This commit is contained in:
zeno 2024-02-28 11:59:54 -05:00
commit 6b926e53bf
19 changed files with 1365 additions and 0 deletions

60
js/clone.js Normal file
View file

@ -0,0 +1,60 @@
/*
Code for element combinations.
TOOD: clean this up too
*/
function duplicate(event) {
if (event.type != 'tick') return;
let cx = event.data[0];
let cy = event.data[1];
let chunks = event.canvas;
let maxMass = -1;
let currBlock = chunks.getBlock(cx, cy);
let dir = [0,0];
for (let x = -1; x < 2; x++) {
for (let y = 1; y >= -1; y--) {
let blok = chunks.getBlock(cx + x, cy + y);
let mass = (blok != -1 && blok) ? mainTiles.tiles[blok].attributes.mass : 0;
if (mass > maxMass && blok != currBlock) {
dir = [x,y];
maxMass = mass;
}
}
}
let offBlock = chunks.getBlock(cx + dir[0], cy + dir[1]);
let offTemp = chunks.getBlock(cx + dir[0], cy + dir[1], true);
if (currBlock == -1 || offBlock == -1 || offBlock == currBlock) return;
for (let x = -1; x < 2; x++) {
for (let y = 1; y >= -1; y--) {
let blok = chunks.getBlock(cx + x, cy + y);
let oldTemp = chunks.getBlock(cx + x, cy + y, true);
if (oldTemp < -300) oldTemp = -300;
if (blok == currBlock) continue;
chunks.setBlock(cx + x, cy + y, offBlock);
chunks.setBlock(cx + x, cy + y, offTemp + oldTemp * 0.01, true);
}
}
return true;
}
Tile.prototype.duplicate = function () {
let that = this;
that.interactions.push(function (event) {
duplicate(event)
});
return this;
}

73
js/cohesion.js Normal file
View file

@ -0,0 +1,73 @@
/*
Code for cohesion.
Allows water to stick to itself.
radius: How far out of blocks will contribute to sticking
isAll:
If this is false or undefined, cohesion occurs (sticks to self)
If this is true, adhesion and cohesion ocucrs (sticks to non-air)
*/
function cohesion(event, radius, isAll = 0) {
if (event.type != 'tick') return;
let cx = event.data[0];
let cy = event.data[1];
let chunks = event.canvas;
let dir = [0, 0];
let force = [0,0];
let currBlock = chunks.getBlock(cx, cy);
for (let x = -radius; x <= radius; x ++) {
for (let y = -radius; y <= radius; y++) {
let blok = chunks.getBlock(cx + x, cy + y);
let factor = ((blok == currBlock) * (1-isAll)) + ((blok != air) * isAll);
if (factor == 0) continue;
let dist = 0.1 + (1/8 * (-x * -x - y * y + 8) * (x * x + y * y));
force[0] += x / dist * factor;
force[1] += y / dist * factor;
}
}
if (force[0] == 0 && force[1] == 0) return;
dir[0] = (Math.abs(force[0]) < radius*0.1) ? 0 : Math.sign(force[0]);
dir[1] = (Math.abs(force[1]) < radius*0.1) ? 0 : Math.sign(force[1]);
if (Math.abs(force[0]) < Math.abs(force[1])) {
force[0] = 0
} else {
force[1] = 0
}
let offBlock = chunks.getBlock(cx + dir[0], cy + dir[1]);
if (currBlock == -1 || offBlock == -1 || offBlock != air || currBlock == offBlock || chunks.noTick[(cx+dir[0])*chunks.height + (cy+dir[1])]) return;
chunks.setBlock(cx, cy, offBlock);
chunks.setBlock(cx + dir[0], cy + dir[1], currBlock);
let t = chunks.getBlock(cx, cy,true);
let t2 = chunks.getBlock(cx + dir[0], cy + dir[1],true);
if (t != undefined && t2 != undefined) {
chunks.setBlock(cx, cy,t2, true);
chunks.setBlock(cx + dir[0], cy + dir[1], t, true);
}
return true;
}
Tile.prototype.cohesion = function (radius, isAll) {
this.interactions.push(function (event) {
cohesion(event, radius, isAll)
});
return this;
}

53
js/combine.js Normal file
View file

@ -0,0 +1,53 @@
/*
Code for element combinations.
TOOD: clean this up too
*/
function combine(event, inBlock, outBlock, outBlock2, mustAir = false) {
if (event.type != 'tick') return;
let cx = event.data[0];
let cy = event.data[1];
let chunks = event.canvas;
let dir = [0, 0];
let currBlock = chunks.getBlock(cx, cy);
for (let x = -1; x < 2; x++) {
for (let y = 1; y >= -1; y--) {
if (chunks.getBlock(cx + x, cy + y) == inBlock) {
dir = [x, y];
continue;
}
}
}
let offBlock = chunks.getBlock(cx + dir[0], cy + dir[1]);
let offBlock2 = chunks.getBlock(cx + dir[0], cy + dir[1] - 1);
if (mustAir && offBlock2 != air) return;
if (currBlock == -1 || offBlock == -1 || offBlock != inBlock || currBlock == offBlock || chunks.noTick[(cx + dir[0]) * chunks.height + (cy + dir[1])]) return;
chunks.setBlock(cx, cy, outBlock);
chunks.setBlock(cx + dir[0], cy + dir[1], outBlock2);
return true;
}
Tile.prototype.combine = function (inBlock, outBlock2, outBlock, mustAir = false) {
let that = this;
setTimeout(function() {
inBlock = mainTiles.resolveID(inBlock[0],inBlock[1]);
outBlock = mainTiles.resolveID(outBlock[0],outBlock[1]);
outBlock2 = mainTiles.resolveID(outBlock2[0],outBlock2[1]);
that.interactions.push(function (event) {
combine(event, inBlock, outBlock, outBlock2, mustAir)
});
},200)
return this;
}

