#include "const.h" // placeholder function int cubeExists(int x, int y, int z) { return ((x % 3) == (y % 4) && (y % 5) == (z % 6)); } void gen_face(Vertex *cube, int i, int x, int y, int z, int j) { Vertex a = {{x,y,z}}; Vertex b = a; b.pos[(i==0)?1:0]++; Vertex c = a; c.pos[(i==2)?1:2]++; Vertex d = c; d.pos[(i==0)?1:0]++; cube[j] = a; cube[j+1] = b; cube[j+2] = c; cube[j+3] = c; cube[j+4] = b; cube[j+5] = d; } void gen_cubes(Vertex *cube, int x, int y, int z) { int i = 0; for (int y2 = y; y2 < y + CHUNK_LENGTH; y2++) { int y3 = y2; for (int x2 = x; x2 < x + CHUNK_LENGTH; x2++) { int x3 = x2; for (int z2 = z; z2 < z + CHUNK_LENGTH; z2++) { int z3 = z2; gen_face(cube, 0, x3, y3, z3, i); gen_face(cube, 1, x3, y3, z3, i + 6); gen_face(cube, 2, x3, y3, z3, i + 12); i += 18; } } } }