add enemy

This commit is contained in:
biglyderv 2024-11-25 14:14:21 -05:00
parent 276e11fb49
commit edd005cb4d
7 changed files with 137 additions and 10 deletions

View file

@ -10,13 +10,19 @@ class Entity {
let ent = this;
let { width, height } = game;
let bounced = false;
if (Math.abs(ent.pos.x) >= width / 2) {
ent.vel.x = (Math.abs(ent.vel.x) + 10) * -Math.sign(ent.pos.x);
bounced = true;
}
if (Math.abs(ent.pos.y) >= height / 2) {
ent.vel.y = (Math.abs(ent.vel.y) + 10) * -Math.sign(ent.pos.y);
bounced = true;
}
return bounced;
}
}

View file

@ -93,6 +93,11 @@ class Player extends Entity {
ent.isMenu = true;
ent.rot = 1.2;
}
if (target.type == 'Shooter') {
this.health = 0;
}
if (target.immortal) continue;
let oldHealth = target.health

38
common/shooter.js Normal file
View file

@ -0,0 +1,38 @@
import { distF, uuidv4 } from './util.js'
import Entity from "./entity.js";
class Shooter extends Entity {
constructor(you, game = false) {
super(game);
this.you = you || uuidv4();
this.type = 'Shooter';
this.immortal = true;
this.serverProps = [
'type', 'pos', 'vel', 'you', 'immortal', 'dir'
];
this.dir = Math.random() * 696969;
}
handleTick(game) {
this.ticks++;
this.vel.x += Math.sin(this.dir) * 1;
this.vel.y += Math.cos(this.dir) * 1;
this.vel.x *= 0.9;
this.vel.y *= 0.9;
this.pos.x += this.vel.x;
this.pos.y += this.vel.y;
if (this.bounce(game)) {
this.dir = Math.random() * 696969;
}
}
}
export default Shooter;

View file

@ -1,5 +1,6 @@
import GameBasic from "./common/game_basic.js";
import NPC from "./common/npc.js";
import Shooter from "./common/shooter.js";
import initDb from './db.js';
@ -102,6 +103,10 @@ class Game extends GameBasic {
that.entities.push(new NPC(false,that))
}
for (let i = 0; i < 30; i++) {
that.entities.push(new Shooter(false,that))
}
setInterval(function () { that.sync(false) }, 1000 / 10);
setInterval(function () { that.sync(true) }, 1000);
}

View file

@ -7,7 +7,7 @@
viewBox="0 0 110 110"
version="1.1"
id="svg1"
inkscape:version="1.3.2 (091e20ef0f, 2023-11-25, custom)"
inkscape:version="1.4 (e7c3feb100, 2024-10-09)"
sodipodi:docname="npc.svg"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
@ -24,12 +24,12 @@
inkscape:deskcolor="#d1d1d1"
inkscape:document-units="px"
inkscape:zoom="4.1121712"
inkscape:cx="61.403085"
inkscape:cy="49.608829"
inkscape:window-width="1860"
inkscape:window-height="1004"
inkscape:window-x="30"
inkscape:window-y="46"
inkscape:cx="61.403086"
inkscape:cy="49.487239"
inkscape:window-width="1918"
inkscape:window-height="1056"
inkscape:window-x="0"
inkscape:window-y="22"
inkscape:window-maximized="1"
inkscape:current-layer="layer1"
showgrid="false" />

