durvenson-github/scarev/index.html

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<head>
<title>
Revsca
</title>
<link rel="stylesheet" type="text/css" href="index.css">
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<body>
<audio id="audio">
<source src="https://vgmdownloads.com/soundtracks/teenage-mutant-ninja-turtles-iv-turtles-in-time/hxqwnkeotz/04%20Big%20Apple%2C%203%20A.M..mp3" type="audio/mp3">
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<div class="leftinfo">
<h2>
CHANGELOG
</h2>
<p>7/31/2020: This thing exists now.</p>
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<img src="logo.svg" width="400px" height="300px" class="center img2">
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<img src="" width="400px" height="300px" class="right" id="img"><br>
<button onclick="audio.play()" class="center">
Enable Audio
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<button onmouseenter='select("what")' onclick="window.location.href='#what'" class="center">
What is this?
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<button onmouseenter='select("archetypes")' onclick="window.location.href='#archetypes'" class="center">
Archetypes
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<button onmouseenter='select("nation")' onclick="window.location.href='#nation'" class="center">
Creating a Nation
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<button onmouseenter='select("war")' onclick="window.location.href='#war'" class="center">
Declaring War
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<button onmouseenter='select("research")' onclick="window.location.href='#research'" class="center">
Do your research!
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<button onclick='window.location.href = "https://scratch.mit.edu/studios/27259159/"' onmouseenter='select("studio")' class="center">
Scratch Studio
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<h1 id="what">
What is this?
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<div class="center">
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Revsca is a collab dervied from ScratchCiv that is mainly Minecraft, unlike the previous three in the series.
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It is basically ScratchCiv with a few tweaks.
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If you don't know what Scratchciv is, then in simpler terms, Revsca is basically Minecraft nations
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</div>
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fighting with sheer power.
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However, there isn't just war; there is some moments of
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resource-gathering, building, and playing Minecraft in general.
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<h1 id="archetypes">
Archetypes
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<div class="center">
Archetypes are basically how a nation behaves.
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Diplomacy, economy, freedom, military, and focus on infastucture all contribute to archetypes.
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Diplomatic nations are typically friendly towards other nations, and try to stop wars from happening.
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Diplomatic nations are pretty safe to be in, but expand less due to them trying to avoid war.
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Economic nations are all for the profit. They gather resources in bulk, then they trade them off for diamonds
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and other valuables.
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They also sometimes have some of the most massive claims, and they have good bribes (sometimes).
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However, "hogging" land is a frowned upon practice, so these nations can sometimes get warred.
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Military nations try to conquer the world (or portions of it). They are ruthless.
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Because of their high relations with "dumbness", a form of a military power present everywhere,
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they can be a fun nation to be in.
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</div>
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However, military nations are typically not very safe to be in; they can sometimes get massively destroyed.
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Infastructure-focused nations are all about design and building. They want their nation to look nice.
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However, infastructure-focused nations can sometimes have less resources, and typically don't have much land.
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<h1 id="nation">
Creating a Nation
</h1>
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If you are reading this, and want to create a nation, you are probably sick of citizenship.
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</div>
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You want some independence, so you decide to create a nation. Before doing so however, consider some stuff.
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First of all, newer nations typically preform lower on cenuses due to having less resources, being newer, etc.
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Second of all, if you end up inactive, then you'll be nuked to death, or you will be deleted for inactivity.
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Third of all, you don't get as much of a "community effort".
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However, it isn't all negatives. Here are some positives.
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First of all, newer nations attract people who want to build up small communities, rather than having nothing to do.
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Second of all, if you are sick of a nation's laws, and you can't find any nation with the laws you want, then
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making a nation is a good way to enforce those laws you want enforced.
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In order to make a nation, you must make a document about it. You have to show your land claims,
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agree that you've been on the server for at least 2 full (active) days,
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and that you have at least one other person willing to join your nation before it is created
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(citizens that are already citizens of another country do not count here).
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In addition to this, you must also provide the laws of your nation, and your government type.
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If you are making a nation, then you can claim land, but there are restrictions.
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You have to build some kind of building in the area you want to claim and have a document to claim it,
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approved by associated government officials, and if that claim doesn't develop enough within a week
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, then it gets unclaimed. This way, people can't just "hog land" unreasonably.
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<h1 id="war">
Declaring War
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Either a nation did a thing you really hate, or you just want to eat nations as if they where breakfast.
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If so, then you might want to declare war. However, war isn't exactly easy.
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In order to declare war, you need to write a document about your war, and have the other nation be aware.
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You also can only attack a nation if at least one member of the nation is online
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(unless the nation is marked "Inactive").
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You also CANNOT bed-camp; do not get too close to a person's bed in war.
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There are also limits; you can only throw a maximum of 4 TNT and change/place/break
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a combined total of 48 blocks (including TNT blocks).
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You also need to build an obvious government area with a government building and your flag proudly displayed.
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<h1 id="research">
Do your research!
</h1>
<div class="center">
This guide doesn't have all information you need to make your intial decision about nationality!
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Look around at other nations, see what they have to offer, and evaluate your decision from there.
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Also, some players will give some good resources that demonstrate how "good" nations are in each aspect.
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It is strongly encouraged to do your own research, and to make resources for new players to learn from!
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<script src="index.js"></script>
</body>