49
js/conway.js Normal file
View file

@ -0,0 +1,49 @@
/*
Conway's Game of Life.
*/
let queuedChanges = [];
function life(event, liveTile, deadTile) {
if (event.type != 'tick') return;
let cx = event.data[0];
let cy = event.data[1];
let chunks = event.canvas;
let neighbors = 0;
let currBlock = chunks.getBlock(cx, cy);
liveTile = mainTiles.resolveID(liveTile[0], liveTile[1]);
deadTile = mainTiles.resolveID(deadTile[0], deadTile[1]);
for (let x = -1; x <= 1; x++) {
for (let y = -1; y <= 1; y++) {
if (x == 0 && y == 0) continue;
let blok = chunks.getBlock(cx + x, cy + y);
neighbors += (blok == liveTile) ? 1 : 0;
}
}
if (currBlock == -1 || (currBlock != liveTile && currBlock != deadTile)) return;
if ((neighbors < 2 || neighbors > 3) && currBlock != deadTile) {
chunks.queuedChanges.push([cx, cy, deadTile])
}
if (neighbors == 3 && currBlock != liveTile) {
chunks.queuedChanges.push([cx, cy, liveTile])
}
return true;
}
Tile.prototype.life = function (liveTile, deadTile) {
this.interactions.push(function (event) {
life(event, liveTile, deadTile)
});
return this;
}

