#include "const.h" #include "gen.h" #include #include struct args { Vertex *cube; VertexI pos; int is_text; int a; int i; }; void gen_face(Vertex *cube, int i, int x, int y, int z, int x2, int y2, int z2, int j, int is_text, Chunk dat) { VertexI a = {{x, y, z}}; Vertex a2 = {{x, y, z}}; if (is_text) { a.pos[i]--; int exists = 0; exists = (cube_exists(x, y, z, dat) != cube_exists(a.pos[0], a.pos[1], a.pos[2], dat)); a2.pos[0] = exists ? TEXT_GAP_H * i : -1.0; a2.pos[1] = exists ? TEXT_GAP_V * i : -1.0; a2.pos[2] = 0; } Vertex b = a2; Vertex c = a2; Vertex d = a2; if (is_text) { b.pos[0] += TEXT_GAP_H; c.pos[1] += TEXT_GAP_V; d.pos[0] += TEXT_GAP_H; d.pos[1] += TEXT_GAP_V; } else { b.pos[(i == 0) ? 1 : 0]++; c.pos[(i == 2) ? 1 : 2]++; d.pos[(i == 0) ? 1 : 0]++; d.pos[(i == 2) ? 1 : 2]++; } cube[j] = a2; cube[j + 1] = b; cube[j + 2] = c; cube[j + 3] = c; cube[j + 4] = b; cube[j + 5] = d; } void *gen_chunk(void *args) { struct args args2 = ((struct args *)args)[0]; int i = args2.i; int x2 = args2.pos.pos[0]; int y2 = args2.pos.pos[1]; int z2 = args2.pos.pos[2]; Vertex *cube = args2.cube; int is_text = args2.is_text; Chunk chunk = fetch_chunk(x2 / CHUNK_LENGTH, y2 / CHUNK_LENGTH, z2 / CHUNK_LENGTH); printf("progress on this thread (%i / %i)\n", args2.a, CHUNK_ALL); purge_chunks(); for (int y4 = 0; y4 < CHUNK_LENGTH; y4++) { for (int x4 = 0; x4 < CHUNK_LENGTH; x4++) { for (int z4 = 0; z4 < CHUNK_LENGTH; z4++) { int y3 = y2 + y4; int x3 = x2 + x4; int z3 = z2 + z4; gen_face(cube, 0, x3, y3, z3, x4, y4, z4, i, is_text, chunk); gen_face(cube, 1, x3, y3, z3, x4, y4, z4, i + 6, is_text, chunk); gen_face(cube, 2, x3, y3, z3, x4, y4, z4, i + 12, is_text, chunk); i += 18; } } } return NULL; } void gen_cubes(Vertex *cube, int x, int y, int z, int is_text) { int i = 0; int a = 0; x *= CHUNK_LENGTH; y *= CHUNK_LENGTH; z *= CHUNK_LENGTH; pthread_t thread_id[24]; for (int y2 = y - CHUNK_RADIUS_H * CHUNK_LENGTH; y2 <= y + CHUNK_RADIUS_H * CHUNK_LENGTH; y2 += CHUNK_LENGTH) { for (int x2 = x - CHUNK_RADIUS_H * CHUNK_LENGTH; x2 <= x + CHUNK_RADIUS_H * CHUNK_LENGTH; x2 += CHUNK_LENGTH) { for (int z2 = z - CHUNK_RADIUS_V * CHUNK_LENGTH; z2 <= z + CHUNK_RADIUS_V * CHUNK_LENGTH; z2 += CHUNK_LENGTH) { VertexI pos = {{x2, y2, z2}}; struct args args = {cube, pos, is_text, a, i}; gen_chunk((void *)&args); i += CHUNK_LENGTH * CHUNK_LENGTH * CHUNK_LENGTH * 18; /* buggy pthread_create(&(thread_id[i]), NULL, gen_chunk, (void *)&args); if (i == 23) { for (int k = 0; k < 24; k++) { pthread_join((thread_id[k]), NULL); } i = 0; } else { i++; } */ a++; } } } }