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62
static/assets/shooter.svg Normal file
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@ -0,0 +1,62 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- Created with Inkscape (http://www.inkscape.org/) -->
<svg
width="110"
height="110"
viewBox="0 0 110 110"
version="1.1"
id="svg1"
inkscape:version="1.4 (e7c3feb100, 2024-10-09)"
sodipodi:docname="shooter.svg"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns="http://www.w3.org/2000/svg"
xmlns:svg="http://www.w3.org/2000/svg">
<sodipodi:namedview
id="namedview1"
pagecolor="#000000"
bordercolor="#000000"
borderopacity="0.25"
inkscape:showpageshadow="2"
inkscape:pageopacity="0.0"
inkscape:pagecheckerboard="0"
inkscape:deskcolor="#d1d1d1"
inkscape:document-units="px"
inkscape:zoom="4.1121712"
inkscape:cx="61.403086"
inkscape:cy="49.487239"
inkscape:window-width="1918"
inkscape:window-height="1056"
inkscape:window-x="0"
inkscape:window-y="22"
inkscape:window-maximized="1"
inkscape:current-layer="layer1"
showgrid="false" />
<defs
id="defs1" />
<g
inkscape:label="Layer 1"
inkscape:groupmode="layer"
id="layer1"
transform="translate(5,5)">
<circle
style="fill:#834141;fill-opacity:1;stroke:#fcf9f9;stroke-width:10;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1;paint-order:stroke fill markers"
id="path1"
cx="50"
cy="50"
r="50" />
<path
id="circle4"
style="fill:#582b2b;stroke-width:10;stroke-linecap:round;stroke-linejoin:round;paint-order:stroke fill markers;fill-opacity:1"
d="M 50 0 A 50 50 0 0 0 4.5566406 29.15625 C 2.0495143 38.07249 0.46754838 45.280484 0.095703125 48.669922 A 50 50 0 0 0 0 50 C 0 59.3151 34.053758 47.505859 61.667969 47.505859 C 89.282178 47.505859 93.717713 56.877787 100 50 A 50 50 0 0 0 50 0 z " />
<path
id="rect1"
style="fill:#ffffff;stroke-linecap:round;stroke-linejoin:round;stroke-opacity:0.38;paint-order:stroke fill markers"
d="m 75.271741,24.808649 c 1.762363,1.762363 1.762363,4.599958 -1e-6,6.362321 L 31.251359,75.191351 c -1.762362,1.762363 -4.599956,1.762363 -6.36232,-10e-7 -1.762362,-1.762362 -1.762362,-4.599956 0,-6.362319 L 68.90942,24.80865 c 1.762364,-1.762363 4.599958,-1.762364 6.362321,-1e-6 z" />
<path
id="path2"
style="fill:#ffffff;stroke-linecap:round;stroke-linejoin:round;stroke-opacity:0.38;paint-order:stroke fill markers"
d="m 24.88904,24.808649 c -1.762363,1.762363 -1.762363,4.599958 10e-7,6.362321 l 44.020381,44.020381 c 1.762362,1.762363 4.599956,1.762363 6.36232,-10e-7 1.762362,-1.762362 1.762362,-4.599956 0,-6.362319 L 31.251361,24.80865 c -1.762364,-1.762363 -4.599958,-1.762364 -6.362321,-1e-6 z" />
</g>
</svg>

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View file

@ -1,18 +1,28 @@
import Player from "./player.js";
import GameBasic from "./game_basic.js";
import NPC from "./npc.js";
import Shooter from "./shooter.js";
const cs = 1024;
const assets = [
'assets/player.svg',
'assets/head.svg',
'assets/map.svg',
'assets/npc.svg'
'assets/npc.svg',
'assets/shooter.svg'
];
const legalTypes = {
Player,
NPC
NPC,
Shooter
}
const bodies = {
'Player': 0,
'NPC': 3,
'Shooter': 4
};
const emojis = [
'Troll',
'Exit',
@ -79,7 +89,8 @@ class Game extends GameBasic {
ctx.fill();
}
ctx.drawImage((ent.type == 'NPC') ? assetsIn[3] : assetsIn[0], ent.pos.x - 64 / 2, ent.pos.y - 64 / 2, 64, 64);
let a = assetsIn[bodies[ent.type]]
ctx.drawImage(a, ent.pos.x - 64 / 2, ent.pos.y - 64 / 2, 64, 64);
if (ent.type != 'Player') continue;