gl and clicking fiexs
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2 changed files with 7 additions and 3 deletions
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@ -33,7 +33,7 @@
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void main() {
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// gl_FragColor is a special variable a fragment shader
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// is responsible for setting
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float dist = (log(distance(b_position.xy,vec2(0.0))) - size_thing) / log(2.0) * 0.1;
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float dist = (log(distance(b_position.xy,vec2(0.0))) - size_thing + dist_thing) / log(2.0) * 0.1;
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gl_FragColor = vec4((mod(dist,0.1) - 0.1 + 0.1 * dist_thing) * 50.0 * vec3(1,1,1),1); // return redish-purple
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}
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