remove some unused params

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onezplpl 2024-07-16 00:16:55 -04:00
parent 579eb9f540
commit c4181e5c42
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6 changed files with 28 additions and 34 deletions

View file

@ -30,8 +30,6 @@ typedef struct Vertex2 {
#define CTRI_ALL CBLOCK_ALL * 18 * sizeof(Vertex) #define CTRI_ALL CBLOCK_ALL * 18 * sizeof(Vertex)
#define MAX_R 1
typedef struct Chunk { typedef struct Chunk {
unsigned char exists; unsigned char exists;
unsigned int x; unsigned int x;

36
cubes.c
View file

@ -22,7 +22,6 @@ int oy = -1024;
int oz = -1024; int oz = -1024;
Chunk *chunk_old = NULL; Chunk *chunk_old = NULL;
int read_order = 0;
void gen_face(Vertex *cube, int i, int x, int y, int z, int x2, int y2, int z2, void gen_face(Vertex *cube, int i, int x, int y, int z, int x2, int y2, int z2,
int *j, int is_text, Chunk dat, int ci, int a3) { int *j, int is_text, Chunk dat, int ci, int a3) {
@ -32,8 +31,8 @@ void gen_face(Vertex *cube, int i, int x, int y, int z, int x2, int y2, int z2,
if (is_text) { if (is_text) {
a.pos[i]--; a.pos[i]--;
int exists = 0; int exists = 0;
int type = cube_exists(x, y, z, dat, ci, read_order); int type = cube_exists(x, y, z, dat, ci);
int typeB = cube_exists(a.pos[0], a.pos[1], a.pos[2], dat, ci, read_order); int typeB = cube_exists(a.pos[0], a.pos[1], a.pos[2], dat, ci);
exists = ((!!type) != (!!typeB)); exists = ((!!type) != (!!typeB));
a2.pos[0] = exists ? TEXT_GAP_H * (type ? (type - 1) : (typeB - 1)) : -1.0; a2.pos[0] = exists ? TEXT_GAP_H * (type ? (type - 1) : (typeB - 1)) : -1.0;
@ -104,7 +103,7 @@ void *gen_chunk(void *args) {
(CHUNK_ALL);*/ (CHUNK_ALL);*/
Chunk chunk = fetch_chunk(x2 / CHUNK_LENGTH, y2 / CHUNK_LENGTH, Chunk chunk = fetch_chunk(x2 / CHUNK_LENGTH, y2 / CHUNK_LENGTH,
z2 / CHUNK_LENGTH, a, 0, read_order); z2 / CHUNK_LENGTH, a, 0);
if (chunk.exists != 0 && the_j > -1) if (chunk.exists != 0 && the_j > -1)
chunk_old[the_j] = chunk; chunk_old[the_j] = chunk;
@ -141,7 +140,7 @@ void *gen_chunk(void *args) {
} }
int gen_cubes(Vertex *cube, Vertex *text, Vertex *cubeO, Vertex *textO, int x, int gen_cubes(Vertex *cube, Vertex *text, Vertex *cubeO, Vertex *textO, int x,
int y, int z, int r, int is_purge, int *i2) { int y, int z, int is_purge, int *i2) {
Vertex noth = {{-1, -1, -1}}; Vertex noth = {{-1, -1, -1}};
for (int i = 0; i < CBLOCK_ALL * 18; i++) { for (int i = 0; i < CBLOCK_ALL * 18; i++) {
cube[i] = noth; cube[i] = noth;
@ -152,7 +151,7 @@ int gen_cubes(Vertex *cube, Vertex *text, Vertex *cubeO, Vertex *textO, int x,
x *= CHUNK_LENGTH; x *= CHUNK_LENGTH;
y *= CHUNK_LENGTH; y *= CHUNK_LENGTH;
