yet another API cleanup
This commit is contained in:
parent
2008f70983
commit
b6b3483a39
9 changed files with 134 additions and 114 deletions
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@ -32,7 +32,7 @@ int collision(struct chunk chunk, vec3 pos, vec3 dir_temp, int col, int n) {
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return 0;
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}
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struct v3f controlHandler(double cx, double cy, vec3 pos, vec3 dir_temp,
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struct v3f control_handler(double cx, double cy, vec3 pos, vec3 dir_temp,
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GLFWwindow *window, struct chunk chunk) {
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vec3 direction = {cosf(cy) * sinf(cx) * 0.1, sinf(cy) * 0.1,
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cosf(cy) * cosf(cx) * 0.1};
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@ -70,7 +70,7 @@ struct v3f controlHandler(double cx, double cy, vec3 pos, vec3 dir_temp,
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int col = 0;
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for (int a = -2; a < 0; a++) {
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off[1] = a;
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col = col || cube_exists(pos[0] + off[0], pos[1] + off[1], pos[2] + off[2],
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col = col || gen_cube(pos[0] + off[0], pos[1] + off[1], pos[2] + off[2],
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chunk, 0);
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}
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@ -80,7 +80,7 @@ struct v3f controlHandler(double cx, double cy, vec3 pos, vec3 dir_temp,
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col = 0;
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for (int a = -2; a < 0; a++) {
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off[1] = a;
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col = col || cube_exists(pos[0] + off[0], pos[1] + off[1],
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col = col || gen_cube(pos[0] + off[0], pos[1] + off[1],
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pos[2] + off[2], chunk, 0);
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}
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@ -1,5 +1,8 @@
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#include "linmath.h"
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#ifndef V_CONTROL_H
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#define V_CONTROL_H
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#include "cubes.h"
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#include "linmath.h"
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#include <GLFW/glfw3.h>
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struct v3f controlHandler(double cx, double cy, vec3 pos, vec3 dir_temp,
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struct v3f control_handler(double cx, double cy, vec3 pos, vec3 dir_temp,
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GLFWwindow *window, struct chunk chunk);
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#endif
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31
cubes.c
31
cubes.c
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@ -22,7 +22,7 @@ int oz = -1024;
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struct chunk *chunk_old = NULL;
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void gen_face(struct v3f *cube, int i, int x, int y, int z, int x2, int y2,
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void cubes_face(struct v3f *cube, int i, int x, int y, int z, int x2, int y2,
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int z2, int *j, int is_text, struct chunk dat, int ci, int a3) {
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struct v3i a = {{x, y, z}};
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struct v3f a2 = {{x, y, z}};
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@ -30,8 +30,8 @@ void gen_face(struct v3f *cube, int i, int x, int y, int z, int x2, int y2,
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if (is_text) {
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a.pos[i]--;
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int exists = 0;
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int type = cube_exists(x, y, z, dat, ci);
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int typeB = cube_exists(a.pos[0], a.pos[1], a.pos[2], dat, ci);
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int type = gen_cube(x, y, z, dat, ci);
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int typeB = gen_cube(a.pos[0], a.pos[1], a.pos[2], dat, ci);
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exists = ((!!type) != (!!typeB));
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a2.pos[0] = exists ? TEXT_GAP_H * (type ? (type - 1) : (typeB - 1)) : -1.0;
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@ -67,7 +67,7 @@ void gen_face(struct v3f *cube, int i, int x, int y, int z, int x2, int y2,
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cube[*j + 5] = d;
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}
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void *gen_chunk(void *args) {
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void *cubes_chunk(void *args) {
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struct args args2 = ((struct args *)args)[0];
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@ -97,8 +97,8 @@ void *gen_chunk(void *args) {
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int the_j = a2;
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struct chunk chunk = fetch_chunk(x2 / CHUNK_LENGTH, y2 / CHUNK_LENGTH,
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z2 / CHUNK_LENGTH, a, 0);
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struct chunk chunk =
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gen_chunk(x2 / CHUNK_LENGTH, y2 / CHUNK_LENGTH, z2 / CHUNK_LENGTH, a, 0);
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if (chunk.exists != 0 && the_j > -1)
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chunk_old[the_j] = chunk;
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@ -117,8 +117,8 @@ void *gen_chunk(void *args) {
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int z3 = z2 + z4;
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for (int m = 0; m < 3; m++) {
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gen_face(cube, m, x3, y3, z3, x4, y4, z4, &i, 0, chunk, a, a3);
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gen_face(text, m, x3, y3, z3, x4, y4, z4, &i, 1, chunk, a, a3);
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cubes_face(cube, m, x3, y3, z3, x4, y4, z4, &i, 0, chunk, a, a3);
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cubes_face(text, m, x3, y3, z3, x4, y4, z4, &i, 1, chunk, a, a3);
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i += 6 * a3;
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if (i > CBLOCK_ALL * 18)
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return (void *)i;
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@ -134,9 +134,9 @@ void *gen_chunk(void *args) {
