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onezplpl 2024-07-15 00:55:34 -04:00
parent 887dfbe5c4
commit 5ff44a7335
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5 changed files with 115 additions and 39 deletions

View file

@ -15,8 +15,8 @@ typedef struct Vertex2 {
} Vertex2; } Vertex2;
#define CHUNK_LENGTH 16 #define CHUNK_LENGTH 16
#define CHUNK_RADIUS_H 5 // 8 #define CHUNK_RADIUS_H 4 // 8
#define CHUNK_RADIUS_V 5 // 4 #define CHUNK_RADIUS_V 4 // 4
#define TEXT_GAP_H 1 / 3.0 #define TEXT_GAP_H 1 / 3.0
#define TEXT_GAP_V 1 / 1.0 #define TEXT_GAP_V 1 / 1.0
@ -26,7 +26,7 @@ typedef struct Vertex2 {
#define CHUNK_ALL CHUNK_DIAMETER_H *CHUNK_DIAMETER_H *CHUNK_DIAMETER_V #define CHUNK_ALL CHUNK_DIAMETER_H *CHUNK_DIAMETER_H *CHUNK_DIAMETER_V
#define BLOCK_ALL CHUNK_LENGTH *CHUNK_LENGTH *CHUNK_LENGTH #define BLOCK_ALL CHUNK_LENGTH *CHUNK_LENGTH *CHUNK_LENGTH
#define CBLOCK_ALL BLOCK_ALL *CHUNK_ALL #define CBLOCK_ALL BLOCK_ALL *CHUNK_ALL
#define CBUF_ALL 25 #define CBUF_ALL 2
#define CTRI_ALL CBLOCK_ALL * 18 * sizeof(Vertex) #define CTRI_ALL CBLOCK_ALL * 18 * sizeof(Vertex)

