import Player from "./player.js"; class GameBasic { constructor() { let player = new Player(false, true); let entities = [player]; /*for (let i = 0; i < 50; i++) { entities.push(new Player(false,false)) }*/ this.player = player; this.entities = entities; this.width = this.height = 7500; } main() { let { entities } = this; let that = this; for (let ent of entities) { (async function() { ent.handleTick(that) })(); } } init() { let that = this; setInterval(function () { that.main() }, 1000 / 60); } } export default GameBasic;