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return (void *)i;
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}
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void free_chunks_old() { free(chunk_old); }
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void cubes_free() { free(chunk_old); }
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int gen_cubes(struct v3f *cube, struct v3f *text, struct v3f *cubeO,
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int cubes_vert(struct v3f *cube, struct v3f *text, struct v3f *cubeO,
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struct v3f *textO, int x, int y, int z, int is_purge, int *i2) {
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struct v3f noth = {{-1, -1, -1}};
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for (int i = 0; i < CBLOCK_ALL * 18; i++) {
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@ -149,17 +149,12 @@ int gen_cubes(struct v3f *cube, struct v3f *text, struct v3f *cubeO,
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y *= CHUNK_LENGTH;
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z *= CHUNK_LENGTH;
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int a3 = CHUNK_DIAMETER_H;
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int a =
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0; //(z % CHUNK_DIAMETER_H) + (x % CHUNK_DIAMETER_H) * CHUNK_DIAMETER_H +
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//(y % CHUNK_DIAMETER_V) * CHUNK_DIAMETER_H * CHUNK_DIAMETER_H;
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// a = a % a3;
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// if (a < 0) a = -a;
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int a = 0;
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struct args args[a3];
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int thread_return[a3];
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if (is_purge) {
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for (int k = 0; k < a3; k++) {
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purge_chunks(k);
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gen_init();
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}
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}
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@ -211,7 +206,7 @@ int gen_cubes(struct v3f *cube, struct v3f *text, struct v3f *cubeO,
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thread_return[a2] = -1;
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thread_id[a2] = -1;
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} else {
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pthread_create(&(thread_id[a2]), NULL, gen_chunk,
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pthread_create(&(thread_id[a2]), NULL, cubes_chunk,
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(void *)&(args[a2]));
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}
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4
cubes.h
4
cubes.h
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@ -38,8 +38,8 @@ struct v2f {
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vec2 pos;
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};
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int gen_cubes(struct v3f *cube, struct v3f *text, struct v3f *cubeO,
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int cubes_vert(struct v3f *cube, struct v3f *text, struct v3f *cubeO,
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struct v3f *textO, int x, int y, int z, int is_purge, int *i2);
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void free_chunks_old();
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void cubes_free();
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#endif
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79
gen.c
79
gen.c
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@ -1,64 +1,14 @@
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#include "cubes.h"
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#include <math.h>
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#include "noise.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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struct chunk *chunks = NULL;
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int lastI = 0;
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int seed = 69420;
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int prevExists = 0;
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double interpolate(double a0, double a1, double w) {
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return (a1 - a0) * (3.0 - w * 2.0) * w * w + a0;
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}
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int hash_combine(int a, int b) { return b + 0x9e3779b9 + (a << 6) + (a >> 2); }
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struct v2f perlin_grad(int x, int y) {
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int x_hash = hash_combine(x, seed);
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int y_hash = hash_combine(seed, y);
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double random = hash_combine(x_hash, y_hash) * (M_PI / ~(~0u >> 1));
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struct v2f out = {cos(random), sin(random)};
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return out;
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}
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double perlin_dot(double ix, double iy, double x, double y) {
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struct v2f grad = perlin_grad(ix, iy);
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double dx = x - (double)ix;
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double dy = y - (double)iy;
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return (dx * grad.pos[0] + dy * grad.pos[1]);
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}
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double perlin_calc(double x, double y, double s) {
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x /= s;
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y /= s;
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int x0 = (int)floor(x);
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int x1 = x0 + 1;
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int y0 = (int)floor(y);
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int y1 = y0 + 1;
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float sx = x - (float)x0;
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float sy = y - (float)y0;
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float n0, n1, ix0, ix1, value;
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n0 = perlin_dot(x0, y0, x, y);
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n1 = perlin_dot(x1, y0, x, y);
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ix0 = interpolate(n0, n1, sx);
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n0 = perlin_dot(x0, y1, x, y);
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n1 = perlin_dot(x1, y1, x, y);
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ix1 = interpolate(n0, n1, sx);
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value = interpolate(ix0, ix1, sy);
