make npcs less annoying

This commit is contained in:
biglyderv 2024-11-25 14:14:21 -05:00
parent 7d83d31746
commit 276e11fb49
6 changed files with 45 additions and 30 deletions

View file

@ -1,14 +1,12 @@
import { distF, uuidv4 } from './util.js'
import Entity from './entity.js';
class Player {
class Player extends Entity {
constructor(you, isPlayer, game = false) {
let pos = { x: (Math.random() - 0.5) * (game ? game.width : 1000), y:(Math.random() - 0.5) * (game ? game.height : 1000) };
let camera = { x: -pos.x, y: -pos.y };
let vel = { x: 0, y: 0 };
super(game);
this.camera = { x: -this.pos.x, y: -this.pos.y };
this.camera = camera;
this.pos = pos;
this.vel = vel;
this.rot = 0;
this.dir = 1;
this.ticks = 0;
@ -65,13 +63,7 @@ class Player {
ent.pos.x = Math.max(Math.min(ent.pos.x, width / 2), - width / 2);
ent.pos.y = Math.max(Math.min(ent.pos.y, height / 2), - height / 2);
if (Math.abs(ent.pos.x) >= width / 2 ) {
ent.vel.x = (Math.abs(ent.vel.x) + 10) * -Math.sign(ent.pos.x);
}
if (Math.abs(ent.pos.y) >= height / 2) {
ent.vel.y = (Math.abs(ent.vel.y) + 10) * -Math.sign(ent.pos.y);
}
ent.bounce(game);
ent.vel.x *= 0.9;
ent.vel.y *= 0.9;
@ -97,7 +89,7 @@ class Player {
dp /= Math.sqrt(dist + 0.1);
if (Math.sqrt(dist) < 128 && 1 / dp < -0.2) {
if (target.type == 'NPC' && velness > 0.2) {
if (target.type == 'NPC' && velness > 0.2 && ent.ticks >= 15) {
ent.isMenu = true;
ent.rot = 1.2;
}
@ -105,9 +97,9 @@ class Player {
let oldHealth = target.health
let dmg = Math.floor( (dp-0.001) * 10);
let dmg = Math.floor((dp - 0.001) * 10);
target.health += Math.floor( (dp-0.001) * 10);
target.health += Math.floor((dp - 0.001) * 10);
target.vel.x += (target.pos.x - ent.pos.x) * 0.1;
target.vel.y += (target.pos.y - ent.pos.y) * 0.1;