fog
This commit is contained in:
parent
887dfbe5c4
commit
5ff44a7335
5 changed files with 115 additions and 39 deletions
6
const.h
6
const.h
|
@ -15,8 +15,8 @@ typedef struct Vertex2 {
|
|||
} Vertex2;
|
||||
|
||||
#define CHUNK_LENGTH 16
|
||||
#define CHUNK_RADIUS_H 5 // 8
|
||||
#define CHUNK_RADIUS_V 5 // 4
|
||||
#define CHUNK_RADIUS_H 4 // 8
|
||||
#define CHUNK_RADIUS_V 4 // 4
|
||||
|
||||
#define TEXT_GAP_H 1 / 3.0
|
||||
#define TEXT_GAP_V 1 / 1.0
|
||||
|
@ -26,7 +26,7 @@ typedef struct Vertex2 {
|
|||
#define CHUNK_ALL CHUNK_DIAMETER_H *CHUNK_DIAMETER_H *CHUNK_DIAMETER_V
|
||||
#define BLOCK_ALL CHUNK_LENGTH *CHUNK_LENGTH *CHUNK_LENGTH
|
||||
#define CBLOCK_ALL BLOCK_ALL *CHUNK_ALL
|
||||
#define CBUF_ALL 25
|
||||
#define CBUF_ALL 2
|
||||
|
||||
#define CTRI_ALL CBLOCK_ALL * 18 * sizeof(Vertex)
|
||||
|
||||
|
|
48
cubes.c
48
cubes.c
|
@ -14,6 +14,9 @@ struct args {
|
|||
int a3;
|
||||
};
|
||||
|
||||
Chunk *chunk_old = NULL;
|
||||
int read_order = 0;
|
||||
|
||||
void gen_face(Vertex *cube, int i, int x, int y, int z, int x2, int y2, int z2,
|
||||
int *j, int is_text, Chunk dat, int ci, int a3) {
|
||||
VertexI a = {{x, y, z}};
|
||||
|
@ -22,8 +25,8 @@ void gen_face(Vertex *cube, int i, int x, int y, int z, int x2, int y2, int z2,
|
|||
if (is_text) {
|
||||
a.pos[i]--;
|
||||
int exists = 0;
|
||||
exists = (cube_exists(x, y, z, dat, ci) !=
|
||||
cube_exists(a.pos[0], a.pos[1], a.pos[2], dat, ci));
|
||||
exists = (cube_exists(x, y, z, dat, ci, read_order) !=
|
||||
cube_exists(a.pos[0], a.pos[1], a.pos[2], dat, ci, read_order));
|
||||
|
||||
a2.pos[0] = exists ? TEXT_GAP_H * i : -1.0;
|
||||
a2.pos[1] = exists ? TEXT_GAP_V * i : -1.0;
|
||||
|
@ -38,6 +41,7 @@ void gen_face(Vertex *cube, int i, int x, int y, int z, int x2, int y2, int z2,
|
|||
Vertex c = a2;
|
||||
Vertex d = a2;
|
||||
|
||||
|
||||
if (is_text) {
|
||||
b.pos[0] += TEXT_GAP_H;
|
||||
c.pos[1] += TEXT_GAP_V;
|
||||
|
@ -74,8 +78,15 @@ void *gen_chunk(void *args) {
|
|||
Vertex *text = args2.text;
|
||||
// int is_text = args2.is_text;
|
||||
|
||||
int the_j = (((z2 / CHUNK_LENGTH)%a3) + ((x2 / CHUNK_LENGTH)%a3) * CHUNK_DIAMETER_H +
|
||||
((y2 / CHUNK_LENGTH)%a3) * CHUNK_DIAMETER_H * CHUNK_DIAMETER_H) %
|
||||
CHUNK_ALL;
|
||||
Chunk chunk =
|
||||
fetch_chunk(x2 / CHUNK_LENGTH, y2 / CHUNK_LENGTH, z2 / CHUNK_LENGTH, a);
|
||||
fetch_chunk(x2 / CHUNK_LENGTH, y2 / CHUNK_LENGTH, z2 / CHUNK_LENGTH, a,
|
||||
chunk_old[the_j > 0 ? the_j : 0].exists, read_order);
|
||||
|
||||
if (chunk.exists != 0 && the_j > 0)
