diff --git a/index.html b/index.html
index 3be3f15..f9a1e67 100644
--- a/index.html
+++ b/index.html
@@ -8,7 +8,7 @@
- OneKey
+ UniButton
You died in the Void...
@@ -17,6 +17,7 @@
placeholder
+
diff --git a/js/index.js b/js/index.js
index f61ed2c..63f5a0f 100644
--- a/js/index.js
+++ b/js/index.js
@@ -5,82 +5,88 @@ const assets = [
];
function Game() {
+ let assetsIn = {};
+
+ for (let asset in assets) {
+ assetsIn[asset] = new Image();
+ assetsIn[asset].src = assets[asset];
+ }
+
let canvas = document.querySelector("#canvas");
+ let player = new Player();
+ let entities = [player];
- let ctx = canvas.getContext("2d");
-
- let camera = { x: 0, y: 0 };
- let pos = { x: 0, y: 0 };
- let vel = { x: 0, y: 0 };
+ for (let i = 0; i < 15; i++) {
+ entities.push(new Player())
+ }
canvas.width = canvas.height = cs;
this.canvas = canvas;
- this.ctx = ctx;
- this.camera = camera;
- this.pos = pos;
- this.vel = vel;
- this.rot = 0;
- this.dir = 1;
+ this.ctx = canvas.getContext("2d");
this.ticks = 1;
- this.assetsIn = {
-
- };
-
- for (let asset in assets) {
- this.assetsIn[asset] = new Image();
- this.assetsIn[asset].src = assets[asset];
- }
+ this.assetsIn = assetsIn;
+ this.player = player;
+ this.entities = entities;
}
Game.prototype.main = function () {
- this.pos.x += this.vel.x;
- this.pos.y += this.vel.y;
-
- this.vel.x *= 0.9;
- this.vel.y *= 0.9;
-
- this.rot += 0.08 * this.dir;
- this.rot = this.rot % (Math.PI * 10);
+ let { entities } = this;
this.ticks++;
- this.camera.x = -this.pos.x * 0.1 + this.camera.x * 0.9;
- this.camera.y = -this.pos.y * 0.1 + this.camera.y * 0.9;
+ for (let player of entities) {
+ player.pos.x += player.vel.x;
+ player.pos.y += player.vel.y;
+
+ player.vel.x *= 0.8;
+ player.vel.y *= 0.8;
+
+ player.rot += 0.03 * player.dir;
+ player.rot = player.rot % (Math.PI * 10);
+
+ player.camera.x = -player.pos.x * 0.1 + player.camera.x * 0.9;
+ player.camera.y = -player.pos.y * 0.1 + player.camera.y * 0.9;
+ }
}
// todo: move into its own file
Game.prototype.render = function () {
- let { ctx, assetsIn, pos, camera } = this;
+ let { ctx, assetsIn, entities, player } = this;
ctx.clearRect(0, 0, cs, cs);
ctx.save();
- ctx.translate(camera.x + cs / 2, camera.y + cs / 2);
+ ctx.translate(player.camera.x + cs / 2, player.camera.y + cs / 2);
- ctx.save();
+ for (let ent of entities) {
+ ctx.save();
- ctx.translate(pos.x, pos.y);
- ctx.rotate(this.rot);
- ctx.drawImage(assetsIn[1], -64 / 2, -128, 64, 128);
+ ctx.translate(ent.pos.x, ent.pos.y);
+ ctx.rotate(ent.rot);
+ ctx.drawImage(assetsIn[1], -64 / 2, -128, 64, 128);
- ctx.restore();
+ ctx.restore();
- ctx.drawImage(assetsIn[0], pos.x - 64 / 2, pos.y - 64 / 2, 64, 64);
+ ctx.drawImage(assetsIn[0], ent.pos.x - 64 / 2, ent.pos.y - 64 / 2, 64, 64);
+ }
ctx.restore();
}
Game.prototype.click = function () {
- let { rot } = this;
+ let { player } = this;
if (this.ticks < 10) {
- this.dir *= -1;
+ player.dir *= -1;
}
- this.vel.x += Math.sin(rot) * 25;
- this.vel.y -= Math.cos(rot) * 25;
+ player.vel.x *= 0.6;
+ player.vel.y *= 0.6;
+
+ player.vel.x += Math.sin(player.rot) * 25;
+ player.vel.y -= Math.cos(player.rot) * 25;
this.ticks = 0;
}
diff --git a/js/player.js b/js/player.js
new file mode 100644
index 0000000..d9ebe46
--- /dev/null
+++ b/js/player.js
@@ -0,0 +1,11 @@
+function Player() {
+ let pos = { x: Math.random() * 1000 - 50, y: Math.random() * 1000 - 50 };
+ let camera = { x: -pos.x, y: -pos.y };
+ let vel = { x: 0, y: 0 };
+
+ this.camera = camera;
+ this.pos = pos;
+ this.vel = vel;
+ this.rot = 0;
+ this.dir = 1;
+}
\ No newline at end of file