218
js/core.js Normal file
View file

@ -0,0 +1,218 @@
/*
Code for rendering and startup.
*/
function Canvas(width, height, upscale) {
this.width = width;
this.height = height;
this.upscale = upscale;
this.radius = 2;
this.x = 0;
this.y = 0;
this.elem = document.querySelector('canvas');
this.ctx = this.elem.getContext('2d');
this.blocks = new Uint16Array(width * height);
this.temp = new Array(width * height); // This will not be saved in the world data.
for (let i = 0; i < width * height; i++) {
this.temp[i] = 0;
}
this.sel = -1;
this.queuedChanges = [];
let that = this;
this.elem.addEventListener('mousedown', function (e) {
that.clicked = true;
});
this.elem.addEventListener('mousemove', function (e) {
that.pageX = e.pageX;
that.pageY = e.pageY;
})
this.elem.addEventListener('wheel', function (e) {
that.radius += Math.sign(e.deltaY);
if (that.radius < 0) that.radius = 0;
})
this.elem.addEventListener('mouseup', function (e) {
that.clicked = false;
that.firstX = this.pageX;
that.firstY = this.pageY;
});
this.clicked = false;
this.pageX = 0;
this.pageY = 0;
this.resize();
}
Canvas.prototype.getBlock = function (x, y, doTemp) {
if (x < 0 || y < 0 || x >= this.width || y >= this.height) {
if (doTemp) return undefined;
return -1;
}
return (doTemp ? this.temp : this.blocks)[x * this.height + y];
}
Canvas.prototype.setBlock = function (x, y, block, doTemp) {
if (this.getBlock(x, y) == -1) return;
(doTemp ? this.temp : this.blocks)[x * this.height + y] = block
}
Canvas.prototype.resize = function () {
this.elem.style.width = this.width * this.upscale + 'px';
this.elem.style.height = this.height * this.upscale + 'px';
this.elem.width = this.width;
this.elem.height = this.height;
this.render();
}
Canvas.prototype.render = function () {
this.ctx.clearRect(0, 0, this.width * this.upscale, this.height * this.upscale);
let imgData = this.ctx.getImageData(0, 0, this.width, this.height);
let pixels = imgData.data;
let int = Math.ceil(this.width * this.height/8);
for (let j = 0; j < 8; j++) {
let that = this;
(async function() {
for (let i = j*int; i < (j+1)*int; i++) {
if (i > that.width * that.height) break;
let x = Math.floor(i / that.height);
let y = i % that.height;
let i2 = x + y*that.width;
let block = mainTiles.tiles[that.blocks[i]];
let temp = that.temp[i];
if (block.color[0] != -1) {
let val = (temp + 310)/310;
if (val < -2.861) val = -2.861;
pixels[i2*4] = (block.color[0] - temp / 1e28) * val ;
pixels[i2*4+1] = (block.color[1] - temp / 1e28) * (val * 0.259 + 0.741);
pixels[i2*4+2] = (block.color[2] - temp / 1e28) * (val * 0.023 + 0.977);
pixels[i2*4+3] = block.color[3] * 255 + Math.abs(val-1) * 100 || 255;
} else {
let lg = Math.log(temp);
pixels[i2*4] = ((handler.ticks*69 ) % (lg*0.6969)) * 255 / (lg*0.6969);
pixels[i2*4+1] = ((handler.ticks*69) % (lg*0.420420)) * 255 /(lg*0.420420);
pixels[i2*4+2] = ((handler.ticks*69) % (lg*0.13371337)) * 255 / (lg*0.13371337);
pixels[i2*4+3] = 255;
}
}
})()
}
/* TODO: clean up */
this.ctx.putImageData(imgData,0,0,0,0,this.width,this.height)
if (window.loc2 && loc2.get('only') == 'true') {
this.stopNow = true;
document.querySelector('canvas').id = 'main2';
document.querySelector('body').id = 'no-overflow';
return;
}
let x = (this.pageX - this.elem.getBoundingClientRect().x - scrollX + this.x) - 0.5 - this.radius * this.upscale;
let y = (this.pageY - this.elem.getBoundingClientRect().y - scrollY + this.y) - 0.5 - this.radius * this.upscale;
this.ctx.globalAlpha = 1;
this.ctx.strokeStyle = 'rgb(255,255,255)';
this.ctx.lineWidth = 2;
this.ctx.strokeRect(x / this.upscale, y / this.upscale, this.radius * 2 + 2, this.radius * 2 + 2);
let theX = Math.floor(x/this.upscale + this.radius + 1);
let theY = Math.floor(y/this.upscale + this.radius + 1);
let blok = mainTiles.tiles[this.getBlock(theX, theY)];
let temp = this.getBlock(theX,theY, true);
if (blok) {
document.querySelector('.info').textContent = `${blok.namespace}; ${blok.id}; ${Math.round(temp+23)}deg Celsius`
} else {
document.querySelector('.info').textContent = `Unknown`
}
}
/* TODO: cleanup again */
Canvas.prototype.click = function () {
if (this.firstX == undefined) {
this.firstX = this.pageX;
this.firstY = this.pageY;
return;
}
let x = (this.pageX - this.elem.getBoundingClientRect().x - scrollX + this.x) / this.upscale;
let y = (this.pageY - this.elem.getBoundingClientRect().y - scrollY + this.y) / this.upscale;
let x2 = (this.firstX - this.elem.getBoundingClientRect().x - scrollX + this.x) / this.upscale;
let y2 = (this.firstY - this.elem.getBoundingClientRect().y - scrollY + this.y) / this.upscale;
x = Math.floor(x);
y = Math.floor(y);
let x3 = x2 = Math.floor(x2);
let y3 = y2 = Math.floor(y2);
do {
if (Math.abs(x3 - x) > Math.abs(y3 - y)) {
x3 += Math.sign(x - x3)
} else {
y3 += Math.sign(y - y3)
}
for (let x4 = x3 - this.radius; x4 <= x3 + this.radius; x4++) {
for (let y4 = y3 - this.radius; y4 <= y3 + this.radius; y4++) {
let blox = this.getBlock(x4, y4);
if (blox == -1) continue;
this.setBlock(x4, y4, mainTiles.tiles[mainTiles.sel].attributes.temperature, true);
this.setBlock(x4, y4, mainTiles.sel);
}
}
} while (x3 != x && y3 != y)
this.firstX = this.pageX;
this.firstY = this.pageY;
}
var canvas = new Canvas(240, 135, 4);
var handler = new TickHandler(canvas);
setInterval(() => {
if (canvas.stopNow) return;
handler.tick();
}, 1000 / 60);
setInterval(() => {
if (canvas.stopNow) return;
if (canvas.clicked) canvas.click();
this.canvas.render();
}, 1000 / 60);

