diff --git a/js/index.js b/js/index.js
index 72fe8b3..70d056c 100644
--- a/js/index.js
+++ b/js/index.js
@@ -142,18 +142,18 @@ Game.prototype.map = function () {
 		base[i] = Math.max(base[i], 0);
 		base[i] = Math.min(base[i], 1);
 		base[i] = Math.pow(base[i], 0.3);
-		base[i] = base[i] * 0.5 + 0.5;
+		base[i] = base[i] * 0.3 + 0.7;
 		//base[i] = (Math.random() > 0.5) ? 0 : 1; 
 	}
 
 	this.fac = 1;
 
-	let x2 = 0, y2 = 0;
+	let x2 = 0, y2 = 0, mask = 0;
 
 	for (let i = 0; i < 1000000; i++) {
-		x2 = Math.random() * 1e7;
-		y2 = Math.random() * 1e7;
-		let mask = toPoint(x2, y2, base, this.fac, exp, inSize);
+		x2 = Math.random() * (1.000012 ** i) * 1e2;
+		y2 = Math.random() * (1.000012 ** i) * 1e2;
+		mask = toPoint(x2, y2, base, this.fac, exp, inSize);
 		if (mask == 1) break;
 	}
 	this.camera = [x2, y2];