95 lines
No EOL
2.5 KiB
JavaScript
95 lines
No EOL
2.5 KiB
JavaScript
import express from "express";
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import expressW from "express-ws";
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import Game from "./game.js";
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import NPC from "./common/npc.js";
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import Player from "./common/player.js";
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import initDb from "./db.js";
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let db = await initDb();
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var app = express();
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expressW(app);
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var game = new Game();
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game.init();
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app.use('/crypto.js', express.static('./common/crypto.js'));
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app.use('/js', express.static('./common'));
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app.use(express.static('./static'));
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app.get('/leaderboard', async function (ws, req) {
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let scores = game.scores || [];
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req.send(scores.map((x,i) => `#${i+1}: ${x[0]} [${x[1]}: ${x[2]}]`).join('\n'));
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})
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app.ws('/', function (ws, req) {
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game.ws.push(ws);
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let player = new Player(false, true, game);
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let playerI = game.entities.length;
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game.entities[playerI] = player;
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ws.active = true;
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ws.ent = player;
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ws.ip = req.headers["x-real-ip"];
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// This will only work under NGINX.
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console.log(`Player ${player.you} joined under IP ${ws.ip}`)
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ws.on('message', function message(msg) {
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let data = {};
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try {
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data = JSON.parse(msg);
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} catch (err) {
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console.log(err);
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data = [];
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}
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let type = data[0];
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if (type == 'AUTH') {
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game.authUser(ws,data[1]);
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return;
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}
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data.splice(0, 1);
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let newEnt = game.entities[playerI];
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let { you } = newEnt;
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let props = player.legalProps;
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for (let i in props) {
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let prop = data[i];
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let typed = (typeof prop);
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let keys = Object.keys(prop);
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let isC = (typed === 'object' && keys[0] == 'x' && keys[1] == 'y' && keys.length == 2 && typeof prop.x == 'number' && typeof prop.y == 'number');
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if (typed !== 'string' && typed !== 'number' && typed !== 'boolean' && typed !== 'undefined' && !isC) {
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console.warn(`Player ${you} attempted to send an invalid packet ${props[i]}`)
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continue;
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}
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newEnt[props[i]] = data[i];
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}
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let you2 = newEnt.you;
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if (you != you2) {
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console.log(`Player ${you} now identifies as ${you2}`);
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}
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if (newEnt.ref) {
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console.log(`Player ${you2} discovered this game from ${newEnt.ref}`);
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newEnt.ref = undefined;
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}
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})
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ws.on('close', function () {
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console.log(`Player ${game.entities[playerI].you} left`);
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ws.active = false;
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player.health = -1;
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})
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});
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app.listen(process.env.PORT || 3069); |