|
||||
chunk_old[the_j] = chunk;
|
||||
|
||||
printf("Loading world... (%i / %i)\n", a2, CHUNK_ALL);
|
||||
|
||||
|
@ -103,7 +114,8 @@ void *gen_chunk(void *args) {
|
|||
return (void *)i;
|
||||
}
|
||||
|
||||
int gen_cubes(Vertex *cube, Vertex *text, int x, int y, int z, int r, int is_purge) {
|
||||
int gen_cubes(Vertex *cube, Vertex *text, int x, int y, int z, int r,
|
||||
int is_purge) {
|
||||
Vertex noth = {{-1, -1, -1}};
|
||||
for (int i = 0; i < CBLOCK_ALL * 18; i++) {
|
||||
cube[i] = noth;
|
||||
|
@ -115,13 +127,24 @@ int gen_cubes(Vertex *cube, Vertex *text, int x, int y, int z, int r, int is_pur
|
|||
y *= CHUNK_LENGTH;
|
||||
z *= CHUNK_LENGTH;
|
||||
int a3 = CHUNK_DIAMETER_H + (r * 2);
|
||||
int a = 0; //(z % CHUNK_DIAMETER_H) + (x % CHUNK_DIAMETER_H) * CHUNK_DIAMETER_H + (y % CHUNK_DIAMETER_V) * CHUNK_DIAMETER_H * CHUNK_DIAMETER_H;
|
||||
//a = a % a3;
|
||||
//if (a < 0) a = -a;
|
||||
int a =
|
||||
0; //(z % CHUNK_DIAMETER_H) + (x % CHUNK_DIAMETER_H) * CHUNK_DIAMETER_H +
|
||||
//(y % CHUNK_DIAMETER_V) * CHUNK_DIAMETER_H * CHUNK_DIAMETER_H;
|
||||
// a = a % a3;
|
||||
// if (a < 0) a = -a;
|
||||
|
||||
struct args args[a3];
|
||||
int thread_return[a3];
|
||||
if (is_purge) {
|
||||
for (int k = 0; k < a3; k++) {
|
||||
purge_chunks(k);
|
||||
}
|
||||
}
|
||||
|
||||
if (!chunk_old) {
|
||||
chunk_old = calloc(CHUNK_ALL, sizeof(struct Chunk));
|
||||
}
|
||||
read_order = !read_order;
|
||||
pthread_t thread_id[a3];
|
||||
for (int y2 = y - (CHUNK_RADIUS_V + r) * CHUNK_LENGTH;
|
||||
y2 <= y + (CHUNK_RADIUS_V + r) * CHUNK_LENGTH; y2 += CHUNK_LENGTH) {
|
||||
|
@ -132,7 +155,14 @@ int gen_cubes(Vertex *cube, Vertex *text, int x, int y, int z, int r, int is_pur
|
|||
for (int z2 = z - (CHUNK_RADIUS_H + r) * CHUNK_LENGTH;
|
||||
z2 <= z + (CHUNK_RADIUS_H + r) * CHUNK_LENGTH; z2 += CHUNK_LENGTH) {
|
||||
|
||||
VertexI pos = {{x2, y2, z2}};
|
||||
VertexI pos = {
|
||||
{x + (((x2 / CHUNK_LENGTH) % (CHUNK_DIAMETER_H + r * 2))) *
|
||||
CHUNK_LENGTH,
|
||||
y + (((y2 / CHUNK_LENGTH) % (CHUNK_DIAMETER_V + r * 2))) *
|
||||
CHUNK_LENGTH,
|
||||
z + (((z2 / CHUNK_LENGTH) % (CHUNK_DIAMETER_H + r * 2))) *
|
||||
CHUNK_LENGTH}};
|
||||
|
||||
int a2 = a % a3;
|
||||
args[a2].cube = cube;
|
||||
args[a2].text = text;
|
||||
|
@ -144,7 +174,6 @@ int gen_cubes(Vertex *cube, Vertex *text, int x, int y, int z, int r, int is_pur
|
|||
|
||||
/*gen_chunk((void *)&args); */
|
||||
|
||||
if (is_purge) purge_chunks(a2);
|
||||
pthread_create(&(thread_id[a2]), NULL, gen_chunk, (void *)&(args[a2]));