48
cubes.c
View file

@ -14,6 +14,9 @@ struct args {
int a3; int a3;
}; };
Chunk *chunk_old = NULL;
int read_order = 0;
void gen_face(Vertex *cube, int i, int x, int y, int z, int x2, int y2, int z2, void gen_face(Vertex *cube, int i, int x, int y, int z, int x2, int y2, int z2,
int *j, int is_text, Chunk dat, int ci, int a3) { int *j, int is_text, Chunk dat, int ci, int a3) {
VertexI a = {{x, y, z}}; VertexI a = {{x, y, z}};
@ -22,8 +25,8 @@ void gen_face(Vertex *cube, int i, int x, int y, int z, int x2, int y2, int z2,
if (is_text) { if (is_text) {
a.pos[i]--; a.pos[i]--;
int exists = 0; int exists = 0;
exists = (cube_exists(x, y, z, dat, ci) != exists = (cube_exists(x, y, z, dat, ci, read_order) !=
cube_exists(a.pos[0], a.pos[1], a.pos[2], dat, ci)); cube_exists(a.pos[0], a.pos[1], a.pos[2], dat, ci, read_order));
a2.pos[0] = exists ? TEXT_GAP_H * i : -1.0; a2.pos[0] = exists ? TEXT_GAP_H * i : -1.0;
a2.pos[1] = exists ? TEXT_GAP_V * i : -1.0; a2.pos[1] = exists ? TEXT_GAP_V * i : -1.0;
@ -38,6 +41,7 @@ void gen_face(Vertex *cube, int i, int x, int y, int z, int x2, int y2, int z2,
Vertex c = a2; Vertex c = a2;
Vertex d = a2; Vertex d = a2;
if (is_text) { if (is_text) {
b.pos[0] += TEXT_GAP_H; b.pos[0] += TEXT_GAP_H;
c.pos[1] += TEXT_GAP_V; c.pos[1] += TEXT_GAP_V;
@ -74,8 +78,15 @@ void *gen_chunk(void *args) {
Vertex *text = args2.text; Vertex *text = args2.text;
// int is_text = args2.is_text; // int is_text = args2.is_text;
int the_j = (((z2 / CHUNK_LENGTH)%a3) + ((x2 / CHUNK_LENGTH)%a3) * CHUNK_DIAMETER_H +
((y2 / CHUNK_LENGTH)%a3) * CHUNK_DIAMETER_H * CHUNK_DIAMETER_H) %
CHUNK_ALL;
Chunk chunk = Chunk chunk =
fetch_chunk(x2 / CHUNK_LENGTH, y2 / CHUNK_LENGTH, z2 / CHUNK_LENGTH, a); fetch_chunk(x2 / CHUNK_LENGTH, y2 / CHUNK_LENGTH, z2 / CHUNK_LENGTH, a,
chunk_old[the_j > 0 ? the_j : 0].exists, read_order);
if (chunk.exists != 0 && the_j > 0)
chunk_old[the_j] = chunk;
printf("Loading world... (%i / %i)\n", a2, CHUNK_ALL); printf("Loading world... (%i / %i)\n", a2, CHUNK_ALL);
@ -103,7 +114,8 @@ void *gen_chunk(void *args) {
return (void *)i; return (void *)i;
} }
int gen_cubes(Vertex *cube, Vertex *text, int x, int y, int z, int r, int is_purge) { int gen_cubes(Vertex *cube, Vertex *text, int x, int y, int z, int r,
int is_purge) {
Vertex noth = {{-1, -1, -1}}; Vertex noth = {{-1, -1, -1}};
for (int i = 0; i < CBLOCK_ALL * 18; i++) { for (int i = 0; i < CBLOCK_ALL * 18; i++) {
cube[i] = noth; cube[i] = noth;
@ -115,13 +127,24 @@ int gen_cubes(Vertex *cube, Vertex *text, int x, int y, int z, int r, int is_pur
