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onezplpl 2024-07-13 01:58:25 -04:00
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cubes.c Normal file
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#include "const.h"
// placeholder function
int cubeExists(int x, int y, int z) {
return ((x % 3) == (y % 4) && (y % 5) == (z % 6));
}
void gen_face(Vertex *cube, int i, int x, int y, int z, int j) {
Vertex a = {{x,y,z}};
Vertex b = a;
b.pos[(i==0)?1:0]++;
Vertex c = a;
c.pos[(i==2)?1:2]++;
Vertex d = c;
d.pos[(i==0)?1:0]++;
cube[j] = a;
cube[j+1] = b;
cube[j+2] = c;
cube[j+3] = c;
cube[j+4] = b;
cube[j+5] = d;
}
void gen_cubes(Vertex *cube, int x, int y, int z) {
int i = 0;
for (int y2 = y; y2 < y + CHUNK_LENGTH; y2++) {
int y3 = y2;
for (int x2 = x; x2 < x + CHUNK_LENGTH; x2++) {
int x3 = x2;
for (int z2 = z; z2 < z + CHUNK_LENGTH; z2++) {
int z3 = z2;
gen_face(cube, 0, x3, y3, z3, i);
gen_face(cube, 1, x3, y3, z3, i + 6);
gen_face(cube, 2, x3, y3, z3, i + 12);
i += 18;
}
}
}
}