|
||||
|
||||
i += 6;
|
||||
|
@ -155,7 +184,6 @@ int gen_cubes(Vertex *cube, Vertex *text, int x, int y, int z, int r, int is_pur
|
|||
for (int k = 0; k < a3; k++) {
|
||||
pthread_join((thread_id[k]), (void **)&thread_return[k]);
|
||||
}
|
||||
|
||||
int max = 0;
|
||||
int min = 0xFFFFFFF;
|
||||
|
||||
|
|
67
gen.c
67
gen.c
|
@ -7,7 +7,7 @@
|
|||
Chunk *chunks = NULL;
|
||||
int lastI = 0;
|
||||
int seed = 69420;
|
||||
|
||||
int prevExists = 0;
|
||||
double interpolate(double a0, double a1, double w) {
|
||||
return (a1 - a0) * (3.0 - w * 2.0) * w * w + a0;
|
||||
}
|
||||
|
@ -58,23 +58,44 @@ double perlin_calc(double x, double y, double s) {
|
|||
return value;
|
||||
}
|
||||
|
||||
Chunk fetch_chunk(int x, int y, int z, int ci) {
|
||||
Chunk *chunks2 = &chunks[CBUF_ALL * ci];
|
||||
Chunk fetch_chunk(int x, int y, int z, int ci, int h, int r_order) {
|
||||
|
||||
Chunk *chunks2 = chunks; // &chunks[CBUF_ALL * ci];
|
||||
|
||||
Chunk chunk;
|
||||
|
||||
int i, j;
|
||||
for (j = 0; j < CBUF_ALL; j++) {
|
||||
i = j;
|
||||
chunk = chunks2[i];
|
||||
if (chunk.x == x && chunk.y == y && chunk.z == z && chunk.exists) {
|
||||
// lastI = i;
|
||||
if (x < 0 || y < 0 || z < 0) {
|
||||
chunk.exists = 0;
|
||||
return chunk;
|
||||
}
|
||||
|
||||
if (!chunk.exists)
|
||||
int cbuf2 = CHUNK_ALL; // CBUF_ALL * (CHUNK_DIAMETER_H + (MAX_R * 2));
|
||||
|
||||
int i, j;
|
||||
int r = (h == 0);
|
||||
|
||||
h = h * 16;
|
||||
|
||||
for (j = 0; j < (r ? 16 : 1) && h; j++) {
|
||||
i = (j + h + cbuf2) % cbuf2;
|
||||
chunk = chunks2[i];
|
||||
if (chunk.x == x && chunk.y == y && chunk.z == z && chunk.exists != 0) {
|
||||
|
||||
chunk.exists = i / 16;
|
||||
if (chunk.exists == 0)
|
||||
chunk.exists = 1;
|
||||
return chunk;
|
||||
}
|
||||
}
|
||||
|
||||
// printf("fail\n");
|
||||
for (j = 0; j < cbuf2; j += 16) {
|
||||
i = (j + h + cbuf2) % cbuf2;
|
||||
chunk = chunks2[i];
|
||||
if (chunk.exists == 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
char fname[1024];
|
||||
snprintf(fname, 1023, "./db/chunk_%i_%i_%i.dat", x, y, z);
|
||||
|
@ -84,17 +105,22 @@ Chunk fetch_chunk(int x, int y, int z, int ci) {
|
|||
int code = (fp) ? fread(&chunk, sizeof(Chunk), 1, fp) : 0;
|
||||
if (code != 0) {
|
||||
fclose(fp);
|
||||
fp = 0;
|
||||
if (chunk.exists != 0) {
|
||||
chunk.exists = i / 16;
|
||||
if (chunk.exists == 0)
|
||||
chunk.exists = 1;
|
||||
return chunk;
|
||||
}
|
||||
}
|
||||
if (!fp) {
|
||||
fp = fopen(fname, "wb");
|
||||
}
|
||||
|
