// the messiest part of this whole codebase #include "cubes.h" #include "gen.h" #include #include #include struct args { struct v3f *cube; struct v3f *text; struct v3i pos; int a; int i; int a3; int *i2; }; int ox = -1024; int oy = -1024; int oz = -1024; struct chunk *chunk_old = NULL; void cubes_face(struct v3f *cube, int i, int x, int y, int z, int x2, int y2, int z2, int *j, int is_text, struct chunk dat, int ci, int a3) { struct v3i a = {{x, y, z}}; struct v3f a2 = {{x, y, z}}; if (is_text) { a.pos[i]--; int exists = 0; int type = gen_cube(x, y, z, dat, ci, -1); int typeB = gen_cube(a.pos[0], a.pos[1], a.pos[2], dat, ci, -1); exists = ((!!type) != (!!typeB)); a2.pos[0] = exists ? TEXT_GAP_H * (type ? (type - 1) : (typeB - 1)) : -1.0; a2.pos[1] = exists ? TEXT_GAP_V * (i + (!!type) * 3) : -1.0; a2.pos[2] = 0; if (!exists) { *j = (*j - 6 * a3); return; } } struct v3f b = a2; struct v3f c = a2; struct v3f d = a2; if (is_text) { b.pos[0] += TEXT_GAP_H; c.pos[1] += TEXT_GAP_V; d.pos[0] += TEXT_GAP_H; d.pos[1] += TEXT_GAP_V; } else { b.pos[(i == 0) ? 1 : 0]++; c.pos[(i == 2) ? 1 : 2]++; d.pos[(i == 0) ? 1 : 0]++; d.pos[(i == 2) ? 1 : 2]++; } cube[*j] = a2; cube[*j + 1] = b; cube[*j + 2] = c; cube[*j + 3] = c; cube[*j + 4] = b; cube[*j + 5] = d; } void *cubes_chunk(void *args) { struct args args2 = ((struct args *)args)[0]; int i = args2.i; int a3 = args2.a3; int a2 = args2.a; int a = a2 % a3; int *i2 = args2.i2; int x2 = args2.pos.pos[0]; int y2 = args2.pos.pos[1]; int z2 = args2.pos.pos[2]; struct v3f *cube = args2.cube; struct v3f *text = args2.text; struct v3f vNul = {{-10.0, -10.0, -10.0}}; if (x2 < 0 || y2 < 0 || z2 < 0) { for (int a = i; a < args2.i + (BLOCK_ALL * 18) * a3; a += 6 * a3) { cube[a] = vNul; text[a] = vNul; } return 0; } // int is_text = args2.is_text; int the_j = a2; struct chunk chunk = gen_chunk(x2 / CHUNK_LENGTH, y2 / CHUNK_LENGTH, z2 / CHUNK_LENGTH, a, 0); if (chunk.exists != 0 && the_j > -1) chunk_old[the_j] = chunk; printf("Loading world... (%i / %i)\n", a2, CHUNK_ALL); if (i > CBLOCK_ALL * 18) return (void *)i; for (int y4 = 0; y4 < CHUNK_LENGTH; y4++) { for (int x4 = 0; x4 < CHUNK_LENGTH; x4++) { for (int z4 = 0; z4 < CHUNK_LENGTH; z4++) { int y3 = y2 + y4; int x3 = x2 + x4; int z3 = z2 + z4; for (int m = 0; m < 3; m++) { cubes_face(cube, m, x3, y3, z3, x4, y4, z4, &i, 0, chunk, a, a3); cubes_face(text, m, x3, y3, z3, x4, y4, z4, &i, 1, chunk, a, a3); i += 6 * a3; if (i > CBLOCK_ALL * 18) return (void *)i; } } } } for (int a = i; a < args2.i + (BLOCK_ALL * 18) * a3; a += 6 * a3) { cube[a] = vNul; text[a] = vNul; } return (void *)i; } void cubes_free() { free(chunk_old); } void cubes_refresh(int x, int y, int z, struct