ok nvm thats worse
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game.js
2
game.js
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@ -207,7 +207,7 @@ class Game extends GameBasic {
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that.entities.push(new Shooter(false, that))
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}
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setInterval(function () { that.sync(false) }, 1000 / 30);
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setInterval(function () { that.sync(false) }, 1000 / 5);
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setInterval(function () { that.sync(true) }, 1000);
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setInterval(function () { that.clean() }, 1000);
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}
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