durvenson-github/letternations4/index.html

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2020-07-31 23:40:18 -04:00
<head>
<title>
Revsca
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<link rel="stylesheet" type="text/css" href="index.css">
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<audio id="audio">
<source src="https://vgmdownloads.com/soundtracks/teenage-mutant-ninja-turtles-iv-turtles-in-time/hxqwnkeotz/04%20Big%20Apple%2C%203%20A.M..mp3" type="audio/mp3">
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<h2>
CHANGELOG
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<p>7/31/2020: This thing exists now.</p>
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<img src="logo.svg" width="400px" height="300px" class="center">(this icon sucks lol and this text is off-center)
<img src="" width="400px" height="300px" class="right" id="img"><br>
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Enable Audio
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<button onmouseenter='select("what")' onclick="window.location.href='#what'" class="center">
What is this?
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<button onmouseenter='select("archetypes")' onclick="window.location.href='#archetypes'" class="center">
Archetypes
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<button onmouseenter='select("nation")' onclick="window.location.href='#nation'" class="center">
Creating a Nation
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<button onmouseenter='select("research")' onclick="window.location.href='#research'" class="center">
Do your research!
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<button onclick='window.location.href = "https://scratch.mit.edu/studios/27259159/"' onmouseenter='select("studio")' class="center">
Scratch Studio
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What is this?
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Revsca is a collab dervied from Letternations that is mainly Minecraft, unlike the previous three in the series.
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It is basically a mix of ScratchCiv and Letternations, with a few tweaks.
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If you don't know what Letternations and Scratchciv are, then in simpler terms, Revsca is basically Minecraft nations
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fighting with both dumbness and sheer power.
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However, there isn't just war; there is some moments of
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resource-gathering, building, and playing Minecraft in general.
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Archetypes
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Archetypes are basically how a nation behaves.
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Diplomacy, economy, freedom, military, and focus on infastucture all contribute to archetypes.
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Diplomatic nations are typically friendly towards other nations, and try to stop wars from happening.
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Diplomatic nations are pretty safe to be in, but expand less due to them trying to avoid war.
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Economic nations are all for the profit. They gather resources in bulk, then they trade them off for diamonds
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and other valuables.
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They also sometimes have some of the most massive claims, and they have good bribes (sometimes).
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However, "hogging" land is a frowned upon practice, so these nations can sometimes get warred.
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Military nations try to conquer the world (or portions of it). They are ruthless.
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2020-07-31 23:46:59 -04:00
Because of their high relations with "dumbness", a form of a military power present everywhere,
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they can be a fun nation to be in.
2020-07-31 23:40:18 -04:00
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However, military nations are typically not very safe to be in; they can sometimes get massively destroyed.
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Infastructure-focused nations are all about design and building. They want their nation to look nice.
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However, infastructure-focused nations can sometimes have less resources, and typically don't have much land.
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Creating a Nation
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If you are reading this, and want to create a nation, you are probably sick of citizenship..
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You want some independence, so you decide to create a nation. Before doing so however, consider some stuff.
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First of all, newer nations typically preform lower on cenuses due to having less resources, being newer, etc.
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Second of all, if you end up inactive, then you'll be nuked to death, and everything you had will be gone.
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Third of all, you don't get as much of a "community effort".
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However, it isn't all negatives. Here are some positives.
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First of all, newer nations attract people who want to build up small communities, rather than having nothing to do.
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Second of all, if you are sick of a nation's laws, and you can't find any nation with the laws you want, then
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making a nation is a good way to enforce those laws you want enforced.
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<h1 id="research">
Do your research!
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This guide doesn't have all information you need to make your intial decision about nationality!
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Look around at other nations, see what they have to offer, and evaluate your decision from there.
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Also, some players will give some good resources that demonstrate how "good" nations are in each aspect.
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It is strongly encouraged to do your own research, and to make resources for new players to learn from!
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