multi-threaded chunk loading
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186ea5f204
commit
7b9de49502
4 changed files with 73 additions and 58 deletions
10
const.h
10
const.h
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@ -10,15 +10,13 @@ typedef struct VertexI {
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int pos[3];
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} VertexI;
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typedef struct Vertex2 {
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vec2 pos;
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} Vertex2;
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#define CHUNK_LENGTH 16
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#define CHUNK_RADIUS_H 4//8
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#define CHUNK_RADIUS_V 4 //4
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#define CHUNK_LENGTH 8
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#define CHUNK_RADIUS_H 16 // 8
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#define CHUNK_RADIUS_V 8 // 4
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#define TEXT_GAP_H 1 / 3.0
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#define TEXT_GAP_V 1 / 1.0
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@ -28,7 +26,7 @@ typedef struct Vertex2 {
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#define CHUNK_ALL CHUNK_DIAMETER_H *CHUNK_DIAMETER_H *CHUNK_DIAMETER_V
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#define BLOCK_ALL CHUNK_LENGTH *CHUNK_LENGTH *CHUNK_LENGTH
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#define CBLOCK_ALL BLOCK_ALL *CHUNK_ALL
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#define CBUF_ALL 25
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#define CBUF_ALL 10
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#define CTRI_ALL CBLOCK_ALL * 18 * sizeof(Vertex)
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65
cubes.c
65
cubes.c
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@ -12,15 +12,15 @@ struct args {
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};
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void gen_face(Vertex *cube, int i, int x, int y, int z, int x2, int y2, int z2,
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int j, int is_text, Chunk dat) {
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int j, int is_text, Chunk dat, int ci) {
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VertexI a = {{x, y, z}};
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Vertex a2 = {{x, y, z}};
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if (is_text) {
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a.pos[i]--;
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int exists = 0;
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exists = (cube_exists(x, y, z, dat) !=
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cube_exists(a.pos[0], a.pos[1], a.pos[2], dat));
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exists = (cube_exists(x, y, z, dat, ci) !=
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cube_exists(a.pos[0], a.pos[1], a.pos[2], dat, ci));
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a2.pos[0] = exists ? TEXT_GAP_H * i : -1.0;
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a2.pos[1] = exists ? TEXT_GAP_V * i : -1.0;
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@ -55,17 +55,21 @@ void *gen_chunk(void *args) {
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struct args args2 = ((struct args *)args)[0];
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int i = args2.i;
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int a = args2.a % CHUNK_DIAMETER_H;
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int a2 = args2.a;
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int x2 = args2.pos.pos[0];
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int y2 = args2.pos.pos[1];
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int z2 = args2.pos.pos[2];
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Vertex *cube = args2.cube;
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int is_text = args2.is_text;
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Chunk chunk =
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fetch_chunk(x2 / CHUNK_LENGTH, y2 / CHUNK_LENGTH, z2 / CHUNK_LENGTH);
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printf("progress on this thread (%i / %i)\n", args2.a, CHUNK_ALL);
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purge_chunks(a % CHUNK_DIAMETER_H);
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Chunk chunk = fetch_chunk(x2 / CHUNK_LENGTH, y2 / CHUNK_LENGTH,
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z2 / CHUNK_LENGTH, a);
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printf("progress on this thread (%i / %i)\n", a2, CHUNK_ALL);
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purge_chunks();
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for (int y4 = 0; y4 < CHUNK_LENGTH; y4++) {
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for (int x4 = 0; x4 < CHUNK_LENGTH; x4++) {
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@ -75,9 +79,9 @@ void *gen_chunk(void *args) {
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int x3 = x2 + x4;
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int z3 = z2 + z4;
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gen_face(cube, 0, x3, y3, z3, x4, y4, z4, i, is_text, chunk);
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gen_face(cube, 1, x3, y3, z3, x4, y4, z4, i + 6, is_text, chunk);
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gen_face(cube, 2, x3, y3, z3, x4, y4, z4, i + 12, is_text, chunk);
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gen_face(cube, 0, x3, y3, z3, x4, y4, z4, i, is_text, chunk, a );
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gen_face(cube, 1, x3, y3, z3, x4, y4, z4, i + 6, is_text, chunk, a );
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gen_face(cube, 2, x3, y3, z3, x4, y4, z4, i + 12, is_text, chunk, a);
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i += 18;