z *= CHUNK_LENGTH; z *= CHUNK_LENGTH;
int a3 = CHUNK_DIAMETER_H + (r * 2); int a3 = CHUNK_DIAMETER_H;
int a = int a =
0; //(z % CHUNK_DIAMETER_H) + (x % CHUNK_DIAMETER_H) * CHUNK_DIAMETER_H + 0; //(z % CHUNK_DIAMETER_H) + (x % CHUNK_DIAMETER_H) * CHUNK_DIAMETER_H +
//(y % CHUNK_DIAMETER_V) * CHUNK_DIAMETER_H * CHUNK_DIAMETER_H; //(y % CHUNK_DIAMETER_V) * CHUNK_DIAMETER_H * CHUNK_DIAMETER_H;
@ -170,27 +169,23 @@ int gen_cubes(Vertex *cube, Vertex *text, Vertex *cubeO, Vertex *textO, int x,
if (!chunk_old) { if (!chunk_old) {
chunk_old = calloc((CHUNK_ALL), sizeof(struct Chunk)); chunk_old = calloc((CHUNK_ALL), sizeof(struct Chunk));
} }
read_order = !read_order;
pthread_t thread_id[a3]; pthread_t thread_id[a3];
int j = 0; int j = 0;
for (int y2 = y - (CHUNK_RADIUS_V + r) * CHUNK_LENGTH; for (int y2 = y - (CHUNK_RADIUS_V)*CHUNK_LENGTH;
y2 <= y + (CHUNK_RADIUS_V + r) * CHUNK_LENGTH; y2 += CHUNK_LENGTH) { y2 <= y + (CHUNK_RADIUS_V)*CHUNK_LENGTH; y2 += CHUNK_LENGTH) {
for (int x2 = x - (CHUNK_RADIUS_H + r) * CHUNK_LENGTH; for (int x2 = x - (CHUNK_RADIUS_H)*CHUNK_LENGTH;
x2 <= x + (CHUNK_RADIUS_H + r) * CHUNK_LENGTH; x2 += CHUNK_LENGTH) { x2 <= x + (CHUNK_RADIUS_H)*CHUNK_LENGTH; x2 += CHUNK_LENGTH) {
for (int z2 = z - (CHUNK_RADIUS_H + r) * CHUNK_LENGTH; for (int z2 = z - (CHUNK_RADIUS_H)*CHUNK_LENGTH;
z2 <= z + (CHUNK_RADIUS_H + r) * CHUNK_LENGTH; z2 += CHUNK_LENGTH) { z2 <= z + (CHUNK_RADIUS_H)*CHUNK_LENGTH; z2 += CHUNK_LENGTH) {
VertexI pos = { VertexI pos = {
{x + (((x2 / CHUNK_LENGTH) % (CHUNK_DIAMETER_H + r * 2)) - {x + (((x2 / CHUNK_LENGTH) % (CHUNK_DIAMETER_H)) - CHUNK_RADIUS_H) *
CHUNK_RADIUS_H) *
CHUNK_LENGTH, CHUNK_LENGTH,
y + (((y2 / CHUNK_LENGTH) % (CHUNK_DIAMETER_V + r * 2)) - y + (((y2 / CHUNK_LENGTH) % (CHUNK_DIAMETER_V)) - CHUNK_RADIUS_V) *
CHUNK_RADIUS_V) *
CHUNK_LENGTH, CHUNK_LENGTH,
z + (((z2 / CHUNK_LENGTH) % (CHUNK_DIAMETER_H + r * 2)) - z + (((z2 / CHUNK_LENGTH) % (CHUNK_DIAMETER_H)) - CHUNK_RADIUS_H) *
CHUNK_RADIUS_H) *
CHUNK_LENGTH}}; CHUNK_LENGTH}};
int a2 = a % a3; int a2 = a % a3;
@ -214,7 +209,8 @@ int gen_cubes(Vertex *cube, Vertex *text, Vertex *cubeO, Vertex *textO, int x,
if (cached) { if (cached) {
thread_return[a2] = i2[a2 / a3]; thread_return[a2] = i2[a2 / a3];
thread_id[a2] = -1; thread_id[a2] = -1;
} else if (pos.pos[0] < 0 || pos.pos[1] < 0 || pos.pos[2] < 0 || pos.pos[1] < ((y - CHUNK_LENGTH*CHUNK_RADIUS_V) * 1.1)) { } else if (pos.pos[0] < 0 || pos.pos[1] < 0 || pos.pos[2] < 0 ||
pos.pos[1] < ((y - CHUNK_LENGTH * CHUNK_RADIUS_V) * 1.05)) {
thread_return[a2] = -1; thread_return[a2] = -1;
thread_id[a2] = -1; thread_id[a2] = -1;
} else { } else {

