neoboxels/js/cohesion.js
2024-02-28 11:59:54 -05:00

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No EOL
2 KiB
JavaScript

/*
Code for cohesion.
Allows water to stick to itself.
radius: How far out of blocks will contribute to sticking
isAll:
If this is false or undefined, cohesion occurs (sticks to self)
If this is true, adhesion and cohesion ocucrs (sticks to non-air)
*/
function cohesion(event, radius, isAll = 0) {
if (event.type != 'tick') return;
let cx = event.data[0];
let cy = event.data[1];
let chunks = event.canvas;
let dir = [0, 0];
let force = [0,0];
let currBlock = chunks.getBlock(cx, cy);
for (let x = -radius; x <= radius; x ++) {
for (let y = -radius; y <= radius; y++) {
let blok = chunks.getBlock(cx + x, cy + y);
let factor = ((blok == currBlock) * (1-isAll)) + ((blok != air) * isAll);
if (factor == 0) continue;
let dist = 0.1 + (1/8 * (-x * -x - y * y + 8) * (x * x + y * y));
force[0] += x / dist * factor;
force[1] += y / dist * factor;
}
}
if (force[0] == 0 && force[1] == 0) return;
dir[0] = (Math.abs(force[0]) < radius*0.1) ? 0 : Math.sign(force[0]);
dir[1] = (Math.abs(force[1]) < radius*0.1) ? 0 : Math.sign(force[1]);
if (Math.abs(force[0]) < Math.abs(force[1])) {
force[0] = 0
} else {
force[1] = 0
}
let offBlock = chunks.getBlock(cx + dir[0], cy + dir[1]);
if (currBlock == -1 || offBlock == -1 || offBlock != air || currBlock == offBlock || chunks.noTick[(cx+dir[0])*chunks.height + (cy+dir[1])]) return;
chunks.setBlock(cx, cy, offBlock);
chunks.setBlock(cx + dir[0], cy + dir[1], currBlock);
let t = chunks.getBlock(cx, cy,true);
let t2 = chunks.getBlock(cx + dir[0], cy + dir[1],true);
if (t != undefined && t2 != undefined) {
chunks.setBlock(cx, cy,t2, true);
chunks.setBlock(cx + dir[0], cy + dir[1], t, true);
}
return true;
}
Tile.prototype.cohesion = function (radius, isAll) {
this.interactions.push(function (event) {
cohesion(event, radius, isAll)
});
return this;
}