finally, now multiplayer
This commit is contained in:
parent
873102a927
commit
b1501d7251
6 changed files with 93 additions and 17 deletions
|
@ -17,9 +17,7 @@
|
|||
<canvas id='canvas'></canvas>
|
||||
</div>
|
||||
</section>
|
||||
<script src='js/player.js'></script>
|
||||
<script src='js/game_basic.js'></script>
|
||||
<script src='js/index.js'></script>
|
||||
<script src='js/index.js' type="module"></script>
|
||||
</body>
|
||||
|
||||
</html>
|
|
@ -1,3 +1,6 @@
|
|||
import Player from "./player.js";
|
||||
import GameBasic from "./game_basic.js";
|
||||
|
||||
const cs = 1024;
|
||||
const assets = [
|
||||
'assets/player.svg',
|
||||
|
@ -52,7 +55,7 @@ class Game extends GameBasic {
|
|||
ctx.textBaseline = "bottom";
|
||||
ctx.font = "bold 16px sans-serif";
|
||||
|
||||
let args = [`HP: ${ent.health} KO: ${ent.headCount}`, ent.pos.x, ent.pos.y - 64 / 2];
|
||||
let args = [`HP: ${ent.health} KO: ${ent.headCount} XY: ${Math.round(ent.pos.x)}, ${Math.round(ent.pos.y)}`, ent.pos.x, ent.pos.y - 64 / 2];
|
||||
|
||||
ctx.strokeText(...args);
|
||||
ctx.fillText(...args);
|
||||
|
@ -74,18 +77,49 @@ class Game extends GameBasic {
|
|||
let { player } = this;
|
||||
|
||||
if (player.health <= 0) {
|
||||
this.ws = new WebSocket(window.location.href);
|
||||
this.player = new Player(false, true);
|
||||
this.entities.push(this.player);
|
||||
} else {
|
||||
player.bump();
|
||||
}
|
||||
}
|
||||
sync() {
|
||||
let { player } = this;
|
||||
|
||||
let { vel, dir, you } = player;
|
||||
|
||||
this.ws.send(JSON.stringify({ vel, dir, you }));
|
||||
}
|
||||
recv({data}) {
|
||||
let {player} = this;
|
||||
let you = player.you;
|
||||
|
||||
let entList = JSON.parse(data);
|
||||
entList = entList.map(x => {
|
||||
x.handleTick = Player.prototype.handleTick;
|
||||
return x;
|
||||
})
|
||||
|
||||
let matchingPlayer = entList.filter(x => x.you == you)
|
||||
|
||||
this.player = Object.assign(this.player || new Player(false,false),matchingPlayer[0]);
|
||||
|
||||
this.entities = entList;
|
||||
|
||||
if (this.entities.length == 0) this.entities = [this.player];
|
||||
}
|
||||
init() {
|
||||
super.init();
|
||||
|
||||
let that = this;
|
||||
|
||||
this.ws = new WebSocket(window.location.href);
|
||||
|
||||
this.ws.addEventListener('message',function(e) { that.recv(e) });
|
||||
|
||||
setInterval(function () { that.render() }, 1000 / 60);
|
||||
setInterval(function () { that.sync() }, 1000 / 20);
|
||||
|
||||
game.canvas.onclick = () => that.click();
|
||||
}
|
||||
|
@ -93,4 +127,4 @@ class Game extends GameBasic {
|
|||
|
||||
var game = new Game();
|
||||
|
||||
game.init();
|
||||
game.init();
|
Loading…
Add table
Add a link
Reference in a new issue