fix up UI
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parent
155fc68dfe
commit
272cb06f28
3 changed files with 11 additions and 9 deletions
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@ -18,7 +18,7 @@ foreach ($msgs as $msg) {
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<div><b>
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<?php echo htmlspecialchars($sys ? 'System User' : $msg['username']); ?>
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</b></div>
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<div><b>
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<div><b class='date'>
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<?php echo date(DATE_RFC2822, $msg['date'] * 0.001); ?>
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</b></div>
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</div>
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@ -6,7 +6,7 @@
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--primary-light: rgb(255, 230, 200);
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--elem-width: min(800px, 90vw);
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--elem-height: 300px;
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--border-radius: 15px;
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--border-radius: 8px;
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--font: system-ui, sans-serif;
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color: var(--white);
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background: var(--black);
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@ -113,8 +113,8 @@ pre {
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border-radius: var(--border-radius);
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color: var(--white);
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padding: .5rem;
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margin-bottom: .5rem;
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margin-top: .5rem;
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margin-bottom: .1rem;
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margin-top: .1rem;
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text-decoration: none
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}
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@ -238,3 +238,7 @@ iframe {
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margin-bottom: -50px;
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}
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.date {
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font-size: 0.8em;
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}
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@ -13,13 +13,11 @@ page_header();
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Everything is crafted by the players and their interactions, under the <a class='link' href='#rules'>rules</a>.
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</p>
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<p>
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International affairs are handled via the BiglyChat community website or Discord.
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International affairs are handled via the BiglyChat community website.
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</p>
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<a class="form-button" href="https://nbg.dervland.net/">BiglyChat</a>
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<a class="form-button" href="/chat.php">Minecraft Feed</a>
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<a class="form-button" onclick="copy()" href="#">Server Address</a>
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<a class="form-button" href="https://dervland.net/">More Projects</a>
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<a class="form-button" href="https://discord.gg/yeyJfgAYGp">Discord</a>
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</div>
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</div>
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<h1>Nations</h1>
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@ -35,8 +33,8 @@ page_header();
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<li>Land that belongs to someone else can't be looted, griefed, or built on, unless the land is vastly empty
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or inactive for 5+ days (squatting).</li>
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<li>Claims of excessive size will not be mapped.</li>
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<li>The first nation to claim a land in a message on BiglyChat or Discord, and anyone squatting there, owns it.</li>
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<li>Wars must be declared on BiglyChat or Discord to be valid.</li>
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<li>The first nation to claim a land in a message on BiglyChat, and anyone squatting there, owns it.</li>
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<li>Wars must be declared on BiglyChat to be valid.</li>
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<li>In a war, each nation starts with 3 points per citizen, 3 points per settlement. These are deducted by
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player death.</li>
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<li>To end a war, a nation must have 0 points, have surrendered, or have withdrawn.</li>
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