const cs = 1024; const assets = [ 'assets/player.svg', 'assets/head.svg', ]; function Game() { let assetsIn = {}; for (let asset in assets) { assetsIn[asset] = new Image(); assetsIn[asset].src = assets[asset]; } let canvas = document.querySelector("#canvas"); let player = new Player(true); let entities = [player]; for (let i = 0; i < 50; i++) { entities.push(new Player()) } canvas.width = canvas.height = cs; this.canvas = canvas; this.ctx = canvas.getContext("2d"); this.assetsIn = assetsIn; this.player = player; this.entities = entities; } Game.prototype.main = function () { let { entities, player } = this; if (player.health <= 0) { return; } for (let ent of entities) { ent.handleTick(this); } } // todo: move into its own file Game.prototype.render = function () { let { ctx, assetsIn, entities, player } = this; ctx.clearRect(0, 0, cs, cs); ctx.save(); ctx.translate(player.camera.x + cs / 2, player.camera.y + cs / 2); for (let ent of entities) { ctx.save(); ctx.translate(ent.pos.x, ent.pos.y); ctx.rotate(ent.rot); ctx.drawImage(assetsIn[1], -64 / 2, -128, 64, 128); ctx.restore(); ctx.drawImage(assetsIn[0], ent.pos.x - 64 / 2, ent.pos.y - 64 / 2, 64, 64); } ctx.restore(); if (player.health <= 0) { ctx.fillStyle = 'rgba(0,0,0,0.5)'; ctx.fillRect(0,0,cs,cs); ctx.fillStyle = 'rgb(255,255,255)'; ctx.textAlign = "center"; ctx.textBaseline = "middle"; ctx.font = "bold 48px sans-serif"; ctx.fillText('You died! Click to respawn',cs/2,cs/2); } } Game.prototype.ui = function() { document.querySelector('.ui-text').textContent = `HP: ${this.player.health}` } Game.prototype.click = function () { let { player } = this; if (player.health <= 0) { game = new Game(); } else { player.bump(); } } var game = new Game(); setInterval(function () { game.main() }, 1000 / 60); setInterval(function () { game.render() }, 1000 / 60); setInterval(function () { game.ui() }, 1000 / 10); game.canvas.onclick = () => game.click();