many updates and improvements to chunk loading

This commit is contained in:
onezplpl 2024-07-13 21:18:55 -04:00
parent 7b9de49502
commit e21945fe23
No known key found for this signature in database
GPG key ID: 7EC026A136F9EEC3
6 changed files with 194 additions and 68 deletions

1
.gitignore vendored
View file

@ -1 +1,2 @@
/monke /monke
/db/*

View file

@ -26,10 +26,12 @@ typedef struct Vertex2 {
#define CHUNK_ALL CHUNK_DIAMETER_H *CHUNK_DIAMETER_H *CHUNK_DIAMETER_V #define CHUNK_ALL CHUNK_DIAMETER_H *CHUNK_DIAMETER_H *CHUNK_DIAMETER_V
#define BLOCK_ALL CHUNK_LENGTH *CHUNK_LENGTH *CHUNK_LENGTH #define BLOCK_ALL CHUNK_LENGTH *CHUNK_LENGTH *CHUNK_LENGTH
#define CBLOCK_ALL BLOCK_ALL *CHUNK_ALL #define CBLOCK_ALL BLOCK_ALL *CHUNK_ALL
#define CBUF_ALL 10 #define CBUF_ALL 25
#define CTRI_ALL CBLOCK_ALL * 18 * sizeof(Vertex) #define CTRI_ALL CBLOCK_ALL * 18 * sizeof(Vertex)
#define MAX_R 1
typedef struct Chunk { typedef struct Chunk {
unsigned char exists; unsigned char exists;
unsigned int x; unsigned int x;

