import { distF, uuidv4 } from './util.js' import Entity from "./entity.js"; class Shooter extends Entity { constructor(you, game = false) { super(game); this.you = you || uuidv4(); this.type = 'Shooter'; this.immortal = true; this.serverProps = [ 'type', 'pos', 'vel', 'you', 'immortal', 'dir' ]; this.dir = Math.random() * 696969; } handleTick(game) { this.ticks++; this.vel.x += Math.sin(this.dir) * 1; this.vel.y += Math.cos(this.dir) * 1; this.vel.x *= 0.9; this.vel.y *= 0.9; this.pos.x += this.vel.x; this.pos.y += this.vel.y; if (this.bounce(game)) { this.dir = Math.random() * 696969; } } } export default Shooter;