55 lines
No EOL
1.4 KiB
JavaScript
55 lines
No EOL
1.4 KiB
JavaScript
import express from "express";
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import expressW from "express-ws";
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import Game from "./game.js";
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import Player from "./common/player.js";
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var app = express();
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expressW(app);
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var game = new Game();
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game.init();
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app.use('/crypto.js', express.static('./common/crypto.js'));
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app.use('/js', express.static('./common'));
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app.use(express.static('./static'));
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app.ws('/', function (ws, req) {
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game.ws.push(ws);
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let player = new Player();
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let playerI = game.entities.length;
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game.entities[playerI] = player;
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ws.active = true;
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console.log(`A player ${player.you} joined under IP ${req.headers["x-real-ip"]}`)
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// This will only work under NGINX.
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ws.on('message', function message(msg) {
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let data = {};
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try {
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data = JSON.parse(msg);
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} catch (err) {
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console.log(err);
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data = {};
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}
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let { vel, dir, you, ticks } = data;
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let data2 = { vel, dir, you, ticks };
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let you2 = game.entities[playerI].you;
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if (you != you2) {
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console.log(`A player ${you2} now identifies as ${you}`);
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}
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game.entities[playerI] = Object.assign(game.entities[playerI], data2);
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})
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ws.on('close', function () {
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console.log(`A player ${game.entities[playerI].you} left`);
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ws.active = false;
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player.health = -1;
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})
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});
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app.listen(process.env.PORT || 3069); |