118
cubes.c
View file

@ -2,17 +2,20 @@
#include "gen.h" #include "gen.h"
#include <pthread.h> #include <pthread.h>
#include <stdio.h> #include <stdio.h>
#include <stdlib.h>
struct args { struct args {
Vertex *cube; Vertex *cube;
Vertex *text;
VertexI pos; VertexI pos;
int is_text; // int is_text;
int a; int a;
int i; int i;
int a3;
}; };
void gen_face(Vertex *cube, int i, int x, int y, int z, int x2, int y2, int z2, void gen_face(Vertex *cube, int i, int x, int y, int z, int x2, int y2, int z2,
int j, int is_text, Chunk dat, int ci) { int *j, int is_text, Chunk dat, int ci, int a3) {
VertexI a = {{x, y, z}}; VertexI a = {{x, y, z}};
Vertex a2 = {{x, y, z}}; Vertex a2 = {{x, y, z}};
@ -25,6 +28,10 @@ void gen_face(Vertex *cube, int i, int x, int y, int z, int x2, int y2, int z2,
a2.pos[0] = exists ? TEXT_GAP_H * i : -1.0; a2.pos[0] = exists ? TEXT_GAP_H * i : -1.0;
a2.pos[1] = exists ? TEXT_GAP_V * i : -1.0; a2.pos[1] = exists ? TEXT_GAP_V * i : -1.0;
a2.pos[2] = 0; a2.pos[2] = 0;
if (!exists) {
*j = (*j - 6 * a3);
return;
}
} }
Vertex b = a2; Vertex b = a2;
@ -43,33 +50,37 @@ void gen_face(Vertex *cube, int i, int x, int y, int z, int x2, int y2, int z2,
d.pos[(i == 2) ? 1 : 2]++; d.pos[(i == 2) ? 1 : 2]++;
} }
cube[j] = a2; cube[*j] = a2;
cube[j + 1] = b; cube[*j + 1] = b;
cube[j + 2] = c; cube[*j + 2] = c;
cube[j + 3] = c; cube[*j + 3] = c;
cube[j + 4] = b; cube[*j + 4] = b;
cube[j + 5] = d; cube[*j + 5] = d;
} }
void *gen_chunk(void *args) { void *gen_chunk(void *args) {
struct args args2 = ((struct args *)args)[0]; struct args args2 = ((struct args *)args)[0];
int i = args2.i; int i = args2.i;
int a = args2.a % CHUNK_DIAMETER_H; int a3 = args2.a3;
int a2 = args2.a; int a2 = args2.a;
int a = a2 % a3;
int x2 = args2.pos.pos[0]; int x2 = args2.pos.pos[0];
int y2 = args2.pos.pos[1]; int y2 = args2.pos.pos[1];
int z2 = args2.pos.pos[2]; int z2 = args2.pos.pos[2];
Vertex *cube = args2.cube; Vertex *cube = args2.cube;
int is_text = args2.is_text; Vertex *text = args2.text;
// int is_text = args2.is_text;
purge_chunks(a % CHUNK_DIAMETER_H); Chunk chunk =
fetch_chunk(x2 / CHUNK_LENGTH, y2 / CHUNK_LENGTH, z2 / CHUNK_LENGTH, a);
Chunk chunk = fetch_chunk(x2 / CHUNK_LENGTH, y2 / CHUNK_LENGTH, //printf("progress on this thread (%i / %i)\n", a2, CHUNK_ALL);
z2 / CHUNK_LENGTH, a);
printf("progress on this thread (%i / %i)\n", a2, CHUNK_ALL);
if (i > CBLOCK_ALL * 18)
return (void *)i;
for (int y4 = 0; y4 < CHUNK_LENGTH; y4++) { for (int y4 = 0; y4 < CHUNK_LENGTH; y4++) {
for (int x4 = 0; x4 < CHUNK_LENGTH; x4++) { for (int x4 = 0; x4 < CHUNK_LENGTH; x4++) {
@ -79,56 +90,89 @@ void *gen_chunk(void *args) {
int x3 = x2 + x4; int x3 = x2 + x4;
int z3 = z2 + z4; int z3 = z2 + z4;
gen_face(cube, 0, x3, y3, z3, x4, y4, z4, i, is_text, chunk, a ); for (int m = 0; m < 3; m++) {
gen_face(cube, 1, x3, y3, z3, x4, y4, z4, i + 6, is_text, chunk, a ); gen_face(cube, m, x3, y3, z3, x4, y4, z4, &i, 0, chunk, a, a3);
