This commit is contained in:
biglyderv 2025-02-17 17:21:12 -05:00
parent 272cb06f28
commit fbddf2de66
Signed by: biglyderv
GPG key ID: 1398543B9746192C

View file

@ -15,7 +15,7 @@ page_header();
<p> <p>
International affairs are handled via the BiglyChat community website. International affairs are handled via the BiglyChat community website.
</p> </p>
<a class="form-button" href="https://nbg.dervland.net/">BiglyChat</a> <a class="form-button" href="https://nbg.dervland.net/comment.php?id=f2a20f194dafffe83812c2482df8afda">BiglyChat</a>
<a class="form-button" href="/chat.php">Minecraft Feed</a> <a class="form-button" href="/chat.php">Minecraft Feed</a>
<a class="form-button" onclick="copy()" href="#">Server Address</a> <a class="form-button" onclick="copy()" href="#">Server Address</a>
</div> </div>
@ -28,17 +28,16 @@ page_header();
<h1 id='rules'>Rules</h1> <h1 id='rules'>Rules</h1>
<ol> <ol>
<li>Don't harrass others.</li> <li>Don't harrass others.</li>
<li>Don't use glitches.</li> <li>Don't glitch.</li>
<li>Don't use utility mods or hacks. Exceptions: shaders, minimap (no caves), ViaVersion.</li> <li>Don't hack, excluding shaders, minimaps without caves, and ViaVersion.</li>
<li>Land that belongs to someone else can't be looted, griefed, or built on, unless the land is vastly empty <li>Don't loot, grief, or build on foreign land that isn't empty
or inactive for 5+ days (squatting).</li> or inactive for 5+ days (squatting).</li>
<li>Claims of excessive size will not be mapped.</li> <li>Huge claims won't get mapped.</li>
<li>The first nation to claim a land in a message on BiglyChat, and anyone squatting there, owns it.</li> <li>The first claimer of land via BiglyChat and its squatters owns it.</li>
<li>Wars must be declared on BiglyChat to be valid.</li> <li>Wars are declared on BiglyChat.</li>
<li>In a war, each nation starts with 3 points per citizen, 3 points per settlement. These are deducted by <li>Nations in war have 3 points per citizen or town. Dying deducts this.</li>
player death.</li> <li>A nation having 0 points or being removed, ends a war.</li>
<li>To end a war, a nation must have 0 points, have surrendered, or have withdrawn.</li> <li>Nations can be partially annexed with only some points deducted.</li>
<li>Not all points need to be taken to partially annex a nation.</li>
</ol> </ol>
</div> </div>
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