239
js/core_blocks.js Normal file
View file

@ -0,0 +1,239 @@
/*
Code for most implemented blocks.
This code isn't in JSON form for reading purposes.
If you want to add a modification, use the JSON format
documented in [js/loader.js].
*/
mainTiles.loadSet(
'Vanilla/Air',
[
new Tile('none', 'Air').gravity(1.4 / 1000, 4, 200)
.temperature(0,0.01)
.state(['Vanilla/Air', 'Hot Air'],50,true),
new Tile('none', 'Hot Air').gravity(1.4 / 1100, 4, 100)
.temperature(100,0.02)
.state(['Vanilla/Air', 'Air'],50,false)
.state(['Vanilla/Air', 'Plasma'],3000,true),
new Tile('rgb(0,0,0)', 'Vacuum').gravity(0.01 / 1000 / 1000, 4, Infinity)
.temperature(-269.15,0),
new Tile('rgb(180,156,229)', 'Hydrogen').gravity(0.8 / 1000, 4, 200) //H2
.temperature(0,0.1)
.state(['Vanilla/Air', 'Plasma'],3000,true)
.combine(['Vanilla/Air', 'Air'], ['Vanilla/Air', 'Hydrogen Flame'], ['Vanilla/Air', 'Hydrogen Flame'])
.combine(['Vanilla/Air', 'Plasma'], ['Vanilla/Air', 'Helium'], ['Vanilla/Air', 'Vacuum']),
new Tile('rgb(255,0,239)', 'Plasma').gravity(1.4 / 5000, 4, 200)
.temperature(3010,2)
.state(['Vanilla/Air', 'Hydrogen'],3000,false)
.state(['Vanilla/Air', '???'],1e30,true),
new Tile('random', '???').gravity(1e100, 4, 1e105)
.temperature(1e31,2),
new Tile('rgb(200,186,249)', 'Hydrogen Flame').gravity(0.8 / 1000, 4, 200)
.temperature(50,0.2)
.state(['Vanilla/Air', 'Plasma'],3000,true)
.combine(['Vanilla/Air', 'Hydrogen'], ['Vanilla/Water', 'Steam'], ['Vanilla/Air', 'Hydrogen']),
new Tile('rgb(229,194,156)', 'Helium').gravity(0.7 / 1000, 4, 200)
.temperature(0,0.001)
.state(['Vanilla/Air', 'Plasma'],3000,true),
new Tile('rgba(0,0,0,0.2)', 'Carbon Dioxide').gravity(1.3 / 1000, 4, 200)
.temperature(0,0.03)
.state(['Vanilla/Air', 'Plasma'],3000,true)
.combine(['Vanilla/Fire', 'Fire'], ['Vanilla/Air', 'Carbon Dioxide'], ['Vanilla/Fire', 'Fire']),
new Tile('rgba(0,0,0,0.4)', 'Methane').gravity(1.2 / 1000, 4, 200)
.temperature(0,0.04)
.state(['Vanilla/Air', 'Plasma'],3000,true)
.combine(['Vanilla/Fire', 'Fire'], ['Vanilla/Air', 'Methane'], ['Vanilla/Fire', 'Fire'])
]
);
mainTiles.loadSet(
'Vanilla/Earth',
[
new Tile('rgb(153, 102, 51)', 'Earth').gravity(10, 1, 91),
new Tile('rgb(143, 92, 41)', 'Soil').gravity(10, 1, 93),
new Tile('rgb(255,0,0)', 'Barrier').unGravity(),
new Tile('rgb(20,20,20)', 'Charcoal').gravity(11, 1, 100)
.temperature(0,0.5)
.combine(['Vanilla/Air', 'Hot Air'], ['Vanilla/Fire', 'Fire'], ['Vanilla/Fire', 'Fire'])
.combine(['Vanilla/Fire', 'Fire'], ['Vanilla/Air', 'Carbon Dioxide'], ['Vanilla/Air', 'Vacuum'])
.combine(['Vanilla/Water', 'Steam'], ['Vanilla/Air', 'Methane'], ['Vanilla/Air', 'Air']),
new Tile('rgb(53,46,32)', 'Mud').cohesion(2).gravity(12, 1.5, 113),
new Tile('rgb(43, 33, 42)', 'Mudstone').gravity(10, 1, 89)
.combine(['Vanilla/Water', 'Water'], ['Vanilla/Earth', 'Mud'], ['Vanilla/Air', 'Air']),
new Tile('rgb(252,224,133)', 'Sand').gravity(10, 1, 93)
.state(['Vanilla/Earth', 'Glass'],1650,true)
.combine(['Vanilla/Fire', 'Fire'], ['Vanilla/Air', 'Air'], ['Vanilla/Earth', 'Sand'])
.combine(['Vanilla/Water', 'Acid'], ['Vanilla/Water', 'Water'], ['Vanilla/Earth', 'Clay']),
new Tile('rgb(117,111,86)', 'Wet Sand').cohesion(2).gravity(12, 1.5, 112)
.combine(['Vanilla/Fire', 'Fire'], ['Vanilla/Air', 'Air'], ['Vanilla/Earth', 'Packed Sand']),
new Tile('rgb(187,158,110)', 'Packed Sand').gravity(11, 1.5, 103)
.combine(['Vanilla/Fire', 'Fire'], ['Vanilla/Air', 'Air'], ['Vanilla/Earth', 'Sandstone']),
new Tile('rgb(167,138,90)', 'Sandstone').unGravity(),
new Tile('rgba(128,148,168,0.8)', 'Glass').gravity(10, 1, 93),
new Tile('rgb(128,128,128)', 'Gravel').gravity(10, 1, 932)
.combine(['Vanilla/Water', 'Acid'], ['Vanilla/Water', 'Water'], ['Vanilla/Earth', 'Sand'])
.combine(['Vanilla/Life', 'Mycelium'], ['Vanilla/Air', 'Air'], ['Vanilla/Earth', 'Earth']),
new Tile('rgb(56, 54, 52)', 'Basalt')
.unGravity()
.temperature(0,0.005)
.state(['Vanilla/Fire', 'Lava'],1000,true),
new Tile('rgb(169,179,210)', 'Clay').gravity(10, 1, 89)
.state(['Vanilla/Earth', 'Brick'],1000,true),
new Tile('rgb(211,108,108)', 'Brick').unGravity(),
new Tile('rgb(66, 64, 62)', 'Rock').gravity(10, 1, 89)
.combine(['Vanilla/Water', 'Acid'], ['Vanilla/Water', 'Water'], ['Vanilla/Earth', 'Gravel']),
new Tile('rgb(56, 54, 52)', 'Rock Barrier').unGravity()
.state(['Vanilla/Earth', 'Rock'],800,true)
.combine(['Vanilla/Water', 'Water'], ['Vanilla/Earth', 'Rock'], ['Vanilla/Water', 'Water'])
