This commit is contained in:
onezplpl 2024-07-16 17:53:09 -04:00
parent c4181e5c42
commit 678db8574f
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GPG key ID: 7EC026A136F9EEC3
6 changed files with 125 additions and 116 deletions

51
main.c
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@ -1,21 +1,19 @@
#include <math.h>
#define GLAD_GL_IMPLEMENTATION
#include "gl.h"
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
#define GLFW_INCLUDE_NONE
#define GLAD_GL_IMPLEMENTATION
#include <GLFW/glfw3.h>
#include <math.h>
#include <pthread.h>
#include "const.h"
#include "cubes.h"
#include "linmath.h"
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include "cubes.h"
#include "gen.h"
#include "gl.h"
#include "linmath.h"
#include "stb_image.h"
static const char *vertex_shader_text =
"#version 330\n"
@ -78,10 +76,10 @@ static void cursor_position_callback(GLFWwindow *window, double x, double y) {
struct args {
int *cube_count;
Vertex **cube;
Vertex **text;
Vertex **cubeO;
Vertex **textO;
struct v3f **cube;
struct v3f **text;
struct v3f **cubeO;
struct v3f **textO;
vec3 pos;
GLuint *vertex_buffer;
int *is_render;
@ -128,10 +126,10 @@ int main(void) {
gladLoadGL(glfwGetProcAddress);
glfwSwapInterval(1);
Vertex *cube = malloc(CTRI_ALL);
Vertex *text = malloc(CTRI_ALL);
Vertex *cubeO = malloc(CTRI_ALL);
Vertex *textO = malloc(CTRI_ALL);
struct v3f *cube = malloc(CTRI_ALL);
struct v3f *text = malloc(CTRI_ALL);
struct v3f *cubeO = malloc(CTRI_ALL);
struct v3f *textO = malloc(CTRI_ALL);
int bleh = (CHUNK_DIAMETER_H) * (CHUNK_DIAMETER_V);
int *i2 = calloc(bleh, sizeof(int));
@ -148,12 +146,14 @@ int main(void) {
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer[1]);
glBufferData(GL_ARRAY_BUFFER, CTRI_ALL, text, GL_STATIC_DRAW);
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void *)0);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(struct v3f),
(void *)0);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer[0]);
glBufferData(GL_ARRAY_BUFFER, CTRI_ALL, cube, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void *)0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(struct v3f),
(void *)0);
GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
@ -186,7 +186,7 @@ int main(void) {
vec3 pos = {10240, 48, 10240};
vec3 oldPos = {0, 0, 0};
Chunk ch7;
struct chunk ch7;
ch7.exists = 0;
int state = cube_exists(pos[0], pos[1], pos[2], ch7, 0);
@ -288,11 +288,11 @@ int main(void) {
if (is_render == 2) {
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer[1]);
glBufferSubData(GL_ARRAY_BUFFER, 0, (long)cube_count * sizeof(Vertex),
glBufferSubData(GL_ARRAY_BUFFER, 0, (long)cube_count * sizeof(struct v3f),
textO); // text);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer[0]);
glBufferSubData(GL_ARRAY_BUFFER, 0, (long)cube_count * sizeof(Vertex),
glBufferSubData(GL_ARRAY_BUFFER, 0, (long)cube_count * sizeof(struct v3f),
cubeO); // cube);
if (thread_id != 0)
pthread_join(thread_id, NULL);
@ -326,6 +326,11 @@ int main(void) {
free(cube);
free(text);
free(cubeO);
free(textO);
free(i2);
free_chunks();
free_chunks_old();
glfwDestroyWindow(window);