View file

@ -1,3 +1,3 @@
#include "const.h" #include "const.h"
int gen_cubes(Vertex *cube, Vertex *text, Vertex *cubeO, Vertex *textO, int x, int y, int z, int r, int is_purge, int *i2); int gen_cubes(Vertex *cube, Vertex *text, Vertex *cubeO, Vertex *textO, int x, int y, int z, int is_purge, int *i2);

6
gen.c
View file

@ -58,7 +58,7 @@ double perlin_calc(double x, double y, double s) {
return value; return value;
} }
Chunk fetch_chunk(int x, int y, int z, int ci, int h, int r_order) { Chunk fetch_chunk(int x, int y, int z, int ci, int h) {
Chunk *chunks2 = chunks; // &chunks[CBUF_ALL * ci]; Chunk *chunks2 = chunks; // &chunks[CBUF_ALL * ci];
@ -168,14 +168,14 @@ void purge_chunks(int ci) {
// memset(chunks, 0, sizeof(Chunk) *CHUNK_ALL); // memset(chunks, 0, sizeof(Chunk) *CHUNK_ALL);
} }
int cube_exists(int x, int y, int z, Chunk dat, int ci, int r_order) { int cube_exists(int x, int y, int z, Chunk dat, int ci) {
if (x < 0 || y < 0 || z < 0) if (x < 0 || y < 0 || z < 0)
return 0; return 0;
if (dat.exists == 0 || dat.x != (x / CHUNK_LENGTH) || if (dat.exists == 0 || dat.x != (x / CHUNK_LENGTH) ||
dat.y != (y / CHUNK_LENGTH) || dat.z != (z / CHUNK_LENGTH)) { dat.y != (y / CHUNK_LENGTH) || dat.z != (z / CHUNK_LENGTH)) {
dat = fetch_chunk((x / CHUNK_LENGTH), (y / CHUNK_LENGTH), dat = fetch_chunk((x / CHUNK_LENGTH), (y / CHUNK_LENGTH),
(z / CHUNK_LENGTH), ci, dat.exists, r_order); (z / CHUNK_LENGTH), ci, dat.exists);
prevExists = dat.exists; prevExists = dat.exists;
} }

4
gen.h
View file

@ -1,5 +1,5 @@
#include "const.h" #include "const.h"
int cube_exists(int x, int y, int z, Chunk dat, int ci, int r_order); int cube_exists(int x, int y, int z, Chunk dat, int ci);
Chunk fetch_chunk(int x, int y, int z, int ci, int h, int r_order); Chunk fetch_chunk(int x, int y, int z, int ci, int h);
void purge_chunks(int ci); void purge_chunks(int ci);

10
main.c
View file

@ -100,7 +100,7 @@ void *render_chunks(void *args) {
*cube_count = *cube_count =
gen_cubes(*args2.cube, *args2.text, *args2.cubeO, *args2.textO, gen_cubes(*args2.cube, *args2.text, *args2.cubeO, *args2.textO,
args2.pos[0] / CHUNK_LENGTH, args2.pos[1] / CHUNK_LENGTH, args2.pos[0] / CHUNK_LENGTH, args2.pos[1] / CHUNK_LENGTH,
args2.pos[2] / CHUNK_LENGTH, 0, 0, args2.i2); args2.pos[2] / CHUNK_LENGTH, 0, args2.i2);
*args2.is_render = 2; *args2.is_render = 2;
@ -132,11 +132,11 @@ int main(void) {
Vertex *text = malloc(CTRI_ALL); Vertex *text = malloc(CTRI_ALL);
Vertex *cubeO = malloc(CTRI_ALL); Vertex *cubeO = malloc(CTRI_ALL);
Vertex *textO = malloc(CTRI_ALL); Vertex *textO = malloc(CTRI_ALL);
int bleh = (CHUNK_DIAMETER_H + MAX_R * 2) * (CHUNK_DIAMETER_V + MAX_R * 2); int bleh = (CHUNK_DIAMETER_H) * (CHUNK_DIAMETER_V);
int *i2 = calloc(bleh, sizeof(int)); int *i2 = calloc(bleh, sizeof(int));
int cube_count = gen_cubes(cube, text, cubeO, textO, 10240 / CHUNK_LENGTH, int cube_count = gen_cubes(cube, text, cubeO, textO, 10240 / CHUNK_LENGTH,
64 / CHUNK_LENGTH, 10240 / CHUNK_LENGTH, 0, 1, i2); 64 / CHUNK_LENGTH, 10240 / CHUNK_LENGTH, 1, i2);
GLuint vertex_buffer[2]; GLuint vertex_buffer[2];
GLuint vertex_array; GLuint vertex_array;
@ -188,10 +188,10 @@ int main(void) {
vec3 oldPos = {0, 0, 0}; vec3 oldPos = {0, 0, 0};
Chunk ch7; Chunk ch7;
ch7.exists = 0; ch7.exists = 0;
int state = cube_exists(pos[0], pos[1], pos[2], ch7, 0, 0); int state = cube_exists(pos[0], pos[1], pos[2], ch7, 0);
while (1) { while (1) {
if (state != cube_exists(pos[0], pos[1], pos[2], ch7, 0, 0)) if (state != cube_exists(pos[0], pos[1], pos[2], ch7, 0))
break; break;
pos[1] += (state ? 1 : -1); pos[1] += (state ? 1 : -1);
} }