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return value;
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}
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struct chunk fetch_chunk(int x, int y, int z, int ci, int h) {
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struct chunk gen_chunk(int x, int y, int z, int ci, int h) {
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struct chunk *chunks2 = chunks; // &chunks[CBUF_ALL * ci];
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@ -128,22 +78,7 @@ struct chunk fetch_chunk(int x, int y, int z, int ci, int h) {
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int c = 0;
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for (int x2 = 0; x2 < CHUNK_LENGTH; x2++) {
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int x3 = x2 + x * CHUNK_LENGTH;
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for (int z2 = 0; z2 < CHUNK_LENGTH; z2++) {
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int z3 = z2 + z * CHUNK_LENGTH;
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double hp = perlin_calc(x3, z3, 128.0);
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hp = ((hp > 0.0) ? -1.0 : 1.0) * (pow(fabs(hp), 0.7));
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hp *= 32.0;
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int h = hp + 32;
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for (int y2 = 0; y2 < CHUNK_LENGTH; y2++) {
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int y3 = y2 + y * CHUNK_LENGTH;
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chunk.blocks[c] = (y3 < h) ? (((int)((hp + 64.0) * 2.98) % 3) + 1) : 0;
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c++;
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}
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}
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}
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chunk = noise_chunk(chunk, x, y, z);
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chunks2[i] = chunk;
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@ -157,21 +92,21 @@ struct chunk fetch_chunk(int x, int y, int z, int ci, int h) {
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return chunk;
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}
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void purge_chunks(int ci) {
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void gen_init() {
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if (chunks == NULL) {
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chunks = calloc(CHUNK_ALL, sizeof(struct chunk));
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}
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}
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void free_chunks() { free(chunks); }
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void gen_free() { free(chunks); }
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int cube_exists(int x, int y, int z, struct chunk dat, int ci) {
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int gen_cube(int x, int y, int z, struct chunk dat, int ci) {
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if (x < 0 || y < 0 || z < 0)
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return 0;
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if (dat.exists == 0 || dat.x != (x / CHUNK_LENGTH) ||
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dat.y != (y / CHUNK_LENGTH) || dat.z != (z / CHUNK_LENGTH)) {
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dat = fetch_chunk((x / CHUNK_LENGTH), (y / CHUNK_LENGTH),
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dat = gen_chunk((x / CHUNK_LENGTH), (y / CHUNK_LENGTH),
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(z / CHUNK_LENGTH), ci, dat.exists);
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prevExists = dat.exists;
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}
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8
gen.h
8
gen.h
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@ -2,8 +2,8 @@
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#define V_GEN_H
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#include "cubes.h"
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int cube_exists(int x, int y, int z, struct chunk dat, int ci);
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struct chunk fetch_chunk(int x, int y, int z, int ci, int h);
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void purge_chunks(int ci);
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void free_chunks();
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int gen_cube(int x, int y, int z, struct chunk dat, int ci);
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struct chunk gen_chunk(int x, int y, int z, int ci, int h);
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void gen_init();
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void gen_free();
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#endif
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18
main.c
18
main.c
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@ -98,7 +98,7 @@ void *render_chunks(void *args) {
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*args2.is_render = 0;
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*cube_count =
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gen_cubes(*args2.cube, *args2.text, *args2.cubeO, *args2.textO,
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cubes_vert(*args2.cube, *args2.text, *args2.cubeO, *args2.textO,
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args2.pos[0] / CHUNK_LENGTH, args2.pos[1] / CHUNK_LENGTH,
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args2.pos[2] / CHUNK_LENGTH, 0, args2.i2);
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@ -134,7 +134,7 @@ int main(void) {
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int bleh = (CHUNK_DIAMETER_H) * (CHUNK_DIAMETER_V);
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int *i2 = calloc(bleh, sizeof(int));
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int cube_count = gen_cubes(cube, text, cubeO, textO, 10240 / CHUNK_LENGTH,
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int cube_count = cubes_vert(cube, text, cubeO, textO, 10240 / CHUNK_LENGTH,
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64 / CHUNK_LENGTH, 10240 / CHUNK_LENGTH, 1, i2);
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GLuint vertex_buffer[2];
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@ -189,10 +189,10 @@ int main(void) {
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vec3 oldPos = {0, 0, 0};
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struct chunk ch7;
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ch7.exists = 0;
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int state = cube_exists(pos[0], pos[1], pos[2], ch7, 0);
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int state = gen_cube(pos[0], pos[1], pos[2], ch7, 0);
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while (1) {
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if (state != cube_exists(pos[0], pos[1], pos[2], ch7, 0))
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if (state != gen_cube(pos[0], pos[1], pos[2], ch7, 0))