chunk dat) { for (int i = 0; i < CHUNK_ALL; i++) { if (chunk_old[i].exists != 0 && chunk_old[i].x == x && chunk_old[i].y == y && chunk_old[i].z == z) { chunk_old[i].exists = 0; gen_save(dat); return; } } } int cubes_vert(struct v3f *cube, struct v3f *text, struct v3f *cubeO, struct v3f *textO, int x, int y, int z, int is_purge, int *i2) { struct v3f noth = {{-1, -1, -1}}; for (int i = 0; i < CBLOCK_ALL * 18; i++) { cube[i] = noth; text[i] = noth; } int i = 0; x *= CHUNK_LENGTH; y *= CHUNK_LENGTH; z *= CHUNK_LENGTH; int a3 = CHUNK_DIAMETER_H; int a = 0; struct args args[a3]; int thread_return[a3]; if (is_purge) { for (int k = 0; k < a3; k++) { gen_init(); } } if (!chunk_old) { chunk_old = calloc((CHUNK_ALL), sizeof(struct chunk)); } pthread_t thread_id[a3]; int j = 0; for (int y2 = y - (CHUNK_RADIUS_V)*CHUNK_LENGTH; y2 <= y + (CHUNK_RADIUS_V)*CHUNK_LENGTH; y2 += CHUNK_LENGTH) { for (int x2 = x - (CHUNK_RADIUS_H)*CHUNK_LENGTH; x2 <= x + (CHUNK_RADIUS_H)*CHUNK_LENGTH; x2 += CHUNK_LENGTH) { for (int z2 = z - (CHUNK_RADIUS_H)*CHUNK_LENGTH; z2 <= z + (CHUNK_RADIUS_H)*CHUNK_LENGTH; z2 += CHUNK_LENGTH) { struct v3i pos = { {x + (((x2 / CHUNK_LENGTH) % (CHUNK_DIAMETER_H)) - CHUNK_RADIUS_H) * CHUNK_LENGTH, y + (((y2 / CHUNK_LENGTH) % (CHUNK_DIAMETER_V)) - CHUNK_RADIUS_V) * CHUNK_LENGTH, z + (((z2 / CHUNK_LENGTH) % (CHUNK_DIAMETER_H)) - CHUNK_RADIUS_H) * CHUNK_LENGTH}}; int a2 = a % a3; args[a2].cube = cube; args[a2].text = text; args[a2].pos = pos; // args[a2].is_text = is_text; args[a2].a = a; args[a2].i = i; args[a2].a3 = a3; args[a2].i2 = i2; /*gen_chunk((void *)&args); */ struct chunk old_chunk = chunk_old[a]; int cached = (old_chunk.x == pos.pos[0] / CHUNK_LENGTH && old_chunk.y == pos.pos[1] / CHUNK_LENGTH && old_chunk.z == pos.pos[2] / CHUNK_LENGTH && old_chunk.exists != 0); if (cached) { thread_return[a2] = i2[a2 / a3] - 6; thread_id[a2] = -1; } else if (pos.pos[0] < 0 || pos.pos[1] < 0 || pos.pos[2] < 0) { thread_return[a2] = -1; thread_id[a2] = -1; } else { pthread_create(&(thread_id[a2]), NULL, cubes_chunk, (void *)&(args[a2])); } i += 6; a++; } for (int k = 0; k < a3; k++) { if (thread_id[k] == -1) continue; pthread_join((thread_id[k]), (void **)&thread_return[k]); } int max = 0; int min = 0xFFFFFFF; for (int a = 0; a < a3; a++) { max = (max > thread_return[a]) ? max : thread_return[a]; min = (min < thread_return[a]) ? min : thread_return[a]; } max += 6; i2[(a / a3) - 1] = max; if (max > i) { memcpy(&(cubeO[j]), &(cube[i - 6 * a3]), (max - i) * sizeof(struct v3f)); memcpy(&(textO[j]), &(text[i - 6 * a3]), (max - i) * sizeof(struct v3f)); j += max - i; } i = (BLOCK_ALL * 18) * a; // i = max + 6; } } ox = x; oy = y; oz = z; return j; // i; }