.combine(['Vanilla/Water', 'Acid'], ['Vanilla/Water', 'Water'], ['Vanilla/Earth', 'Rock']),
new Tile('rgb(235, 235, 235)', 'Salt')
.gravity(10, 1, 110)
.state(['Vanilla/Air', 'Plasma'],3000,true)
]
)
mainTiles.loadSet(
'Vanilla/Life',
[
new Tile('rgb(114, 204, 123)', 'Grass').gravity(10, 1, 91)
.temperature(0,0.3)
.combine(['Vanilla/Earth', 'Earth'], ['Vanilla/Life', 'Grass'], ['Vanilla/Life', 'Grass'], true)
.state(['Vanilla/Earth', 'Charcoal'],500,true),
new Tile('rgb(97, 92, 97)', 'Mycelium').gravity(10, 1, 91)
.temperature(0,0.3)
.combine(['Vanilla/Earth', 'Earth'], ['Vanilla/Life', 'Mycelium'], ['Vanilla/Life', 'Mycelium'], true)
.combine(['Vanilla/Earth', 'Earth'], ['Vanilla/Earth', 'Soil'], ['Vanilla/Life', 'Mycelium'])
.state(['Vanilla/Earth', 'Charcoal'],500,true),
new Tile('rgb(245,245,245)', 'Alive Conway Cell').life(
['Vanilla/Life', 'Alive Conway Cell'],
['Vanilla/Life', 'Dead Conway Cell']),
new Tile('rgb(10,10,10)', 'Dead Conway Cell').life(
['Vanilla/Life', 'Alive Conway Cell'],
['Vanilla/Life', 'Dead Conway Cell']),
new Tile('rgb(25,30,35)', 'Conway Buffer').gravity(10, 1, 91)
.combine(['Vanilla/Life', 'Alive Conway Cell'], ['Vanilla/Life', 'Conway Buffer'], ['Vanilla/Life', 'Grass'])
.combine(['Vanilla/Life', 'Dead Conway Cell'], ['Vanilla/Life', 'Conway Buffer'], ['Vanilla/Life', 'Mycelium'])
]
);
mainTiles.loadSet(
'Vanilla/Water',
[
new Tile('rgb(51, 153, 255)', 'Water').cohesion(2,0.2).gravity(1, 2, 110)
.temperature(-5,0.05,5)
.state(['Vanilla/Water', 'Steam'],100,true)
.state(['Vanilla/Water', 'Ice'],-23,false)
.combine(['Vanilla/Earth', 'Earth'], ['Vanilla/Earth', 'Mud'], ['Vanilla/Air', 'Air'])
.combine(['Vanilla/Earth', 'Sand'], ['Vanilla/Earth', 'Wet Sand'], ['Vanilla/Air', 'Air']),
new Tile('rgb(45, 255, 15)', 'Acid').cohesion(2,0.3).gravity(1.01, 2.2, 110)
.temperature(-5,0.05,5)
.state(['Vanilla/Water', 'Steam'],100,true)
.state(['Vanilla/Water', 'Ice'],-23,false),
new Tile('rgb(81, 200, 255)', 'Ice').unGravity()
.temperature(-30,0.05,5)
.state(['Vanilla/Water', 'Water'],-23,true),
new Tile('rgb(255, 255, 255)', 'Snow')
.temperature(-30,0.05,5)
.state(['Vanilla/Water', 'Water'],-23,true)
.gravity(10, 1, 93),
new Tile('rgb(208,232,237)', 'Steam').gravity(1.2 / 1000, 3, 11)
.temperature(80,0.1,0.5)
.state(['Vanilla/Air', 'Plasma'],3000,true)
.state(['Vanilla/Water', 'Water'],77,false)
.state(['Vanilla/Water', 'Snow'],-23,false),
new Tile('rgb(145,201,152)', 'Slime').cohesion(5,0.8).gravity(1.5, 2, 16)
.combine(['Vanilla/Water', 'Acid'], ['Vanilla/Earth', 'Salt'], ['Vanilla/Water', 'Water'])
.state(['Vanilla/Water', 'Steam'],100,true)
.state(['Vanilla/Water', 'Ice'],-23,false)
]
)
mainTiles.loadSet(
'Vanilla/Fire',
[
new Tile('rgb(255, 64, 0)', 'Fire')
.temperature(1200,1)
.state(['Vanilla/Air', 'Carbon Dioxide'],500,false)
.state(['Vanilla/Air', 'Plasma'],3000,true)
.gravity(1.4 / 1000, 4, 200)
.combine(['Vanilla/Water', 'Water'], ['Vanilla/Water', 'Steam'], ['Vanilla/Air', 'Carbon Dioxide'])
.combine(['Vanilla/Air', 'Vacuum'], ['Vanilla/Air', 'Carbon Dioxide'], ['Vanilla/Air', 'Vacuum'])
.combine(['Vanilla/Air', 'Air'], ['Vanilla/Fire', 'Fire'], ['Vanilla/Air', 'Hot Air'])
.combine(['Vanilla/Air', 'Carbon Dioxide'],['Vanilla/Air', 'Carbon Dioxide'],['Vanilla/Air', 'Carbon Dioxide'],),
new Tile('rgb(128, 32, 0)', 'Lava').cohesion(2,0.2).gravity(1, 2, 11)
.temperature(1125,0.1)
.state(['Vanilla/Earth', 'Basalt'],1000,false)
.combine(['Vanilla/Water', 'Water'], ['Vanilla/Water', 'Steam'], ['Vanilla/Earth', 'Basalt'])
]
)
mainTiles.loadSet(
'Vanilla/Machines',
[
new Tile('rgb(237, 162, 71)', 'Copper')
.temperature(0,0.1),
new Tile('rgb(255,255,128)', 'Duplicator')
.unGravity()
.gravity(1000,0,0)
.duplicate()
]
)
mainTiles.loadSet(
'Vanilla/Sponge',
[
new Tile('rgb(158,150,91)', 'Sponge').unGravity()
.combine(['Vanilla/Water', 'Water'], ['Vanilla/Air', 'Air'], ['Vanilla/Sponge', 'Wet Sponge']),
new Tile('rgb(86,81,39)', 'Wet Sponge').unGravity()
.combine(['Vanilla/Fire', 'Fire'], ['Vanilla/Water', 'Steam'], ['Vanilla/Sponge', 'Sponge'])
.combine(['Vanilla/Sponge', 'Sponge'], ['Vanilla/Sponge', 'Wet Sponge'], ['Vanilla/Sponge', 'Sponge']),
new Tile('rgb(255,255,0)', 'Infinite Sponge').unGravity()
.combine(['Vanilla/Water', 'Water'], ['Vanilla/Air', 'Air'], ['Vanilla/Sponge', 'Infinite Sponge']),
]
);
let air = mainTiles.resolveID('Vanilla/Air','Air');

