entities test, scaling
This commit is contained in:
parent
f5952f30eb
commit
c210200bbe
3 changed files with 60 additions and 42 deletions
|
@ -8,7 +8,7 @@
|
|||
|
||||
<body>
|
||||
<section id='main'>
|
||||
<h1>OneKey</h1>
|
||||
<h1>UniButton</h1>
|
||||
<div>
|
||||
<canvas id='canvas'></canvas>
|
||||
<div class='message' style='display: none;'><span>You died in the Void...</span></div>
|
||||
|
@ -17,6 +17,7 @@
|
|||
placeholder
|
||||
</div>
|
||||
</section>
|
||||
<script src='js/player.js'></script>
|
||||
<script src='js/index.js'></script>
|
||||
</body>
|
||||
|
||||
|
|
88
js/index.js
88
js/index.js
|
@ -5,82 +5,88 @@ const assets = [
|
|||
];
|
||||
|
||||
function Game() {
|
||||
let assetsIn = {};
|
||||
|
||||
for (let asset in assets) {
|
||||
assetsIn[asset] = new Image();
|
||||
assetsIn[asset].src = assets[asset];
|
||||
}
|
||||
|
||||
let canvas = document.querySelector("#canvas");
|
||||
let player = new Player();
|
||||
let entities = [player];
|
||||
|
||||
let ctx = canvas.getContext("2d");
|
||||
|
||||
let camera = { x: 0, y: 0 };
|
||||
let pos = { x: 0, y: 0 };
|
||||
let vel = { x: 0, y: 0 };
|
||||
for (let i = 0; i < 15; i++) {
|
||||
entities.push(new Player())
|
||||
}
|
||||
|
||||
canvas.width = canvas.height = cs;
|
||||
|
||||
this.canvas = canvas;
|
||||
this.ctx = ctx;
|
||||
this.camera = camera;
|
||||
this.pos = pos;
|
||||
this.vel = vel;
|
||||
this.rot = 0;
|
||||
this.dir = 1;
|
||||
this.ctx = canvas.getContext("2d");
|
||||
this.ticks = 1;
|
||||
this.assetsIn = {
|
||||
|
||||
};
|
||||
|
||||
for (let asset in assets) {
|
||||
this.assetsIn[asset] = new Image();
|
||||
this.assetsIn[asset].src = assets[asset];
|
||||
}
|
||||
this.assetsIn = assetsIn;
|
||||
this.player = player;
|
||||
this.entities = entities;
|
||||
}
|
||||
|
||||
Game.prototype.main = function () {
|
||||
this.pos.x += this.vel.x;
|
||||
this.pos.y += this.vel.y;
|
||||
|
||||
this.vel.x *= 0.9;
|
||||
this.vel.y *= 0.9;
|
||||
|
||||
this.rot += 0.08 * this.dir;
|
||||
this.rot = this.rot % (Math.PI * 10);
|
||||
let { entities } = this;
|
||||
|
||||
this.ticks++;
|
||||
|
||||
this.camera.x = -this.pos.x * 0.1 + this.camera.x * 0.9;
|
||||
this.camera.y = -this.pos.y * 0.1 + this.camera.y * 0.9;
|
||||
for (let player of entities) {
|
||||
player.pos.x += player.vel.x;
|
||||
player.pos.y += player.vel.y;
|
||||
|
||||
player.vel.x *= 0.8;
|
||||
player.vel.y *= 0.8;
|
||||
|
||||
player.rot += 0.03 * player.dir;
|
||||
player.rot = player.rot % (Math.PI * 10);
|
||||
|
||||
player.camera.x = -player.pos.x * 0.1 + player.camera.x * 0.9;
|
||||
player.camera.y = -player.pos.y * 0.1 + player.camera.y * 0.9;
|
||||
}
|
||||
}
|
||||
|
||||
// todo: move into its own file
|
||||
Game.prototype.render = function () {
|
||||
let { ctx, assetsIn, pos, camera } = this;
|
||||
let { ctx, assetsIn, entities, player } = this;
|
||||
|
||||
ctx.clearRect(0, 0, cs, cs);
|
||||
|
||||
ctx.save();
|
||||
|
||||
ctx.translate(camera.x + cs / 2, camera.y + cs / 2);
|
||||
ctx.translate(player.camera.x + cs / 2, player.camera.y + cs / 2);
|
||||
|
||||
ctx.save();
|
||||
for (let ent of entities) {
|
||||
ctx.save();
|
||||
|
||||
ctx.translate(pos.x, pos.y);
|
||||
ctx.rotate(this.rot);
|
||||
ctx.drawImage(assetsIn[1], -64 / 2, -128, 64, 128);
|
||||
ctx.translate(ent.pos.x, ent.pos.y);
|
||||
ctx.rotate(ent.rot);
|
||||
ctx.drawImage(assetsIn[1], -64 / 2, -128, 64, 128);
|
||||
|
||||
ctx.restore();
|
||||
ctx.restore();
|
||||
|
||||
ctx.drawImage(assetsIn[0], pos.x - 64 / 2, pos.y - 64 / 2, 64, 64);
|
||||
ctx.drawImage(assetsIn[0], ent.pos.x - 64 / 2, ent.pos.y - 64 / 2, 64, 64);
|
||||
}
|
||||
|
||||
ctx.restore();
|
||||
}
|
||||
|
||||
Game.prototype.click = function () {
|
||||
let { rot } = this;
|
||||
let { player } = this;
|
||||
|
||||
if (this.ticks < 10) {
|
||||
this.dir *= -1;
|
||||
player.dir *= -1;
|
||||
}
|
||||
|
||||
this.vel.x += Math.sin(rot) * 25;
|
||||
this.vel.y -= Math.cos(rot) * 25;
|
||||
player.vel.x *= 0.6;
|
||||
player.vel.y *= 0.6;
|
||||
|
||||
player.vel.x += Math.sin(player.rot) * 25;
|
||||
player.vel.y -= Math.cos(player.rot) * 25;
|
||||
|
||||
this.ticks = 0;
|
||||
}
|
||||
|
|
11
js/player.js
Normal file
11
js/player.js
Normal file
|
@ -0,0 +1,11 @@
|
|||
function Player() {
|
||||
let pos = { x: Math.random() * 1000 - 50, y: Math.random() * 1000 - 50 };
|
||||
let camera = { x: -pos.x, y: -pos.y };
|
||||
let vel = { x: 0, y: 0 };
|
||||
|
||||
this.camera = camera;
|
||||
this.pos = pos;
|
||||
this.vel = vel;
|
||||
this.rot = 0;
|
||||
this.dir = 1;
|
||||
}
|
Loading…
Reference in a new issue