const cs = 1024; const assets = [ 'assets/player.svg', 'assets/head.svg', ]; class Game extends GameBasic { constructor() { super(); let assetsIn = {}; for (let asset in assets) { assetsIn[asset] = new Image(); assetsIn[asset].src = assets[asset]; } let canvas = document.querySelector("#canvas"); canvas.width = canvas.height = cs; this.canvas = canvas; this.ctx = canvas.getContext("2d"); this.assetsIn = assetsIn; } render () { let { ctx, assetsIn, entities, player } = this; ctx.clearRect(0, 0, cs, cs); ctx.save(); ctx.translate(player.camera.x + cs / 2, player.camera.y + cs / 2); for (let ent of entities) { ctx.save(); ctx.translate(ent.pos.x, ent.pos.y); ctx.rotate(ent.rot); ctx.drawImage(assetsIn[1], -64 / 2, -128, 64, 128); ctx.restore(); ctx.drawImage(assetsIn[0], ent.pos.x - 64 / 2, ent.pos.y - 64 / 2, 64, 64); } ctx.restore(); if (player.health <= 0) { ctx.fillStyle = 'rgba(0,0,0,0.5)'; ctx.fillRect(0, 0, cs, cs); ctx.fillStyle = 'rgb(255,255,255)'; ctx.textAlign = "center"; ctx.textBaseline = "middle"; ctx.font = "bold 48px sans-serif"; ctx.fillText('You died! Click to respawn', cs / 2, cs / 2); } } ui() { document.querySelector('.ui-text').textContent = `HP: ${this.player.health}` } click() { let { player } = this; if (player.health <= 0) { game = new Game(); } else { player.bump(); } } init(){ super.init(); setInterval(function () { game.render() }, 1000 / 60); setInterval(function () { game.ui() }, 1000 / 10); } } var game = new Game(); game.init(); game.canvas.onclick = () => game.click();