14
js/event.js Normal file
View file

@ -0,0 +1,14 @@
/*
Code for handling events.
*/
function GameEvent(type, target, data, canvas) {
this.type = type;
this.data = data;
this.canvas = canvas;
this.target = target;
for (let interaction of target.interactions) {
if (interaction(this)) return this;
}
}

99
js/gravity.js Normal file
View file

@ -0,0 +1,99 @@
/*
Code for gravity.
mass: Density (in kg/cm^3)
fluid: Spread of substance
saturation: Maximum mass for gravity reactions to occur
*/
function gravity(event, mass, fluid, saturation) {
if (event.type != 'tick') return;
let cx = event.data[0];
let cy = event.data[1];
let chunks = event.canvas;
let dir = [0, 0];
let force = [0,0];
let density = 0;
let currBlock = chunks.getBlock(cx, cy);
for (let x = -1; x < 2; x ++) {
for (let y = -1; y < 2; y++) {
let blok = chunks.getBlock(cx + x, cy + y);
if (blok == -1) continue;
let mass2 = mainTiles.tiles[blok].attributes.mass;
density += mass2;
if (density > saturation) break;
if (blok == currBlock) continue;
let massDiff = (mass / mass2) - (mass2 / mass);
let x2 = x / fluid;
let dirDiff = (y - 1 + fluid) / (1/8 * (x2 * x2 - y * y + 8) * (x2 * x2 + y * y));
if (y == 0 && x == 0) dirDiff = 0;
if (isNaN(dirDiff)) dirDiff = 0;
force[0] += massDiff * x2;
force[1] += massDiff * dirDiff * y;
}
if (density > saturation) break;
}
dir[0] = (Math.abs(force[0]) < .5) ? 0 : Math.sign(force[0]);
dir[1] = (Math.abs(force[1]) < .5) ? 0 : Math.sign(force[1]);
if (density > saturation ) {
return;
}
let offBlock = chunks.getBlock(cx + dir[0], cy + dir[1]);
if (currBlock == offBlock && density <= saturation) {
dir[0] = Math.sign(force[0]);
offBlock = chunks.getBlock(cx + dir[0], cy + dir[1]);
}
if (currBlock == -1 || offBlock == -1 || currBlock == offBlock ||offBlock == undefined || mainTiles.tiles[offBlock].attributes.saturation / 9 < mass || chunks.noTick[(cx+dir[0])*chunks.height + (cy+dir[1])]) return;
if (!canGravity[offBlock]) return;
chunks.noTick[cx*chunks.height + cy] = true;
chunks.noTick[(cx+dir[0])*chunks.height + (cy+dir[1])] = true;
chunks.setBlock(cx, cy, offBlock);
chunks.setBlock(cx + dir[0], cy + dir[1], currBlock);
let t = chunks.getBlock(cx, cy,true);
let t2 = chunks.getBlock(cx + dir[0], cy + dir[1],true);
if (t != undefined && t2 != undefined) {
chunks.setBlock(cx, cy,t2, true);
chunks.setBlock(cx + dir[0], cy + dir[1], t, true);
}
return true;
}
Tile.prototype.gravity = function (mass, fluid, saturation) {
this.interactions.push(function (event) {
gravity(event, mass, fluid, saturation)
});
this.attributes.mass = mass;
this.attributes.saturation = saturation;
return this;
}
Tile.prototype.unGravity = function () {
this.attributes.noGravity = true;
return this;
}