||||
lastI = i;
|
||||
|
||||
if (i > CBUF_ALL - 1)
|
||||
i = CBUF_ALL - 1;
|
||||
|
||||
chunk.exists = i / 16;
|
||||
if (chunk.exists == 0)
|
||||
chunk.exists = 1;
|
||||
chunk.x = x;
|
||||
chunk.y = y;
|
||||
|
@ -137,21 +163,24 @@ void purge_chunks(int ci) {
|
|||
chunks = calloc(CBUF_ALL, sizeof(Chunk));
|
||||
*/
|
||||
if (chunks == NULL) {
|
||||
chunks = calloc(CBUF_ALL * (CHUNK_DIAMETER_H + (MAX_R * 2)), sizeof(Chunk));
|
||||
chunks = calloc(CHUNK_ALL, sizeof(Chunk));
|
||||
}
|
||||
memset(&chunks[CBUF_ALL * ci], 0, sizeof(Chunk) * CBUF_ALL);
|
||||
// memset(chunks, 0, sizeof(Chunk) *CHUNK_ALL);
|
||||
}
|
||||
|
||||
int cube_exists(int x, int y, int z, Chunk dat, int ci) {
|
||||
int cube_exists(int x, int y, int z, Chunk dat, int ci, int r_order) {
|
||||
if (x < 0 || y < 0 || z < 0)
|
||||
return 0;
|
||||
|
||||
if (dat.exists == 0 || dat.x != (x / CHUNK_LENGTH) ||
|
||||
dat.y != (y / CHUNK_LENGTH) || dat.z != (z / CHUNK_LENGTH))
|
||||
dat.y != (y / CHUNK_LENGTH) || dat.z != (z / CHUNK_LENGTH)) {
|
||||
dat = fetch_chunk((x / CHUNK_LENGTH), (y / CHUNK_LENGTH),
|
||||
(z / CHUNK_LENGTH), ci);
|
||||
(z / CHUNK_LENGTH), ci, dat.exists, r_order);
|
||||
prevExists = dat.exists;
|
||||
}
|
||||
|
||||
int h = dat.blocks[(y % CHUNK_LENGTH) + (z % CHUNK_LENGTH) * CHUNK_LENGTH +
|
||||
(x % CHUNK_LENGTH) * CHUNK_LENGTH * CHUNK_LENGTH];
|
||||
|
||||
return h;
|
||||
return !!h;
|
||||
}
|
4
gen.h
4
gen.h
|
@ -1,5 +1,5 @@
|
|||
#include "const.h"
|
||||
|
||||
int cube_exists(int x, int y, int z, Chunk dat, int ci);
|
||||
Chunk fetch_chunk(int x, int y, int z, int ci);
|
||||
int cube_exists(int x, int y, int z, Chunk dat, int ci, int r_order);
|
||||
Chunk fetch_chunk(int x, int y, int z, int ci, int h, int r_order);
|
||||
void purge_chunks(int ci);
|
29
main.c
29
main.c
|
@ -15,28 +15,37 @@
|
|||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "gen.h"
|
||||
|
||||
static const char *vertex_shader_text =
|
||||
"#version 330\n"
|
||||
"layout (location = 0) in vec3 v_pos;"
|
||||
"layout (location = 1) in vec3 v_off;"
|
||||
"uniform mat4 mvp;\n"
|
||||
"out vec2 v_tex;\n"
|
||||
"out vec3 v_pos_out;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = mvp * vec4(v_pos, 1.0);\n"
|
||||
" v_tex=vec2(v_off);\n"
|
||||
" v_pos_out=v_pos;\n"
|
||||
"}\n";
|
||||
|
||||
static const char *fragment_shader_text =
|
||||
"#version 330\n"
|
||||
"out vec4 color;\n"
|
||||
"in vec2 v_tex;\n"
|
||||
"in vec3 v_pos_out;\n"
|
||||
"uniform sampler2D sampler_tex;\n"
|
||||
