fixes to NPC movement

This commit is contained in:
biglyderv 2024-11-25 14:14:20 -05:00
parent 68f90e71fb
commit a42005712c

View file

@ -14,8 +14,10 @@ class NPC {
this.immortal = true;
this.posOff = { x: 0, y: 0 };
this.serverProps = [
'type', 'pos','vel','you','immortal'
'type', 'pos', 'vel', 'you', 'immortal', 'posOff'
];
}
handleTick(game) {
@ -28,8 +30,13 @@ class NPC {
i++;
}
this.vel.x += (rEntity.pos.x - this.pos.x) * 0.0002;
this.vel.y += (rEntity.pos.y - this.pos.y) * 0.0002;
if (Math.random() < 0.01) {
this.posOff.x = (Math.random() * 50 - 25) * entities.length;
this.posOff.y = (Math.random() * 50 - 25) * entities.length;
}
this.vel.x += (rEntity.pos.x - this.pos.x + this.posOff.x) * 0.0002;
this.vel.y += (rEntity.pos.y - this.pos.y + this.posOff.y) * 0.0002;
this.vel.x *= 0.995;
this.vel.y *= 0.995;