add enemy

This commit is contained in:
biglyderv 2024-11-25 14:14:21 -05:00
parent 276e11fb49
commit edd005cb4d
7 changed files with 137 additions and 10 deletions

View file

@ -10,13 +10,19 @@ class Entity {
let ent = this;
let { width, height } = game;
let bounced = false;
if (Math.abs(ent.pos.x) >= width / 2) {
ent.vel.x = (Math.abs(ent.vel.x) + 10) * -Math.sign(ent.pos.x);
bounced = true;
}
if (Math.abs(ent.pos.y) >= height / 2) {
ent.vel.y = (Math.abs(ent.vel.y) + 10) * -Math.sign(ent.pos.y);
bounced = true;
}
return bounced;
}
}

View file

@ -93,6 +93,11 @@ class Player extends Entity {
ent.isMenu = true;
ent.rot = 1.2;
}
if (target.type == 'Shooter') {
this.health = 0;
}
if (target.immortal) continue;
let oldHealth = target.health

38
common/shooter.js Normal file
View file

@ -0,0 +1,38 @@
import { distF, uuidv4 } from './util.js'
import Entity from "./entity.js";
class Shooter extends Entity {
constructor(you, game = false) {
super(game);
this.you = you || uuidv4();
this.type = 'Shooter';
this.immortal = true;
this.serverProps = [
'type', 'pos', 'vel', 'you', 'immortal', 'dir'
];
this.dir = Math.random() * 696969;
}
handleTick(game) {
this.ticks++;
this.vel.x += Math.sin(this.dir) * 1;
this.vel.y += Math.cos(this.dir) * 1;
this.vel.x *= 0.9;
this.vel.y *= 0.9;
this.pos.x += this.vel.x;
this.pos.y += this.vel.y;
if (this.bounce(game)) {
this.dir = Math.random() * 696969;
}
}
}
export default Shooter;