reading this, and want to create a nation, you are probably sick of citizenship.
</div>
<div class="center">
You want some independence, so you decide to create a nation. Before doing so however, consider some stuff.
</div>
<div class="center">
First of all, newer nations typically preform lower on cenuses due to having less resources, being newer, etc.
</div>
<div class="center">
Second of all, if you end up inactive, then you'll be nuked to death, or you will be deleted for inactivity.
</div>
<div class="center">
Third of all, you don't get as much of a "community effort".
</div>
<div class="center">
However, it isn't all negatives. Here are some positives.
</div>
<div class="center">
First of all, newer nations attract people who want to build up small communities, rather than having nothing to do.
</div>
<div class="center">
Second of all, if you are sick of a nation's laws, and you can't find any nation with the laws you want, then
</div>
<div class="center">
making a nation is a good way to enforce those laws you want enforced.
</div>
<div class="center">
In order to make a nation, you must make a document about it. You have to show your land claims,
</div>
<div class="center">
agree that you've been on the server for at least 2 full (active) days,
</div>
<div class="center">
and that you have at least one other person willing to join your nation before it is created
</div>
<div class="center">
(citizens that are already citizens of another country do not count here).
</div>
<div class="center">
In addition to this, you must also provide the laws of your nation, and your government type.
</div>
<div class="center">
If you are making a nation, then you can claim land, but there are restrictions.
</div>
<div class="center">
You have to build some kind of building in the area you want to claim and have a document to claim it,
</div>
<div class="center">
approved by associated government officials, and if that claim doesn't develop enough within a week
</div>
<div class="center">
, then it gets unclaimed. This way, people can't just "hog land" unreasonably.
</div>
<h1 id="war">
Declaring War
</h1>
<div class="center">
Either a nation did a thing you really hate, or you just want to eat nations as if they where breakfast.
</div>
<div class="center">
If so, then you might want to declare war. However, war isn't exactly easy.
</div>
<div class="center">
In order to declare war, you need to write a document about your war, and have the other nation be aware.
</div>
<div class="center">
You also can only attack a nation if at least one member of the nation is online
</div>
<div class="center">
(unless the nation is marked "Inactive").
</div>
<div class="center">
You also CANNOT bed-camp; do not get too close to a person's bed in war.
</div>
<div class="center">
There are also limits; you can only throw a maximum of 4 TNT and change/place/break
</div>
<div class="center">
a combined total of 48 blocks (including TNT blocks).
</div>
<div class="center">
You also need to build an obvious government area with a government building and your flag proudly displayed.
</div>
<h1 id="research">
Do your research!
</h1>
<div class="center">
This guide doesn't have all information you need to make your intial decision about nationality!
</div>
<div class="center">
Look around at other nations, see what they have to offer, and evaluate your decision from there.
</div>
<div class="center">
Also, some players will give some good resources that demonstrate how "good" nations are in each aspect.
</div>
<div class="center">
It is strongly encouraged to do your own research, and to make resources for new players to learn from!
</div>
<script src="index.js"></script>
</body>