CHANGELOG

7/31/2020: This thing exists now.








What is this?

Revsca is a collab dervied from ScratchCiv that is mainly Minecraft, unlike the previous three in the series.
It is basically ScratchCiv with a few tweaks.
If you don't know what Scratchciv is, then in simpler terms, Revsca is basically Minecraft nations
fighting with sheer power.
However, there isn't just war; there is some moments of
resource-gathering, building, and playing Minecraft in general.

Archetypes

Archetypes are basically how a nation behaves.
Diplomacy, economy, freedom, military, and focus on infastucture all contribute to archetypes.
Diplomatic nations are typically friendly towards other nations, and try to stop wars from happening.
Diplomatic nations are pretty safe to be in, but expand less due to them trying to avoid war.

Economic nations are all for the profit. They gather resources in bulk, then they trade them off for diamonds
and other valuables.
They also sometimes have some of the most massive claims, and they have good bribes (sometimes).
However, "hogging" land is a frowned upon practice, so these nations can sometimes get warred.

Military nations try to conquer the world (or portions of it). They are ruthless.
Because of their high relations with "dumbness", a form of a military power present everywhere,
they can be a fun nation to be in.
However, military nations are typically not very safe to be in; they can sometimes get massively destroyed.

Infastructure-focused nations are all about design and building. They want their nation to look nice.
However, infastructure-focused nations can sometimes have less resources, and typically don't have much land.

Creating a Nation

If you are reading this, and want to create a nation, you are probably sick of citizenship.
You want some independence, so you decide to create a nation. Before doing so however, consider some stuff.
First of all, newer nations typically preform lower on cenuses due to having less resources, being newer, etc.
Second of all, if you end up inactive, then you'll be nuked to death, or you will be deleted for inactivity.
Third of all, you don't get as much of a "community effort".
However, it isn't all negatives. Here are some positives.
First of all, newer nations attract people who want to build up small communities, rather than having nothing to do.
Second of all, if you are sick of a nation's laws, and you can't find any nation with the laws you want, then
making a nation is a good way to enforce those laws you want enforced.
In order to make a nation, you must make a document about it. You have to show your land claims,
agree that you've been on the server for at least 2 full (active) days,
and that you have at least one other person willing to join your nation before it is created
(citizens that are already citizens of another country do not count here).
In addition to this, you must also provide the laws of your nation, and your government type.
If you are making a nation, then you can claim land, but there are restrictions.
You have to build some kind of building in the area you want to claim and have a document to claim it,
approved by associated government officials, and if that claim doesn't develop enough within a week
, then it gets unclaimed. This way, people can't just "hog land" unreasonably.

Declaring War

Either a nation did a thing you really hate, or you just want to eat nations as if they where breakfast.
If so, then you might want to declare war. However, war isn't exactly easy.
In order to declare war, you need to write a document about your war, and have the other nation be aware.
You also can only attack a nation if at least one member of the nation is online
(unless the nation is marked "Inactive").
You also CANNOT bed-camp; do not get too close to a person's bed in war.
There are also limits; you can only throw a maximum of 4 TNT and change/place/break
a combined total of 48 blocks (including TNT blocks).
You also need to build an obvious government area with a government building and your flag proudly displayed.

Do your research!

This guide doesn't have all information you need to make your intial decision about nationality!
Look around at other nations, see what they have to offer, and evaluate your decision from there.
Also, some players will give some good resources that demonstrate how "good" nations are in each aspect.
It is strongly encouraged to do your own research, and to make resources for new players to learn from!