55
js/loader.js Normal file
View file

@ -0,0 +1,55 @@
/*
Secure JSON loader for modding purposes.
Unless you want to do something really fancy
or provide a basis for more mods,
do not use raw JavaScript.
Instead, use a JSON file to contain your mod's
content, and ask me for essential features to be
added.
This isn't finished entirely, but should give a
decent basis for modding in the future.
*/
legalFuncs = [
"gravity",
"cohesion",
"combine",
"unGravity",
"life",
"temperature",
"state",
"duplicate"
]
function loadTiles(stuff) {
for (item in stuff) {
let params = stuff[item].params;
stuff[item] = new Tile(stuff[item].color, stuff[item].name);
for (let param of params) {
if (legalFuncs.indexOf(param.func) == -1) {
console.warn('This function is not supported!');
continue;
}
stuff[item] = stuff[item][param.func](...param.options)
}
}
return stuff;
}
function loadMod(stuff) {
for (let thing of stuff) {
mainTiles.loadSet(
thing.namespace,
loadTiles(thing.content)
)
}
}
async function openMods(stuff) {
// TODO: don't use prompt
let url = prompt('Type in the URL to the JSON of the mod you want to load.');
loadMod(await (await fetch(url)).json())
}

113
js/save_load.js Normal file
View file

@ -0,0 +1,113 @@
/*
Code for saving and loading data.
Features a somewhat efficient compression algorithm.
*/
function save() {
let jason = {
'pal': [],
'data': [],
'width': canvas.width,
'height': canvas.height
};
for (let item of mainTiles.tiles) {
jason.pal.push([
item.namespace,
item.id
])
}
let json = jason.data;
for (let i = 0; i < canvas.blocks.length; i += 128) {
let arr = canvas.blocks.slice(i, i + 128);
let pal = Object.values(arr.filter((v, i, a) => a.findIndex(v2 => (v2 === v)) === i).sort());
let otherArray;
if (pal.length < 9 && pal.length > 1) {
otherArray = new Uint8Array(64);
for (let i in otherArray) {
otherArray[i] = (((pal.indexOf(arr[i*2]) * 8) + pal.indexOf(arr[i*2+1])) + 'A'.charCodeAt()) % 128;
}
} else if (pal.length > 8) {
otherArray = new Uint8Array(128);
for (let i in otherArray) {
otherArray[i] = (pal.indexOf(arr[i]) + 'A'.charCodeAt()) % 128;
}
}
json[i / 128] = {
'pal': pal,
'dat': otherArray ? new TextDecoder('ascii').decode(otherArray) : undefined
};
}
document.querySelector('#code').value = JSON.stringify(jason);
}
function load() {
let jason = JSON.parse(document.querySelector('#code').value);
let json = jason.data;
canvas.width = jason.width;
canvas.height = jason.height;
canvas.resize();
let mainPal = jason.pal.map(x => mainTiles.resolveID(x[0],x[1]));
console.log(mainPal);
for (let i in json) {
let data = json[i];
let pal = data.pal;
let dat = new TextEncoder('ascii').encode(data.dat);
let otherArray = new Uint16Array(128);
if (pal.length < 2) {
for (let i in otherArray) {
otherArray[i] = mainPal[(pal[0])];
}
} else if (pal.length < 9) {
for (let i in dat) {
otherArray[i*2] = mainPal[pal[((dat[i] - 'A'.charCodeAt()) & 0x38) / 8]];
otherArray[i*2+1] = mainPal[pal[(dat[i] - 'A'.charCodeAt()) & 0x7]];
}
} else {
for (let i in dat) {
otherArray[i] = mainPal[pal[(dat[i] - 'A'.charCodeAt()) & 0x7F]];
}
}
canvas.blocks.set(otherArray,Math.min(i*128,canvas.blocks.length - 128));
}
for (let i in canvas.temp) {
canvas.temp[i] = mainTiles.tiles[canvas.blocks[i]].attributes.temperature;
}
}
var loc3 = new URL(window.location).searchParams;
let loc = loc3.get("embed");
if (loc3.get('oops') == 'true') {
alert('Oh no!');
}
var loc2;
if (loc) {
(async function() {
document.querySelector('#code').value = await fetch(loc).then(x => x.text());
load();
loc2 = loc3;
})()
}

27
js/state.js Normal file
View file

@ -0,0 +1,27 @@
/*
Controls a block's state of matter.
*/
function state(event, state, temperature, isMin) {
if (event.type != 'tick') return;
let cx = event.data[0];
let cy = event.data[1];
let chunks = event.canvas;
let temp = chunks.getBlock(cx, cy, true);
if (chunks.noTick[cx*chunks.height + cy]) return;
if ((temp > temperature) == isMin) {
chunks.setBlock(cx, cy, mainTiles.resolveID(state[0],state[1]));
return true;
}
}
Tile.prototype.state = function ( state2, temperature, isMin) {
this.interactions.push(function (event) {
state(event, state2, temperature, isMin)
});
return this;
}

