many updates and improvements to chunk loading
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parent
7b9de49502
commit
e21945fe23
6 changed files with 194 additions and 68 deletions
100
main.c
100
main.c
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@ -1,3 +1,4 @@
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#include <math.h>
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#define GLAD_GL_IMPLEMENTATION
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#include "gl.h"
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#define GLFW_INCLUDE_NONE
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@ -5,6 +6,8 @@
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#define STB_IMAGE_IMPLEMENTATION
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#include "stb_image.h"
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#include <pthread.h>
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#include "const.h"
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#include "cubes.h"
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#include "linmath.h"
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@ -63,6 +66,33 @@ static void cursor_position_callback(GLFWwindow *window, double x, double y) {
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return;
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}
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struct args {
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int *cube_count;
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Vertex **cube;
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Vertex **text;
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vec3 pos;
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GLuint *vertex_buffer;
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int *is_render;
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};
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void *render_chunks(void *args) {
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struct args args2 = ((struct args *)args)[0];
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int *cube_count = args2.cube_count;
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// printf("%i\n", *cube_count);
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GLuint *vertex_buffer = args2.vertex_buffer;
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*args2.is_render = 0;
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*cube_count =
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gen_cubes(*args2.cube, *args2.text, args2.pos[0] / CHUNK_LENGTH,
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args2.pos[1] / CHUNK_LENGTH, args2.pos[2] / CHUNK_LENGTH, 0, 0);
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*args2.is_render = 2;
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return NULL;
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}
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int main(void) {
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if (!glfwInit())
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exit(EXIT_FAILURE);
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@ -84,8 +114,9 @@ int main(void) {
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Vertex *cube = malloc(CTRI_ALL);
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Vertex *text = malloc(CTRI_ALL);
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gen_cubes(cube, 1024,0,1024, 0);
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gen_cubes(text, 1024,0,1024, 1);
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int cube_count = gen_cubes(cube, text, 0 / CHUNK_LENGTH, 0 / CHUNK_LENGTH,
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0 / CHUNK_LENGTH, 0,1);
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GLuint vertex_buffer[2];
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GLuint vertex_array;
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@ -132,29 +163,25 @@ int main(void) {
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glfwSetKeyCallback(window, key_callback);
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glfwSetCursorPosCallback(window, cursor_position_callback);
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vec3 pos = {1024*CHUNK_LENGTH, 0, 1024*CHUNK_LENGTH};
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vec3 pos = {1024, 0, 1024};
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int x = 0, y = 25, z = 0;
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// int x = 0, y = 25, z = 0;
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
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double frames = 0.0;
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pthread_t thread_id;
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int is_render = 1;
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glfwSetTime(7.5);
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while (!glfwWindowShouldClose(window)) {
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glfwGetFramebufferSize(window, &width, &height);
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const float ratio = width / (float)height;
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glViewport(0, 0, width, height);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glUseProgram(program);
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glBindTexture(GL_TEXTURE_2D, GL_TEXTURE0);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tx, ty, 0, GL_RGB, GL_UNSIGNED_BYTE,
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pixels);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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mat4x4 m, v, p, mvp;
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mat4x4_identity(m);
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mat4x4_perspective(p, 45.0 / 180.0 * M_PI, ratio, 0.1, 1000);
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@ -189,12 +216,55 @@ int main(void) {
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mat4x4_mul(mvp, mvp, m);
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glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat *)&mvp);
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glBindVertexArray(vertex_array);
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glDrawArrays(GL_TRIANGLES, 0, CBLOCK_ALL * 18);
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if (frames >= 8) {
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struct args args;
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args.cube_count = &cube_count;
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args.cube = &cube;
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args.text = &text;
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args.pos[0] = pos[0];
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args.pos[1] = pos[1];
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args.pos[2] = pos[2];
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args.vertex_buffer = vertex_buffer;
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args.is_render = &is_render;
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pthread_create(&(thread_id), NULL, render_chunks, (void *)&(args));
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frames = 0;
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glfwSetTime(0);
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}
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frames = glfwGetTime();
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printf("%f\n", frames);
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glfwSwapBuffers(window);
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glfwPollEvents();
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if (is_render == 2) {
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glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer[1]);
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glBufferSubData(GL_ARRAY_BUFFER, 0, (long)cube_count*sizeof(Vertex), text);
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glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer[0]);
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glBufferSubData(GL_ARRAY_BUFFER, 0, (long)cube_count*sizeof(Vertex), cube);
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is_render = 1;
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}
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glBindTexture(GL_TEXTURE_2D, GL_TEXTURE0);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tx, ty, 0, GL_RGB, GL_UNSIGNED_BYTE,
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pixels);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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int val = CTRI_ALL;
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glBindVertexArray(vertex_array);
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glDrawArrays(GL_TRIANGLES, 0, cube_count);
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}
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free(cube);
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