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break;
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pos[1] += (state ? 1 : -1);
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}
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@ -208,7 +208,7 @@ int main(void) {
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int last_render = 0;
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struct chunk chunk = fetch_chunk(pos[0] / CHUNK_LENGTH, pos[1] / CHUNK_LENGTH,
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struct chunk chunk = gen_chunk(pos[0] / CHUNK_LENGTH, pos[1] / CHUNK_LENGTH,
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pos[2] / CHUNK_LENGTH, 0, 0);
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vec3 dir_temp = {0, 0, 0};
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@ -232,7 +232,7 @@ int main(void) {
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vec3 direction;
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vec3_dup(direction,controlHandler(cx, cy, pos, dir_temp,
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vec3_dup(direction,control_handler(cx, cy, pos, dir_temp,
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window, chunk).pos);
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vec3 dir_pos;
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@ -292,7 +292,7 @@ int main(void) {
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cubeO); // cube);
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if (thread_id != 0) {
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pthread_join(thread_id, NULL);
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chunk = fetch_chunk(pos[0] / CHUNK_LENGTH, pos[1] / CHUNK_LENGTH,
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chunk = gen_chunk(pos[0] / CHUNK_LENGTH, pos[1] / CHUNK_LENGTH,
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pos[2] / CHUNK_LENGTH, 0, 0);
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}
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thread_id = 0;
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@ -320,8 +320,8 @@ int main(void) {
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free(cubeO);
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free(textO);
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free(i2);
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free_chunks();
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free_chunks_old();
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gen_free();
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cubes_free();
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glfwDestroyWindow(window);
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75
noise.c
Normal file
75
noise.c
Normal file
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@ -0,0 +1,75 @@
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#include "cubes.h"
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#include <math.h>
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int default_seed = 69420;
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double noise_interpolate(double a0, double a1, double w) {
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return (a1 - a0) * (3.0 - w * 2.0) * w * w + a0;
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}
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int noise_hash(int a, int b) { return b + 0x9e3779b9 + (a << 6) + (a >> 2); }
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struct v2f noise_perlin_grad(int x, int y, int seed) {
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int x_hash = noise_hash(x, seed);
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int y_hash = noise_hash(seed, y);
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double random = noise_hash(x_hash, y_hash) * (M_PI / ~(~0u >> 1));
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struct v2f out = {cos(random), sin(random)};
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return out;
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}
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double noise_perlin_dot(double ix, double iy, double x, double y, int seed) {
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struct v2f grad = noise_perlin_grad(ix, iy, seed);
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double dx = x - (double)ix;
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double dy = y - (double)iy;
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return (dx * grad.pos[0] + dy * grad.pos[1]);
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}
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double noise_perlin(double x, double y, double s, int seed) {
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x /= s;
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y /= s;
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int x0 = (int)floor(x);
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int x1 = x0 + 1;
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int y0 = (int)floor(y);
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int y1 = y0 + 1;
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float sx = x - (float)x0;
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float sy = y - (float)y0;
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float n0, n1, ix0, ix1, value;
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n0 = noise_perlin_dot(x0, y0, x, y, seed);
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n1 = noise_perlin_dot(x1, y0, x, y, seed);
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ix0 = noise_interpolate(n0, n1, sx);
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|
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n0 = noise_perlin_dot(x0, y1, x, y, seed);
|
||||
n1 = noise_perlin_dot(x1, y1, x, y, seed);
|
||||
ix1 = noise_interpolate(n0, n1, sx);
|
||||
|
||||
value = noise_interpolate(ix0, ix1, sy);
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
struct chunk noise_chunk(struct chunk chunk, int x, int y, int z) {
|
||||
int c = 0;
|
||||
for (int x2 = 0; x2 < CHUNK_LENGTH; x2++) {
|
||||
int x3 = x2 + x * CHUNK_LENGTH;
|
||||
for (int z2 = 0; z2 < CHUNK_LENGTH; z2++) {
|
||||
int z3 = z2 + z * CHUNK_LENGTH;
|
||||
double hp = noise_perlin(x3, z3, 128.0, default_seed);
|
||||
hp = ((hp > 0.0) ? -1.0 : 1.0) * (pow(fabs(hp), 0.7));
|
||||
hp *= 32.0;
|
||||
int h = hp + 32;
|
||||
|
||||
for (int y2 = 0; y2 < CHUNK_LENGTH; y2++) {
|
||||
int y3 = y2 + y * CHUNK_LENGTH;
|
||||
chunk.blocks[c] = (y3 < h) ? (((int)((hp + 64.0) * 2.98) % 3) + 1) : 0;
|
||||
c++;
|
||||
}
|
||||
}
|
||||
}
|
||||
return chunk;
|
||||
}
|
12
noise.h
Normal file
12
noise.h
Normal file
|
@ -0,0 +1,12 @@
|
|||
|
||||
#ifndef V_NOISE_H
|
||||
#define V_NOISE_H
|
||||
#include "cubes.h"
|
||||
#include <math.h>
|
||||
double noise_interpolate(double a0, double a1, double w);
|
||||
int noise_hash(int a, int b);
|
||||
struct v2f noise_perlin_grad(int x, int y, int seed);
|
||||
double noise_perlin_dot(double ix, double iy, double x, double y, int seed);
|
||||
double noise_perlin(double x, double y, double s, int seed);
|
||||
struct chunk noise_chunk(struct chunk chunk, int x, int y, int z);
|
||||
#endif
|
Loading…
Add table
Add a link
Reference in a new issue