gen_face(cube, 2, x3, y3, z3, x4, y4, z4, i + 12, is_text, chunk, a); gen_face(text, m, x3, y3, z3, x4, y4, z4, &i, 1, chunk, a, a3);
i += 18; i += 6 * a3;
if (i > CBLOCK_ALL * 18)
return (void *)i;
} }
} }
} }
return NULL; }
return (void *)i;
} }
void gen_cubes(Vertex *cube, int x, int y, int z, int is_text) { int gen_cubes(Vertex *cube, Vertex *text, int x, int y, int z, int r, int is_purge) {
Vertex noth = {{-1, -1, -1}};
for (int i = 0; i < CBLOCK_ALL * 18; i++) {
cube[i] = noth;
text[i] = noth;
}
int i = 0; int i = 0;
int a = 0;
x *= CHUNK_LENGTH; x *= CHUNK_LENGTH;
y *= CHUNK_LENGTH; y *= CHUNK_LENGTH;
z *= CHUNK_LENGTH; z *= CHUNK_LENGTH;
int a3 = CHUNK_DIAMETER_H + (r * 2);
int a = (z % CHUNK_DIAMETER_H) + (x % CHUNK_DIAMETER_H) * CHUNK_DIAMETER_H + (y % CHUNK_DIAMETER_V) * CHUNK_DIAMETER_H * CHUNK_DIAMETER_H;
a = a % a3;
if (a < 0) a = -a;
struct args args[CHUNK_DIAMETER_H]; struct args args[a3];
int thread_return[a3];
pthread_t thread_id[CHUNK_DIAMETER_H]; pthread_t thread_id[a3];
for (int y2 = y - CHUNK_RADIUS_V * CHUNK_LENGTH; for (int y2 = y - (CHUNK_RADIUS_V + r) * CHUNK_LENGTH;
y2 <= y + CHUNK_RADIUS_V * CHUNK_LENGTH; y2 += CHUNK_LENGTH) { y2 <= y + (CHUNK_RADIUS_V + r) * CHUNK_LENGTH; y2 += CHUNK_LENGTH) {
for (int x2 = x - CHUNK_RADIUS_H * CHUNK_LENGTH; for (int x2 = x - (CHUNK_RADIUS_H + r) * CHUNK_LENGTH;
x2 <= x + CHUNK_RADIUS_H * CHUNK_LENGTH; x2 += CHUNK_LENGTH) { x2 <= x + (CHUNK_RADIUS_H + r) * CHUNK_LENGTH; x2 += CHUNK_LENGTH) {
for (int z2 = z - CHUNK_RADIUS_H * CHUNK_LENGTH; for (int z2 = z - (CHUNK_RADIUS_H + r) * CHUNK_LENGTH;
z2 <= z + CHUNK_RADIUS_H * CHUNK_LENGTH; z2 += CHUNK_LENGTH) { z2 <= z + (CHUNK_RADIUS_H + r) * CHUNK_LENGTH; z2 += CHUNK_LENGTH) {
VertexI pos = {{x2, y2, z2}}; VertexI pos = {{x2, y2, z2}};
int a2 = a % CHUNK_DIAMETER_H; int a2 = a % a3;
args[a2].cube = cube; args[a2].cube = cube;
args[a2].text = text;
args[a2].pos = pos; args[a2].pos = pos;
args[a2].is_text = is_text; // args[a2].is_text = is_text;
args[a2].a = a; args[a2].a = a;
args[a2].i = i; args[a2].i = i;
args[a2].a3 = a3;
/*gen_chunk((void *)&args); */ /*gen_chunk((void *)&args); */
pthread_create(&(thread_id[a2]), NULL, gen_chunk, if (is_purge) purge_chunks(a2);
(void *)&(args[a2])); pthread_create(&(thread_id[a2]), NULL, gen_chunk, (void *)&(args[a2]));
i += CHUNK_LENGTH * CHUNK_LENGTH * CHUNK_LENGTH * 18; i += 6;
a++; a++;
} }
for (int k = 0; k < CHUNK_DIAMETER_H; k++) { for (int k = 0; k < a3; k++) {
pthread_join((thread_id[k]), NULL); pthread_join((thread_id[k]), (void **)&thread_return[k]);
}
int max = 0;
int min = 0xFFFFFFF;
for (int a = 0; a < a3; a++) {
max = (max > thread_return[a]) ? max : thread_return[a];
min = (min < thread_return[a]) ? min : thread_return[a];
}
i = max + 6;
} }
} }
/* if (i < CBLOCK_ALL * 9 && r < MAX_R) {
printf("Expanding radius...\n");
return gen_cubes(cube, text, x / CHUNK_LENGTH, y / CHUNK_LENGTH,
z / CHUNK_LENGTH, r + 1);
} }
*/
return i;
} }