y *= CHUNK_LENGTH; y *= CHUNK_LENGTH;
z *= CHUNK_LENGTH; z *= CHUNK_LENGTH;
int a3 = CHUNK_DIAMETER_H + (r * 2); int a3 = CHUNK_DIAMETER_H + (r * 2);
int a = 0; //(z % CHUNK_DIAMETER_H) + (x % CHUNK_DIAMETER_H) * CHUNK_DIAMETER_H + (y % CHUNK_DIAMETER_V) * CHUNK_DIAMETER_H * CHUNK_DIAMETER_H; int a =
//a = a % a3; 0; //(z % CHUNK_DIAMETER_H) + (x % CHUNK_DIAMETER_H) * CHUNK_DIAMETER_H +
//if (a < 0) a = -a; //(y % CHUNK_DIAMETER_V) * CHUNK_DIAMETER_H * CHUNK_DIAMETER_H;
// a = a % a3;
// if (a < 0) a = -a;
struct args args[a3]; struct args args[a3];
int thread_return[a3]; int thread_return[a3];
if (is_purge) {
for (int k = 0; k < a3; k++) {
purge_chunks(k);
}
}
if (!chunk_old) {
chunk_old = calloc(CHUNK_ALL, sizeof(struct Chunk));
}
read_order = !read_order;
pthread_t thread_id[a3]; pthread_t thread_id[a3];
for (int y2 = y - (CHUNK_RADIUS_V + r) * CHUNK_LENGTH; for (int y2 = y - (CHUNK_RADIUS_V + r) * CHUNK_LENGTH;
y2 <= y + (CHUNK_RADIUS_V + r) * CHUNK_LENGTH; y2 += CHUNK_LENGTH) { y2 <= y + (CHUNK_RADIUS_V + r) * CHUNK_LENGTH; y2 += CHUNK_LENGTH) {
@ -132,7 +155,14 @@ int gen_cubes(Vertex *cube, Vertex *text, int x, int y, int z, int r, int is_pur
for (int z2 = z - (CHUNK_RADIUS_H + r) * CHUNK_LENGTH; for (int z2 = z - (CHUNK_RADIUS_H + r) * CHUNK_LENGTH;
z2 <= z + (CHUNK_RADIUS_H + r) * CHUNK_LENGTH; z2 += CHUNK_LENGTH) { z2 <= z + (CHUNK_RADIUS_H + r) * CHUNK_LENGTH; z2 += CHUNK_LENGTH) {
VertexI pos = {{x2, y2, z2}}; VertexI pos = {
{x + (((x2 / CHUNK_LENGTH) % (CHUNK_DIAMETER_H + r * 2))) *
CHUNK_LENGTH,
y + (((y2 / CHUNK_LENGTH) % (CHUNK_DIAMETER_V + r * 2))) *
CHUNK_LENGTH,
z + (((z2 / CHUNK_LENGTH) % (CHUNK_DIAMETER_H + r * 2))) *
CHUNK_LENGTH}};
int a2 = a % a3; int a2 = a % a3;
args[a2].cube = cube; args[a2].cube = cube;
args[a2].text = text; args[a2].text = text;
@ -144,7 +174,6 @@ int gen_cubes(Vertex *cube, Vertex *text, int x, int y, int z, int r, int is_pur
/*gen_chunk((void *)&args); */ /*gen_chunk((void *)&args); */
if (is_purge) purge_chunks(a2);
pthread_create(&(thread_id[a2]), NULL, gen_chunk, (void *)&(args[a2])); pthread_create(&(thread_id[a2]), NULL, gen_chunk, (void *)&(args[a2]));
i += 6; i += 6;
@ -155,7 +184,6 @@ int gen_cubes(Vertex *cube, Vertex *text, int x, int y, int z, int r, int is_pur
for (int k = 0; k < a3; k++) { for (int k = 0; k < a3; k++) {
pthread_join((thread_id[k]), (void **)&thread_return[k]); pthread_join((thread_id[k]), (void **)&thread_return[k]);
} }
int max = 0; int max = 0;
int min = 0xFFFFFFF; int min = 0xFFFFFFF;

67
gen.c
View file

@ -7,7 +7,7 @@
Chunk *chunks = NULL; Chunk *chunks = NULL;
int lastI = 0; int lastI = 0;
int seed = 69420; int seed = 69420;
int prevExists = 0;
double interpolate(double a0, double a1, double w) { double interpolate(double a0, double a1, double w) {
return (a1 - a0) * (3.0 - w * 2.0) * w * w + a0; return (a1 - a0) * (3.0 - w * 2.0) * w * w + a0;
} }
@ -58,22 +58,43 @@ double perlin_calc(double x, double y, double s) {
return value; return value;
} }
Chunk fetch_chunk(int x, int y, int z, int ci) { Chunk fetch_chunk(int x, int y, int z, int ci, int h, int r_order) {
Chunk *chunks2 = &chunks[CBUF_ALL * ci];
Chunk *chunks2 = chunks; // &chunks[CBUF_ALL * ci];
Chunk chunk; Chunk chunk;
if (x < 0 || y < 0 || z < 0) {
chunk.exists = 0;
return chunk;
}
int cbuf2 = CHUNK_ALL; // CBUF_ALL * (CHUNK_DIAMETER_H + (MAX_R * 2));
int i, j; int i, j;
for (j = 0; j < CBUF_ALL; j++) { int r = (h == 0);
i = j;
h = h * 16;
for (j = 0; j < (r ? 16 : 1) && h; j++) {
i = (j + h + cbuf2) % cbuf2;
chunk = chunks2[i]; chunk = chunks2[i];
if (chunk.x == x && chunk.y == y && chunk.z == z && chunk.exists) { if (chunk.x == x && chunk.y == y && chunk.z == z && chunk.exists != 0) {
// lastI = i;
chunk.exists = i / 16;
if (chunk.exists == 0)
chunk.exists = 1;
return chunk; return chunk;
} }
}
if (!chunk.exists) // printf("fail\n");
for (j = 0; j < cbuf2; j += 16) {
i = (j + h + cbuf2) % cbuf2;
chunk = chunks2[i];
if (chunk.exists == 0) {
break; break;
}
} }
char fname[1024]; char fname[1024];
@ -84,7 +105,13 @@ Chunk fetch_chunk(int x, int y, int z, int ci) {
int code = (fp) ? fread(&chunk, sizeof(Chunk), 1, fp) : 0; int code = (fp) ? fread(&chunk, sizeof(Chunk), 1, fp) : 0;
if (code != 0) { if (code != 0) {
fclose(fp); fclose(fp);
return chunk; fp = 0;
if (chunk.exists != 0) {
chunk.exists = i / 16;
if (chunk.exists == 0)
chunk.exists = 1;
return chunk;
}
} }
if (!fp) { if (!fp) {
fp = fopen(fname, "wb"); fp = fopen(fname, "wb");
@ -92,10 +119,9 @@ Chunk fetch_chunk(int x, int y, int z, int ci) {
lastI = i; lastI = i;
if (i > CBUF_ALL - 1) chunk.exists = i / 16;
i = CBUF_ALL - 1; if (chunk.exists == 0)
chunk.exists = 1;
chunk.exists = 1;
chunk.x = x; chunk.x = x;
chunk.y = y; chunk.y = y;
chunk.z = z; chunk.z = z;
@ -137,21 +163,24 @@ void purge_chunks(int ci) {
chunks = calloc(CBUF_ALL, sizeof(Chunk)); chunks = calloc(CBUF_ALL, sizeof(Chunk));
*/ */
if (chunks == NULL) { if (chunks == NULL) {
chunks = calloc(CBUF_ALL * (CHUNK_DIAMETER_H + (MAX_R * 2)), sizeof(Chunk)); chunks = calloc(CHUNK_ALL, sizeof(Chunk));
} }
memset(&chunks[CBUF_ALL * ci], 0, sizeof(Chunk) * CBUF_ALL); // memset(chunks, 0, sizeof(Chunk) *CHUNK_ALL);
} }
int cube_exists(int x, int y, int z, Chunk dat, int ci) { int cube_exists(int x, int y, int z, Chunk dat, int ci, int r_order) {
if (x < 0 || y < 0 || z < 0) if (x < 0 || y < 0 || z < 0)
return 0; return 0;
if (dat.exists == 0 || dat.x != (x / CHUNK_LENGTH) || if (dat.exists == 0 || dat.x != (x / CHUNK_LENGTH) ||
dat.y != (y / CHUNK_LENGTH) || dat.z != (z / CHUNK_LENGTH)) dat.y != (y / CHUNK_LENGTH) || dat.z != (z / CHUNK_LENGTH)) {
dat = fetch_chunk((x / CHUNK_LENGTH), (y / CHUNK_LENGTH), dat = fetch_chunk((x / CHUNK_LENGTH), (y / CHUNK_LENGTH),
(z / CHUNK_LENGTH), ci); (z / CHUNK_LENGTH), ci, dat.exists, r_order);
prevExists = dat.exists;
}
int h = dat.blocks[(y % CHUNK_LENGTH) + (z % CHUNK_LENGTH) * CHUNK_LENGTH + int h = dat.blocks[(y % CHUNK_LENGTH) + (z % CHUNK_LENGTH) * CHUNK_LENGTH +
(x % CHUNK_LENGTH) * CHUNK_LENGTH * CHUNK_LENGTH]; (x % CHUNK_LENGTH) * CHUNK_LENGTH * CHUNK_LENGTH];
return h; return !!h;
} }

4
gen.h
View file

@ -1,5 +1,5 @@
#include "const.h" #include "const.h"
int cube_exists(int x, int y, int z, Chunk dat, int ci); int cube_exists(int x, int y, int z, Chunk dat, int ci, int r_order);
Chunk fetch_chunk(int x, int y, int z, int ci); Chunk fetch_chunk(int x, int y, int z, int ci, int h, int r_order);
void purge_chunks(int ci); void purge_chunks(int ci);

29
main.c
View file

@ -15,28 +15,37 @@
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include "gen.h"
static const char *vertex_shader_text = static const char *vertex_shader_text =
"#version 330\n" "#version 330\n"
"layout (location = 0) in vec3 v_pos;" "layout (location = 0) in vec3 v_pos;"
"layout (location = 1) in vec3 v_off;" "layout (location = 1) in vec3 v_off;"
"uniform mat4 mvp;\n" "uniform mat4 mvp;\n"
"out vec2 v_tex;\n" "out vec2 v_tex;\n"
"out vec3 v_pos_out;\n"
"void main()\n" "void main()\n"
"{\n" "{\n"
" gl_Position = mvp * vec4(v_pos, 1.0);\n" " gl_Position = mvp * vec4(v_pos, 1.0);\n"
" v_tex=vec2(v_off);\n" " v_tex=vec2(v_off);\n"
" v_pos_out=v_pos;\n"
"}\n"; "}\n";
static const char *fragment_shader_text = static const char *fragment_shader_text =
"#version 330\n" "#version 330\n"
"out vec4 color;\n" "out vec4 color;\n"
"in vec2 v_tex;\n" "in vec2 v_tex;\n"
"in vec3 v_pos_out;\n"
"uniform sampler2D sampler_tex;\n" "uniform sampler2D sampler_tex;\n"
"uniform vec3 center;\n"
"float dist;\n"
"void main()\n" "void main()\n"
"{\n" "{\n"
//" color=vec4(v_tex.rg,0.5,0.5);\n" //" color=vec4(v_tex.rg,0.5,0.5);\n"
" if (v_tex.x < 0.0 || v_tex.y < 0.0) { discard; }\n" " if (v_tex.x < 0.0 || v_tex.y < 0.0) { discard; }\n"
" color=vec4(texture(sampler_tex, v_tex).rgb,0.5);\n" " dist = distance(v_pos_out, center)/65;\n"
" if (dist > 1.0) { dist = 1.0; }\n"
" color=vec4(texture(sampler_tex, v_tex).rgb,1.0)*(1.0-(dist*dist)) + vec4(0.2,0.5,0.7,1.0)*(dist*dist);\n"
"}\n"; "}\n";
int isCursor = 0; int isCursor = 0;
@ -117,8 +126,8 @@ int main(void) {
Vertex *cube = malloc(CTRI_ALL); Vertex *cube = malloc(CTRI_ALL);
Vertex *text = malloc(CTRI_ALL); Vertex *text = malloc(CTRI_ALL);
int cube_count = gen_cubes(cube, text, 1024 / CHUNK_LENGTH, 64 / CHUNK_LENGTH, int cube_count = gen_cubes(cube, text, 10240 / CHUNK_LENGTH, 64 / CHUNK_LENGTH,
1024 / CHUNK_LENGTH, 0, 1); 10240 / CHUNK_LENGTH, 0, 1);
GLuint vertex_buffer[2]; GLuint vertex_buffer[2];
GLuint vertex_array; GLuint vertex_array;
@ -152,6 +161,7 @@ int main(void) {
GLint tex_location = glGetUniformLocation(program, "sampler_tex"); GLint tex_location = glGetUniformLocation(program, "sampler_tex");
GLint mvp_location = glGetUniformLocation(program, "mvp"); GLint mvp_location = glGetUniformLocation(program, "mvp");
GLint center_location = glGetUniformLocation(program, "center");
unsigned char *pixels; unsigned char *pixels;
@ -165,7 +175,16 @@ int main(void) {
glfwSetKeyCallback(window, key_callback); glfwSetKeyCallback(window, key_callback);
glfwSetCursorPosCallback(window, cursor_position_callback); glfwSetCursorPosCallback(window, cursor_position_callback);
vec3 pos = {1024, 64, 1024}; vec3 pos = {10240, 48, 10240};
vec3 oldPos = {0,0,0};
Chunk ch7;
ch7.exists = 0;
int state = cube_exists(pos[0], pos[1], pos[2], ch7, 0, 0);
while (1) {
if (state != cube_exists(pos[0], pos[1], pos[2], ch7, 0, 0)) break;
pos[1] += (state ? 1 : -1);
}
// int x = 0, y = 25, z = 0; // int x = 0, y = 25, z = 0;
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
@ -175,7 +194,6 @@ int main(void) {
int is_render = 1; int is_render = 1;
int last_render = 0; int last_render = 0;
vec3 oldPos = {pos[0], pos[1], pos[2]};
while (!glfwWindowShouldClose(window)) { while (!glfwWindowShouldClose(window)) {
@ -220,6 +238,7 @@ int main(void) {
mat4x4_mul(mvp, mvp, m); mat4x4_mul(mvp, mvp, m);
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat *)&mvp); glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat *)&mvp);
glUniform3fv(center_location, 1, (const GLfloat *)(&(oldPos[0])));
int ax = (int)(oldPos[0] / CHUNK_LENGTH) - (int)(pos[0] / CHUNK_LENGTH); int ax = (int)(oldPos[0] / CHUNK_LENGTH) - (int)(pos[0] / CHUNK_LENGTH);
int ay = (int)(oldPos[1] / CHUNK_LENGTH) - (int)(pos[1] / CHUNK_LENGTH); int ay = (int)(oldPos[1] / CHUNK_LENGTH) - (int)(pos[1] / CHUNK_LENGTH);