diff --git a/index.html b/index.html
index a0992bb..5688d67 100644
--- a/index.html
+++ b/index.html
@@ -9,9 +9,10 @@
UniButton
- The left mouse is the only button. Click to launch... figure out the rest of the combos yourself.
- By Onez, more games at Discord
+ The left mouse button is the only input. No keyboard, moving the mouse, or anything else.
+ Click to launch... figure out the rest of the combos yourself.
+ Created by Onez. Join our Discord!
diff --git a/js/index.js b/js/index.js
index ae41537..848ba33 100644
--- a/js/index.js
+++ b/js/index.js
@@ -13,7 +13,7 @@ function Game() {
}
let canvas = document.querySelector("#canvas");
- let player = new Player();
+ let player = new Player(true);
let entities = [player];
for (let i = 0; i < 50; i++) {
@@ -30,7 +30,6 @@ function Game() {
}
Game.prototype.main = function () {
-
let { entities, player } = this;
if (player.health <= 0) {
@@ -38,38 +37,7 @@ Game.prototype.main = function () {
}
for (let ent of entities) {
- ent.pos.x += ent.vel.x;
- ent.pos.y += ent.vel.y;
-
- ent.vel.x *= 0.9;
- ent.vel.y *= 0.9;
-
- ent.rot += 0.03 * ent.dir;
- ent.rot = ent.rot % (Math.PI * 10);
-
- ent.camera.x = -ent.pos.x * 0.1 + ent.camera.x * 0.9;
- ent.camera.y = -ent.pos.y * 0.1 + ent.camera.y * 0.9;
-
- ent.ticks++;
-
- let dist = ((ent.pos.x - player.pos.x) ** 2) + ((ent.pos.y - player.pos.y) ** 2);
-
- let dp = (Math.sin(ent.rot) * (ent.pos.x - player.pos.x))
- - (Math.cos(ent.rot) * (ent.pos.y - player.pos.y));
-
- dp /= dist;
-
- dp *= 10;
-
- if (ent == player) continue;
-
- if (Math.random() < -dp && Math.random() > 3 / (ent.ticks+2)) {
- ent.bump();
- }
-
- if (Math.sqrt(dist) < 96 / 2) {
- player.health --;
- }
+ ent.handleTick(this);
}
}
diff --git a/js/player.js b/js/player.js
index 097a4ae..0396490 100644
--- a/js/player.js
+++ b/js/player.js
@@ -1,4 +1,4 @@
-function Player() {
+function Player(you) {
let pos = { x: Math.random() * 5000 - 50, y: Math.random() * 5000 - 50 };
let camera = { x: -pos.x, y: -pos.y };
let vel = { x: 0, y: 0 };
@@ -11,6 +11,8 @@ function Player() {
this.ticks = 0;
this.health = 100;
+
+ this.you = you;
}
Player.prototype.bump = function () {
@@ -27,4 +29,43 @@ Player.prototype.bump = function () {
player.vel.y -= Math.cos(player.rot) * 12;
player.ticks = 0;
+}
+
+Player.prototype.handleTick = function(game) {
+ let { player } = game;
+
+ let ent = this;
+
+ ent.pos.x += ent.vel.x;
+ ent.pos.y += ent.vel.y;
+
+ ent.vel.x *= 0.9;
+ ent.vel.y *= 0.9;
+
+ ent.rot += 0.03 * ent.dir;
+ ent.rot = ent.rot % (Math.PI * 10);
+
+ ent.camera.x = -ent.pos.x * 0.1 + ent.camera.x * 0.9;
+ ent.camera.y = -ent.pos.y * 0.1 + ent.camera.y * 0.9;
+
+ ent.ticks++;
+
+ let dist = ((ent.pos.x - player.pos.x) ** 2) + ((ent.pos.y - player.pos.y) ** 2);
+
+ let dp = (Math.sin(ent.rot) * (ent.pos.x - player.pos.x))
+ - (Math.cos(ent.rot) * (ent.pos.y - player.pos.y));
+
+ dp /= dist;
+
+ dp *= 10;
+
+ if (ent.you) return;
+
+ if (Math.random() < -dp && Math.random() > 3 / (ent.ticks+2)) {
+ ent.bump();
+ }
+
+ if (Math.sqrt(dist) < 96 / 2) {
+ player.health --;
+ }
}
\ No newline at end of file