import GameBasic from "./common/game_basic.js"; import NPC from "./common/npc.js"; class Game extends GameBasic { constructor() { super(); this.ws = []; } sync(full = false) { let { entities } = this; let entList = []; for (let entity of entities) { entity.pos = { x: Math.round(entity.pos.x), y: Math.round(entity.pos.y) }; entity.vel = { x: Math.round(entity.vel.x), y: Math.round(entity.vel.y) }; entList.push(entity); } if (entList.length == 0) return; for (let client of this.ws) { if (!client.active) continue; let wsEnt = client.ent; wsEnt.isYou = true; if (!wsEnt) continue; let filtered; if (!full) { filtered = entList.filter((ent) => (Math.sqrt(((ent.pos.x - wsEnt.pos.x) ** 2) + ((ent.pos.y - wsEnt.pos.y) ** 2))) < 777 ); } else { filtered = entList; } filtered= filtered.map(x => { let props = x.serverProps; return props.map(prop => x[prop]); }); client.send(JSON.stringify(filtered)); wsEnt.isYou = false; } for (let entity of entities) { entity.r = 1; } } init() { super.init(); let that = this; that.entities = []; for (let i = 0; i < 10; i++) { that.entities.push(new NPC()) } setInterval(function () { that.sync(false) }, 1000 / 10); setInterval(function () { that.sync(true) }, 1000); } } export default Game;