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}
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}
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@ -92,38 +96,39 @@ void gen_cubes(Vertex *cube, int x, int y, int z, int is_text) {
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y *= CHUNK_LENGTH;
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z *= CHUNK_LENGTH;
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pthread_t thread_id[24];
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for (int y2 = y - CHUNK_RADIUS_H * CHUNK_LENGTH;
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y2 <= y + CHUNK_RADIUS_H * CHUNK_LENGTH; y2 += CHUNK_LENGTH) {
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struct args args[CHUNK_DIAMETER_H];
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pthread_t thread_id[CHUNK_DIAMETER_H];
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for (int y2 = y - CHUNK_RADIUS_V * CHUNK_LENGTH;
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y2 <= y + CHUNK_RADIUS_V * CHUNK_LENGTH; y2 += CHUNK_LENGTH) {
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for (int x2 = x - CHUNK_RADIUS_H * CHUNK_LENGTH;
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x2 <= x + CHUNK_RADIUS_H * CHUNK_LENGTH; x2 += CHUNK_LENGTH) {
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for (int z2 = z - CHUNK_RADIUS_V * CHUNK_LENGTH;
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z2 <= z + CHUNK_RADIUS_V * CHUNK_LENGTH; z2 += CHUNK_LENGTH) {
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for (int z2 = z - CHUNK_RADIUS_H * CHUNK_LENGTH;
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z2 <= z + CHUNK_RADIUS_H * CHUNK_LENGTH; z2 += CHUNK_LENGTH) {
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VertexI pos = {{x2, y2, z2}};
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struct args args = {cube, pos, is_text, a, i};
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int a2 = a % CHUNK_DIAMETER_H;
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args[a2].cube = cube;
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args[a2].pos = pos;
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args[a2].is_text = is_text;
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args[a2].a = a;
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args[a2].i = i;
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gen_chunk((void *)&args);
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/*gen_chunk((void *)&args); */
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pthread_create(&(thread_id[a2]), NULL, gen_chunk,
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(void *)&(args[a2]));
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i += CHUNK_LENGTH * CHUNK_LENGTH * CHUNK_LENGTH * 18;
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/* buggy
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pthread_create(&(thread_id[i]), NULL, gen_chunk, (void *)&args);
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if (i == 23) {
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for (int k = 0; k < 24; k++) {
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pthread_join((thread_id[k]), NULL);
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}
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i = 0;
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} else {
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i++;
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}
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*/
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a++;
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}
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for (int k = 0; k < CHUNK_DIAMETER_H; k++) {
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pthread_join((thread_id[k]), NULL);
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}
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}
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}
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}
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46
gen.c
46
gen.c
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@ -5,6 +5,7 @@
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Chunk *chunks = NULL;
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int lastI = 0;
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int seed = 69420;
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double interpolate(double a0, double a1, double w) {
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return (a1 - a0) * (3.0 - w * 2.0) * w * w + a0;
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@ -13,10 +14,8 @@ double interpolate(double a0, double a1, double w) {
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int hash_combine(int a, int b) { return b + 0x9e3779b9 + (a << 6) + (a >> 2); }
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Vertex2 perlin_grad(int x, int y) {
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srand(x);
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int x_hash = rand();
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srand(y);
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int y_hash = rand();
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int x_hash = hash_combine(x, seed);
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int y_hash = hash_combine(seed, y);
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double random = hash_combine(x_hash, y_hash) * (M_PI / ~(~0u >> 1));
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Vertex2 out = {cos(random), sin(random)};
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@ -58,16 +57,19 @@ double perlin_calc(double x, double y, double s) {
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return value;
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}
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Chunk fetch_chunk(int x, int y, int z) {
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Chunk fetch_chunk(int x, int y, int z, int ci) {
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if (chunks == NULL) {
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chunks = calloc(CBUF_ALL, sizeof(Chunk));
