KO and HP above user

This commit is contained in:
biglyderv 2024-11-25 14:14:20 -05:00
parent 506e6be65d
commit 873102a927
5 changed files with 95 additions and 47 deletions

View file

@ -16,9 +16,6 @@
<div>
<canvas id='canvas'></canvas>
</div>
<div class='ui-text'>
placeholder
</div>
</section>
<script src='js/player.js'></script>
<script src='js/game_basic.js'></script>

View file

@ -7,45 +7,59 @@ const assets = [
class Game extends GameBasic {
constructor() {
super();
let assetsIn = {};
for (let asset in assets) {
assetsIn[asset] = new Image();
assetsIn[asset].src = assets[asset];
}
let canvas = document.querySelector("#canvas");
canvas.width = canvas.height = cs;
this.canvas = canvas;
this.ctx = canvas.getContext("2d");
this.assetsIn = assetsIn;
}
render () {
render() {
let { ctx, assetsIn, entities, player } = this;
ctx.clearRect(0, 0, cs, cs);
ctx.save();
ctx.translate(player.camera.x + cs / 2, player.camera.y + cs / 2);
for (let ent of entities) {
if (ent.health <= 0) continue;
ctx.save();
ctx.translate(ent.pos.x, ent.pos.y);
ctx.rotate(ent.rot);
ctx.drawImage(assetsIn[1], -64 / 2, -128, 64, 128);
ctx.restore();
ctx.drawImage(assetsIn[0], ent.pos.x - 64 / 2, ent.pos.y - 64 / 2, 64, 64);
ctx.fillStyle = ent.you.split('-')[0];
ctx.strokeStyle = "rgb(255,255,255)";
ctx.lineWidth = "8";
ctx.textAlign = "center";
ctx.textBaseline = "bottom";
ctx.font = "bold 16px sans-serif";
let args = [`HP: ${ent.health} KO: ${ent.headCount}`, ent.pos.x, ent.pos.y - 64 / 2];
ctx.strokeText(...args);
ctx.fillText(...args);
}
ctx.restore();
if (player.health <= 0) {
ctx.fillStyle = 'rgba(0,0,0,0.5)';
ctx.fillRect(0, 0, cs, cs);
@ -56,28 +70,27 @@ class Game extends GameBasic {
ctx.fillText('You died! Click to respawn', cs / 2, cs / 2);
}
}
ui() {
document.querySelector('.ui-text').textContent = `HP: ${this.player.health}`
}
click() {
let { player } = this;
if (player.health <= 0) {
game = new Game();
this.player = new Player(false, true);
this.entities.push(this.player);
} else {
player.bump();
}
}
init(){
init() {
super.init();
setInterval(function () { game.render() }, 1000 / 60);
setInterval(function () { game.ui() }, 1000 / 10);
let that = this;
setInterval(function () { that.render() }, 1000 / 60);
game.canvas.onclick = () => that.click();
}
}
var game = new Game();
game.init();
game.canvas.onclick = () => game.click();