View file

@ -1,4 +1,3 @@
#include "const.h" #include "const.h"
void gen_cubes(Vertex *cube, int x, int y, int z, int is_text); int gen_cubes(Vertex *cube, Vertex *text, int x, int y, int z, int r, int is_purge);
void gen_face(Vertex *cube, int i, int x, int y, int z, int j, int is_text);

32
gen.c
View file

@ -2,6 +2,7 @@
#include <math.h> #include <math.h>
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h>
Chunk *chunks = NULL; Chunk *chunks = NULL;
int lastI = 0; int lastI = 0;
@ -58,31 +59,37 @@ double perlin_calc(double x, double y, double s) {
} }
Chunk fetch_chunk(int x, int y, int z, int ci) { Chunk fetch_chunk(int x, int y, int z, int ci) {
if (chunks == NULL) {
chunks = calloc(CBUF_ALL * CHUNK_DIAMETER_H, sizeof(Chunk));
}
Chunk *chunks2 = &chunks[CBUF_ALL * ci]; Chunk *chunks2 = &chunks[CBUF_ALL * ci];
Chunk chunk; Chunk chunk;
int i, j; int i, j;
for (j = 0; j < CBUF_ALL; j++) { for (j = 0; j < CBUF_ALL; j++) {
i = (j + lastI) % CBUF_ALL; i = j;
chunk = chunks2[i]; chunk = chunks2[i];
if (chunk.x == x && chunk.y == y && chunk.z == z && chunk.exists) { if (chunk.x == x && chunk.y == y && chunk.z == z && chunk.exists) {
// lastI = i; // lastI = i;
return chunk; return chunk;
} }
}
for (j = CBUF_ALL - 1; j >= 0; j--) {
i = j;
chunk = chunks2[i];
if (!chunk.exists) if (!chunk.exists)
break; break;
} }
char fname[1024];
snprintf(fname, 1023, "./db/chunk_%i_%i_%i.dat", x, y, z);
FILE *fp = fopen(fname, "rb+");
int code = (fp) ? fread(&chunk, sizeof(Chunk), 1, fp) : 0;
if (code != 0) {
fclose(fp);
return chunk;
}
if (!fp) {
fp = fopen(fname, "wb");
}
lastI = i; lastI = i;
if (i > CBUF_ALL - 1) if (i > CBUF_ALL - 1)
@ -100,7 +107,7 @@ Chunk fetch_chunk(int x, int y, int z, int ci) {
for (int z2 = 0; z2 < CHUNK_LENGTH; z2++) { for (int z2 = 0; z2 < CHUNK_LENGTH; z2++) {
int z3 = z2 + z * CHUNK_LENGTH; int z3 = z2 + z * CHUNK_LENGTH;
double hp = perlin_calc(x3, z3, 128.0); double hp = perlin_calc(x3, z3, 128.0);
hp = ((hp > 0.0) ? -1.0 : 1.0) * (pow(fabs(hp),0.7)); hp = ((hp > 0.0) ? -1.0 : 1.0) * (pow(fabs(hp), 0.7));
hp *= 32.0; hp *= 32.0;
int h = hp + 32; int h = hp + 32;
@ -114,6 +121,9 @@ Chunk fetch_chunk(int x, int y, int z, int ci) {
chunks2[i] = chunk; chunks2[i] = chunk;
fwrite(&chunk, sizeof(Chunk), 1, fp);
fclose(fp);
return chunk; return chunk;
} }
@ -123,7 +133,7 @@ void purge_chunks(int ci) {
chunks = calloc(CBUF_ALL, sizeof(Chunk)); chunks = calloc(CBUF_ALL, sizeof(Chunk));
*/ */
if (chunks == NULL) { if (chunks == NULL) {
chunks = calloc(CBUF_ALL * CHUNK_DIAMETER_H, sizeof(Chunk)); chunks = calloc(CBUF_ALL * (CHUNK_DIAMETER_H + (MAX_R * 2)), sizeof(Chunk));
} }
memset(&chunks[CBUF_ALL * ci], 0, sizeof(Chunk) * CBUF_ALL); memset(&chunks[CBUF_ALL * ci], 0, sizeof(Chunk) * CBUF_ALL);
} }

