Add polish to the game

I added polish to the game. Hooray.
This commit is contained in:
zeno 2024-02-28 11:59:54 -05:00
parent 6bbfbd60d0
commit e4584d0669
18 changed files with 651 additions and 86 deletions

View file

@ -4,6 +4,47 @@
Features a somewhat efficient compression algorithm.
*/
function download_file(data, filename) {
// ONLY works with ascii/latin1 characters. if you'd like to be able to download UTF-16 data (for compression, etc), please find a base64-encoding library for UTF-16, and replace "btoa".
let a = document.createElement("a");
a.href = "data:text/plain;base64,"+(btoa(data));
a.setAttribute("download", filename);
a.click();
a.remove();
}
function upload_file(options = {}) {
base64_output = Boolean(options.useBase64);
textEncoding = options.textEncoding ? options.textEncoding : "UTF-8";
return new Promise(function(res) {
var input = document.createElement('input');
input.type = 'file';
input.onchange = e => {
var file = e.target.files[0];
var reader = new FileReader();
reader.onload = readerEvent => {
res(readerEvent.target.result); // this is the content!
input.remove();
}
if(base64_output)
reader.readAsDataURL(file);
else
reader.readAsText(file, textEncoding);
}
input.click();
});
}
function save() {
let jason = {
'pal': [],
@ -48,53 +89,59 @@ function save() {
'dat': otherArray ? new TextDecoder('ascii').decode(otherArray) : undefined
};
}
document.querySelector('#code').value = JSON.stringify(jason);
download_file(JSON.stringify(jason), "game-data.json");
}
function load() {
let jason = JSON.parse(document.querySelector('#code').value);
upload_file().then((text_data) => {
try {
let jason = JSON.parse(text_data);
let json = jason.data;
let json = jason.data;
canvas.width = jason.width;
canvas.height = jason.height;
canvas.resize();
let mainPal = jason.pal.map(x => mainTiles.resolveID(x[0],x[1]));
console.log(mainPal);
for (let i in json) {
let data = json[i];
let pal = data.pal;
let dat = new TextEncoder('ascii').encode(data.dat);
let otherArray = new Uint16Array(128);
if (pal.length < 2) {
for (let i in otherArray) {
otherArray[i] = mainPal[(pal[0])];
}
canvas.width = jason.width;
canvas.height = jason.height;
canvas.resize();
} else if (pal.length < 9) {
for (let i in dat) {
otherArray[i*2] = mainPal[pal[((dat[i] - 'A'.charCodeAt()) & 0x38) / 8]];
otherArray[i*2+1] = mainPal[pal[(dat[i] - 'A'.charCodeAt()) & 0x7]];
let mainPal = jason.pal.map(x => mainTiles.resolveID(x[0],x[1]));
console.log(mainPal);
for (let i in json) {
let data = json[i];
let pal = data.pal;
let dat = new TextEncoder('ascii').encode(data.dat);
let otherArray = new Uint16Array(128);
if (pal.length < 2) {
for (let i in otherArray) {
otherArray[i] = mainPal[(pal[0])];
}
} else if (pal.length < 9) {
for (let i in dat) {
otherArray[i*2] = mainPal[pal[((dat[i] - 'A'.charCodeAt()) & 0x38) / 8]];
otherArray[i*2+1] = mainPal[pal[(dat[i] - 'A'.charCodeAt()) & 0x7]];
}
} else {
for (let i in dat) {
otherArray[i] = mainPal[pal[(dat[i] - 'A'.charCodeAt()) & 0x7F]];
}
}
canvas.blocks.set(otherArray,Math.min(i*128,canvas.blocks.length - 128));
}
} else {
for (let i in dat) {
otherArray[i] = mainPal[pal[(dat[i] - 'A'.charCodeAt()) & 0x7F]];
for (let i in canvas.temp) {
canvas.temp[i] = mainTiles.tiles[canvas.blocks[i]].attributes.temperature;
}
} catch(err) {
alert("This save file is invalid! Please provide a JSON file, with Altboxels save data.")
}
canvas.blocks.set(otherArray,Math.min(i*128,canvas.blocks.length - 128));
}
for (let i in canvas.temp) {
canvas.temp[i] = mainTiles.tiles[canvas.blocks[i]].attributes.temperature;
}
})
}
var loc3 = new URL(window.location).searchParams;