import { distF, uuidv4 } from './util.js' class NPC { constructor(you) { let pos = { x: Math.random() * 1000 - 50, y: Math.random() * 1000 - 50 }; let vel = { x: 0, y: 0 }; this.pos = pos; this.vel = vel; this.you = you || uuidv4(); this.type = 'NPC'; this.immortal = true; } handleTick(game) { let { entities } = game; let rEntity, i = 0; while ((!rEntity || rEntity.type != 'Player') && i < 100) { rEntity = entities[Math.floor(Math.random() * entities.length)]; i++; } this.vel.x += (rEntity.pos.x - this.pos.x) * 0.0001; this.vel.y += (rEntity.pos.y - this.pos.y) * 0.0001; this.pos.x += this.vel.x; this.pos.y += this.vel.y; } } export default NPC;