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chunks = calloc(CBUF_ALL * CHUNK_DIAMETER_H, sizeof(Chunk));
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}
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Chunk *chunks2 = &chunks[CBUF_ALL * ci];
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Chunk chunk;
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int i, j;
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for (j = 0; j < CBUF_ALL; j++) {
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i = (j + lastI) % CBUF_ALL;
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chunk = chunks[i];
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chunk = chunks2[i];
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if (chunk.x == x && chunk.y == y && chunk.z == z && chunk.exists) {
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// lastI = i;
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return chunk;
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@ -76,7 +78,7 @@ Chunk fetch_chunk(int x, int y, int z) {
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for (j = CBUF_ALL - 1; j >= 0; j--) {
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i = j;
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chunk = chunks[i];
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chunk = chunks2[i];
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if (!chunk.exists)
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break;
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}
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@ -97,8 +99,10 @@ Chunk fetch_chunk(int x, int y, int z) {
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int x3 = x2 + x * CHUNK_LENGTH;
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for (int z2 = 0; z2 < CHUNK_LENGTH; z2++) {
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int z3 = z2 + z * CHUNK_LENGTH;
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double hp = (perlin_calc(x3, z3, 256.0) * 128.0);
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int h = hp + 64;
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double hp = perlin_calc(x3, z3, 128.0);
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hp = ((hp > 0.0) ? -1.0 : 1.0) * (pow(fabs(hp),0.7));
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hp *= 32.0;
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int h = hp + 32;
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for (int y2 = 0; y2 < CHUNK_LENGTH; y2++) {
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int y3 = y2 + y * CHUNK_LENGTH;
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@ -108,22 +112,30 @@ Chunk fetch_chunk(int x, int y, int z) {
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}
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}
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chunks[i] = chunk;
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chunks2[i] = chunk;
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return chunk;
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}
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void purge_chunks() {
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void purge_chunks(int ci) {
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/*
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free(chunks);
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chunks = calloc(CBUF_ALL, sizeof(Chunk));
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*/
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if (chunks == NULL) {
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chunks = calloc(CBUF_ALL * CHUNK_DIAMETER_H, sizeof(Chunk));
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}
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memset(&chunks[CBUF_ALL * ci], 0, sizeof(Chunk) * CBUF_ALL);
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}
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int cube_exists(int x, int y, int z, Chunk dat) {
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if (x < 0 || y < 0 || z < 0) return 0;
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int cube_exists(int x, int y, int z, Chunk dat, int ci) {
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if (x < 0 || y < 0 || z < 0)
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return 0;
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if (dat.exists == 0 || dat.x != (x / CHUNK_LENGTH) || dat.y != (y / CHUNK_LENGTH) || dat.z != (z / CHUNK_LENGTH) )
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dat =
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fetch_chunk((x / CHUNK_LENGTH), (y / CHUNK_LENGTH), (z / CHUNK_LENGTH));
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if (dat.exists == 0 || dat.x != (x / CHUNK_LENGTH) ||
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dat.y != (y / CHUNK_LENGTH) || dat.z != (z / CHUNK_LENGTH))
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dat = fetch_chunk((x / CHUNK_LENGTH), (y / CHUNK_LENGTH),
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(z / CHUNK_LENGTH), ci);
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int h = dat.blocks[(y % CHUNK_LENGTH) + (z % CHUNK_LENGTH) * CHUNK_LENGTH +
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(x % CHUNK_LENGTH) * CHUNK_LENGTH * CHUNK_LENGTH];
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6
gen.h
6
gen.h
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@ -1,5 +1,5 @@
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#include "const.h"
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int cube_exists(int x, int y, int z, Chunk dat);
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Chunk fetch_chunk(int x, int y, int z);
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void purge_chunks();
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int cube_exists(int x, int y, int z, Chunk dat, int ci);
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Chunk fetch_chunk(int x, int y, int z, int ci);
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void purge_chunks(int ci);
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