neoboxels/js/save_load.js
2024-02-28 11:59:54 -05:00

113 lines
No EOL
2.9 KiB
JavaScript

/*
Code for saving and loading data.
Features a somewhat efficient compression algorithm.
*/
function save() {
let jason = {
'pal': [],
'data': [],
'width': canvas.width,
'height': canvas.height
};
for (let item of mainTiles.tiles) {
jason.pal.push([
item.namespace,
item.id
])
}
let json = jason.data;
for (let i = 0; i < canvas.blocks.length; i += 128) {
let arr = canvas.blocks.slice(i, i + 128);
let pal = Object.values(arr.filter((v, i, a) => a.findIndex(v2 => (v2 === v)) === i).sort());
let otherArray;
if (pal.length < 9 && pal.length > 1) {
otherArray = new Uint8Array(64);
for (let i in otherArray) {
otherArray[i] = (((pal.indexOf(arr[i*2]) * 8) + pal.indexOf(arr[i*2+1])) + 'A'.charCodeAt()) % 128;
}
} else if (pal.length > 8) {
otherArray = new Uint8Array(128);
for (let i in otherArray) {
otherArray[i] = (pal.indexOf(arr[i]) + 'A'.charCodeAt()) % 128;
}
}
json[i / 128] = {
'pal': pal,
'dat': otherArray ? new TextDecoder('ascii').decode(otherArray) : undefined
};
}
document.querySelector('#code').value = JSON.stringify(jason);
}
function load() {
let jason = JSON.parse(document.querySelector('#code').value);
let json = jason.data;
canvas.width = jason.width;
canvas.height = jason.height;
canvas.resize();
let mainPal = jason.pal.map(x => mainTiles.resolveID(x[0],x[1]));
console.log(mainPal);
for (let i in json) {
let data = json[i];
let pal = data.pal;
let dat = new TextEncoder('ascii').encode(data.dat);
let otherArray = new Uint16Array(128);
if (pal.length < 2) {
for (let i in otherArray) {
otherArray[i] = mainPal[(pal[0])];
}
} else if (pal.length < 9) {
for (let i in dat) {
otherArray[i*2] = mainPal[pal[((dat[i] - 'A'.charCodeAt()) & 0x38) / 8]];
otherArray[i*2+1] = mainPal[pal[(dat[i] - 'A'.charCodeAt()) & 0x7]];
}
} else {
for (let i in dat) {
otherArray[i] = mainPal[pal[(dat[i] - 'A'.charCodeAt()) & 0x7F]];
}
}
canvas.blocks.set(otherArray,Math.min(i*128,canvas.blocks.length - 128));
}
for (let i in canvas.temp) {
canvas.temp[i] = mainTiles.tiles[canvas.blocks[i]].attributes.temperature;
}
}
var loc3 = new URL(window.location).searchParams;
let loc = loc3.get("embed");
if (loc3.get('oops') == 'true') {
alert('Oh no!');
}
var loc2;
if (loc) {
(async function() {
document.querySelector('#code').value = await fetch(loc).then(x => x.text());
load();
loc2 = loc3;
})()
}