49
js/temperature.js Normal file
View file

@ -0,0 +1,49 @@
/*
Controls a block's temperature,
and how much it will conduct or insulate.
Temperature is in celsius,
but offset from room temperature (23 celsius).
*/
function temperature(event, conduct, transfer = 0) {
if (event.type != 'temp') return;
let cx = event.data[0];
let cy = event.data[1];
let chunks = event.canvas;
for (let x = -1; x < 2; x ++) {
for (let y = -1; y < 2; y++) {
let blok = chunks.getBlock(cx + x, cy + y);
let temp = chunks.getBlock(cx, cy, true);
let temp2 = chunks.getBlock(cx + x, cy + y, true);
if (temp2 == undefined || temp == undefined || (x == 0 && y == 0)) {
if (temp != undefined) chunks.setBlock(cx, cy, Math.max(temp,-296.15), true);
continue;
};
let conduct2 = (blok != -1) ? (mainTiles.tiles[blok].attributes.conduct || 0) : 0;
let conductSum = Math.min(conduct * conduct2 * 10, 0.5);
let s = conductSum*(temp2 - temp + transfer);
s += temp * -0.01;
if (temp < -296.15 && temp2 > -296.15) s = temp2 - temp;
chunks.setBlock(cx, cy, Math.max(s + temp,-296.15), true);
chunks.setBlock(cx+x, cy+y, Math.max(temp2 - s,-296.15), true);
}
}
}
Tile.prototype.temperature = function (temp, conduct, transfer) {
this.interactions.push(function (event) {
temperature(event, conduct, transfer)
});
this.attributes.temperature = temp;
this.attributes.conduct = conduct;
return this;
}

55
js/tick_handler.js Normal file
View file

@ -0,0 +1,55 @@
/*
Code for global game ticks.
*/
function TickHandler(canvas) {
this.canvas = canvas;
this.ticks = 0;
this.noTick = false;
}
TickHandler.prototype.tick = function () {
if (this.noTick) return;
let canvas = this.canvas;
this.canvas.noTick = new Uint16Array(canvas.blocks.length);
for (let i = 0; i < canvas.width * canvas.height; i++) {
let cx = Math.floor(i / canvas.height);
let cy = i % canvas.height;
if (this.canvas.noTick[i]) continue;
let currBlock = this.canvas.blocks[i];
let allEq = true;
if (this.ticks % 10 == 0) {
new GameEvent('temp', mainTiles.tiles[currBlock], [cx, cy, this.ticks], this.canvas);
}
for (let x = -1; x < 2; x ++) {
for (let y = -1; y < 2; y++) {
let blok = this.canvas.getBlock(cx + x, cy + y);
allEq = (blok == currBlock);
if (!allEq) break;
}
if (!allEq) break;
}
if (allEq) continue;
new GameEvent('tick', mainTiles.tiles[currBlock], [cx, cy, this.ticks], this.canvas);
}
for (let change of canvas.queuedChanges) {
canvas.setBlock(change[0], change[1], change[2]);
}
canvas.queuedChanges = [];
this.ticks++;
this.ticks = this.ticks % 3600;
}

108
js/tile.js Normal file
View file

@ -0,0 +1,108 @@
/*
Code for configuring and appending tiles.
Every item and block in the game is
represented in one unified Tile class.
A prototype of an API is provided
for players who wish to modify the game,
to prevent conflicts from manually setting
sections of an array.
*/
var canGravity = [
];
function Tile(color, id) {
this.color = color;
this.id = id;
this.number = -1;
this.interactions = [];
this.attributes = {};
this.attributes.temperature = 0;
this.attributes.conduct = 0.01;
this.color = (color == 'none') ? [181,204,253,1/255] : color.replace(/^[^\(]+\(/,'').replace(/\)$/,'').split(',').map(x => 1 * x)
if (color == 'random') this.color = [-1,-1,-1]; // ugly and hard-coded, but somehow faster?
/*
Interactions are used for dynamic functions that
depend on world state, while attributes are used
for block attributes that are static, or modified
by other interactions.
I highly suggest you define certain modifiers
as a prototype of Tile that returns
itself. This allows for prototype chaining
within tile definitions.
*/
}
function TileManager(row, row2) {
this.tiles = [];
this.row = row;
this.row2 = row2;
this.sel = 0;
this.used = {};
}
TileManager.prototype.loadSet = function (namespace, tiles) {
let path = namespace.split('/');
let elem = document.createElement('a');
elem.textContent = namespace;
elem.href = `#${namespace}`
this.row.appendChild(elem);
let elem2 = document.createElement('section');
elem2.id = namespace
this.row2.appendChild(elem2);
for (let tile of tiles) {
tile.namespace = namespace;
tile.number = this.tiles.length;
this.tiles.push(tile);
canGravity[tile.number] = !tile.attributes.noGravity;
if (path.indexOf('secret') != -1) continue;
elem = document.createElement('button');
elem.textContent = tile.id;
elem2.appendChild(elem);
elem.addEventListener('click', () => {
this.sel = tile.number;
})
}
}
TileManager.prototype.resolveID = function (namespace, name) {
let resolved = this.tiles
.findIndex(tile =>
tile.namespace == namespace &&
tile.id == name
);
return resolved
}
TileManager.prototype.resolve = function (namespace, name) {
let id = this.resolveID(namespace, name);
return this.tiles[id];
}
var mainTiles = new TileManager(
document.querySelector('.menu'),
document.querySelector('.buttons')
);
/*
You can theoretically add more tile managers if desired,
but you probably shouldn't
if you don't know what you are doing.
*/