100
main.c
View file

@ -1,3 +1,4 @@
#include <math.h>
#define GLAD_GL_IMPLEMENTATION #define GLAD_GL_IMPLEMENTATION
#include "gl.h" #include "gl.h"
#define GLFW_INCLUDE_NONE #define GLFW_INCLUDE_NONE
@ -5,6 +6,8 @@
#define STB_IMAGE_IMPLEMENTATION #define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h" #include "stb_image.h"
#include <pthread.h>
#include "const.h" #include "const.h"
#include "cubes.h" #include "cubes.h"
#include "linmath.h" #include "linmath.h"
@ -63,6 +66,33 @@ static void cursor_position_callback(GLFWwindow *window, double x, double y) {
return; return;
} }
struct args {
int *cube_count;
Vertex **cube;
Vertex **text;
vec3 pos;
GLuint *vertex_buffer;
int *is_render;
};
void *render_chunks(void *args) {
struct args args2 = ((struct args *)args)[0];
int *cube_count = args2.cube_count;
// printf("%i\n", *cube_count);
GLuint *vertex_buffer = args2.vertex_buffer;
*args2.is_render = 0;
*cube_count =
gen_cubes(*args2.cube, *args2.text, args2.pos[0] / CHUNK_LENGTH,
args2.pos[1] / CHUNK_LENGTH, args2.pos[2] / CHUNK_LENGTH, 0, 0);
*args2.is_render = 2;
return NULL;
}
int main(void) { int main(void) {
if (!glfwInit()) if (!glfwInit())
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
@ -84,8 +114,9 @@ int main(void) {
Vertex *cube = malloc(CTRI_ALL); Vertex *cube = malloc(CTRI_ALL);
Vertex *text = malloc(CTRI_ALL); Vertex *text = malloc(CTRI_ALL);
gen_cubes(cube, 1024,0,1024, 0);
gen_cubes(text, 1024,0,1024, 1); int cube_count = gen_cubes(cube, text, 0 / CHUNK_LENGTH, 0 / CHUNK_LENGTH,
0 / CHUNK_LENGTH, 0,1);
GLuint vertex_buffer[2]; GLuint vertex_buffer[2];
GLuint vertex_array; GLuint vertex_array;
@ -132,29 +163,25 @@ int main(void) {
glfwSetKeyCallback(window, key_callback); glfwSetKeyCallback(window, key_callback);
glfwSetCursorPosCallback(window, cursor_position_callback); glfwSetCursorPosCallback(window, cursor_position_callback);
vec3 pos = {1024*CHUNK_LENGTH, 0, 1024*CHUNK_LENGTH}; vec3 pos = {1024, 0, 1024};
int x = 0, y = 25, z = 0; // int x = 0, y = 25, z = 0;
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
double frames = 0.0;
pthread_t thread_id;
int is_render = 1;
glfwSetTime(7.5);
while (!glfwWindowShouldClose(window)) { while (!glfwWindowShouldClose(window)) {
glfwGetFramebufferSize(window, &width, &height); glfwGetFramebufferSize(window, &width, &height);
const float ratio = width / (float)height; const float ratio = width / (float)height;
glViewport(0, 0, width, height); glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glUseProgram(program); glUseProgram(program);
glBindTexture(GL_TEXTURE_2D, GL_TEXTURE0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tx, ty, 0, GL_RGB, GL_UNSIGNED_BYTE,
pixels);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
mat4x4 m, v, p, mvp; mat4x4 m, v, p, mvp;
mat4x4_identity(m); mat4x4_identity(m);
mat4x4_perspective(p, 45.0 / 180.0 * M_PI, ratio, 0.1, 1000); mat4x4_perspective(p, 45.0 / 180.0 * M_PI, ratio, 0.1, 1000);
@ -189,12 +216,55 @@ int main(void) {
mat4x4_mul(mvp, mvp, m); mat4x4_mul(mvp, mvp, m);
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat *)&mvp); glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat *)&mvp);
glBindVertexArray(vertex_array);
glDrawArrays(GL_TRIANGLES, 0, CBLOCK_ALL * 18); if (frames >= 8) {
struct args args;
args.cube_count = &cube_count;
args.cube = &cube;
args.text = &text;
args.pos[0] = pos[0];
args.pos[1] = pos[1];
args.pos[2] = pos[2];
args.vertex_buffer = vertex_buffer;
args.is_render = &is_render;
pthread_create(&(thread_id), NULL, render_chunks, (void *)&(args));
frames = 0;
glfwSetTime(0);
}
frames = glfwGetTime();
printf("%f\n", frames);
glfwSwapBuffers(window); glfwSwapBuffers(window);
glfwPollEvents(); glfwPollEvents();
if (is_render == 2) {
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer[1]);
glBufferSubData(GL_ARRAY_BUFFER, 0, (long)cube_count*sizeof(Vertex), text);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer[0]);
glBufferSubData(GL_ARRAY_BUFFER, 0, (long)cube_count*sizeof(Vertex), cube);
is_render = 1;
}
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, GL_TEXTURE0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tx, ty, 0, GL_RGB, GL_UNSIGNED_BYTE,
pixels);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
int val = CTRI_ALL;
glBindVertexArray(vertex_array);
glDrawArrays(GL_TRIANGLES, 0, cube_count);
} }
free(cube); free(cube);