"uniform vec3 center;\n"
|
||||
"float dist;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
//" color=vec4(v_tex.rg,0.5,0.5);\n"
|
||||
" if (v_tex.x < 0.0 || v_tex.y < 0.0) { discard; }\n"
|
||||
" color=vec4(texture(sampler_tex, v_tex).rgb,0.5);\n"
|
||||
" dist = distance(v_pos_out, center)/65;\n"
|
||||
" if (dist > 1.0) { dist = 1.0; }\n"
|
||||
" color=vec4(texture(sampler_tex, v_tex).rgb,1.0)*(1.0-(dist*dist)) + vec4(0.2,0.5,0.7,1.0)*(dist*dist);\n"
|
||||
"}\n";
|
||||
|
||||
int isCursor = 0;
|
||||
|
@ -117,8 +126,8 @@ int main(void) {
|
|||
Vertex *cube = malloc(CTRI_ALL);
|
||||
Vertex *text = malloc(CTRI_ALL);
|
||||
|
||||
int cube_count = gen_cubes(cube, text, 1024 / CHUNK_LENGTH, 64 / CHUNK_LENGTH,
|
||||
1024 / CHUNK_LENGTH, 0, 1);
|
||||
int cube_count = gen_cubes(cube, text, 10240 / CHUNK_LENGTH, 64 / CHUNK_LENGTH,
|
||||
10240 / CHUNK_LENGTH, 0, 1);
|
||||
GLuint vertex_buffer[2];
|
||||
|
||||
GLuint vertex_array;
|
||||
|
@ -152,6 +161,7 @@ int main(void) {
|
|||
|
||||
GLint tex_location = glGetUniformLocation(program, "sampler_tex");
|
||||
GLint mvp_location = glGetUniformLocation(program, "mvp");
|
||||
GLint center_location = glGetUniformLocation(program, "center");
|
||||
|
||||
unsigned char *pixels;
|
||||
|
||||
|
@ -165,7 +175,16 @@ int main(void) {
|
|||
glfwSetKeyCallback(window, key_callback);
|
||||
glfwSetCursorPosCallback(window, cursor_position_callback);
|
||||
|
||||
vec3 pos = {1024, 64, 1024};
|
||||
vec3 pos = {10240, 48, 10240};
|
||||
vec3 oldPos = {0,0,0};
|
||||
Chunk ch7;
|
||||
ch7.exists = 0;
|
||||
int state = cube_exists(pos[0], pos[1], pos[2], ch7, 0, 0);
|
||||
|
||||
while (1) {
|
||||
if (state != cube_exists(pos[0], pos[1], pos[2], ch7, 0, 0)) break;
|
||||
pos[1] += (state ? 1 : -1);
|
||||
}
|
||||
|
||||
// int x = 0, y = 25, z = 0;
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
|
||||
|
@ -175,7 +194,6 @@ int main(void) {
|
|||
int is_render = 1;
|
||||
|
||||
int last_render = 0;
|
||||
vec3 oldPos = {pos[0], pos[1], pos[2]};
|
||||
|
||||
while (!glfwWindowShouldClose(window)) {
|
||||
|
||||
|
@ -220,6 +238,7 @@ int main(void) {
|
|||
mat4x4_mul(mvp, mvp, m);
|
||||
|
||||
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat *)&mvp);
|
||||
glUniform3fv(center_location, 1, (const GLfloat *)(&(oldPos[0])));
|
||||
|
||||
int ax = (int)(oldPos[0] / CHUNK_LENGTH) - (int)(pos[0] / CHUNK_LENGTH);
|
||||
int ay = (int)(oldPos[1] / CHUNK_LENGTH) - (int)(pos[1] / CHUNK_LENGTH);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue