multiple textures

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onezplpl 2024-07-15 12:22:23 -04:00
parent 1223b56652
commit 579eb9f540
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GPG key ID: 7EC026A136F9EEC3
4 changed files with 9 additions and 8 deletions

View file

@ -19,7 +19,7 @@ typedef struct Vertex2 {
#define CHUNK_RADIUS_V 4 // 4
#define TEXT_GAP_H 1 / 3.0
#define TEXT_GAP_V 1 / 1.0
#define TEXT_GAP_V 1 / 6.0
#define CHUNK_DIAMETER_H (CHUNK_RADIUS_H * 2 + 1)
#define CHUNK_DIAMETER_V (CHUNK_RADIUS_V * 2 + 1)

11
cubes.c
View file

@ -32,11 +32,12 @@ void gen_face(Vertex *cube, int i, int x, int y, int z, int x2, int y2, int z2,
if (is_text) {
a.pos[i]--;
int exists = 0;
exists = (cube_exists(x, y, z, dat, ci, read_order) !=
cube_exists(a.pos[0], a.pos[1], a.pos[2], dat, ci, read_order));
int type = cube_exists(x, y, z, dat, ci, read_order);
int typeB = cube_exists(a.pos[0], a.pos[1], a.pos[2], dat, ci, read_order);
exists = ((!!type) != (!!typeB));
a2.pos[0] = exists ? TEXT_GAP_H * i : -1.0;
a2.pos[1] = exists ? TEXT_GAP_V * i : -1.0;
a2.pos[0] = exists ? TEXT_GAP_H * (type ? (type - 1) : (typeB-1)) : -1.0;
a2.pos[1] = exists ? TEXT_GAP_V * (i + (!!type) * 3) : -1.0;
a2.pos[2] = 0;
if (!exists) {
*j = (*j - 6 * a3);
@ -213,7 +214,7 @@ int gen_cubes(Vertex *cube, Vertex *text, Vertex *cubeO, Vertex *textO, int x,
if (cached) {
thread_return[a2] = i2[a2 / a3];
thread_id[a2] = -1;
} else if (pos.pos[0] < 0 || pos.pos[1] < 0 || pos.pos[2] < 0 || pos.pos[1] < (y * 0.93)) {
} else if (pos.pos[0] < 0 || pos.pos[1] < 0 || pos.pos[2] < 0 || pos.pos[1] < ((y - CHUNK_LENGTH*CHUNK_RADIUS_V) * 1.1)) {
thread_return[a2] = -1;
thread_id[a2] = -1;
} else {

4
gen.c
View file

@ -139,7 +139,7 @@ Chunk fetch_chunk(int x, int y, int z, int ci, int h, int r_order) {
for (int y2 = 0; y2 < CHUNK_LENGTH; y2++) {
int y3 = y2 + y * CHUNK_LENGTH;
chunk.blocks[c] = (y3 < h);
chunk.blocks[c] = (y3 < h) ? (((int)((hp + 64.0) * 2.98) % 3) + 1) : 0;
c++;
}
}
@ -182,5 +182,5 @@ int cube_exists(int x, int y, int z, Chunk dat, int ci, int r_order) {
int h = dat.blocks[(y % CHUNK_LENGTH) + (z % CHUNK_LENGTH) * CHUNK_LENGTH +
(x % CHUNK_LENGTH) * CHUNK_LENGTH * CHUNK_LENGTH];
return !!h;
return h;
}

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