KO and HP above user
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parent
506e6be65d
commit
873102a927
5 changed files with 95 additions and 47 deletions
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@ -1,10 +1,10 @@
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class GameBasic {
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constructor() {
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let player = new Player(true);
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let player = new Player(false,true);
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let entities = [player];
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for (let i = 0; i < 50; i++) {
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entities.push(new Player())
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entities.push(new Player(false,false))
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}
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this.player = player;
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@ -1,4 +1,14 @@
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function Player(you) {
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function distF(ent, target) {
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return ((ent.pos.x - target.pos.x) ** 2) + ((ent.pos.y - target.pos.y) ** 2)
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}
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function uuidv4() {
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return "#000000-000000".replace(/[018]/g, c =>
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(+c ^ crypto.getRandomValues(new Uint8Array(1))[0] & 15 >> +c / 4).toString(16)
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);
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}
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function Player(you, isPlayer) {
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let pos = { x: Math.random() * 5000 - 50, y: Math.random() * 5000 - 50 };
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let camera = { x: -pos.x, y: -pos.y };
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let vel = { x: 0, y: 0 };
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@ -12,7 +22,11 @@ function Player(you) {
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this.health = 100;
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this.you = you;
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this.you = you || uuidv4();
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this.isPlayer = isPlayer;
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this.headCount = 0;
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}
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Player.prototype.bump = function () {
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@ -31,11 +45,13 @@ Player.prototype.bump = function () {
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player.ticks = 0;
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}
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Player.prototype.handleTick = function(game) {
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let { player } = game;
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Player.prototype.handleTick = function (game) {
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let { entities } = game;
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let ent = this;
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if (ent.health <= 0) return;
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ent.pos.x += ent.vel.x;
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ent.pos.y += ent.vel.y;
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@ -50,22 +66,22 @@ Player.prototype.handleTick = function(game) {
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ent.ticks++;
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let dist = ((ent.pos.x - player.pos.x) ** 2) + ((ent.pos.y - player.pos.y) ** 2);
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for (let target of entities) {
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if (target.you == ent.you) continue;
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let dp = (Math.sin(ent.rot) * (ent.pos.x - player.pos.x))
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- (Math.cos(ent.rot) * (ent.pos.y - player.pos.y));
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let dist = distF(ent, target);
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dp /= dist;
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let dp = (Math.sin(ent.rot) * (ent.pos.x - target.pos.x))
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- (Math.cos(ent.rot) * (ent.pos.y - target.pos.y));
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dp *= 10;
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dp /= Math.sqrt(dist + 0.1);
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if (ent.you) return;
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if (Math.sqrt(dist) < 128 && 1 / dp < -0.2) {
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target.health--;
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if (Math.random() < -dp && Math.random() > 3 / (ent.ticks+2)) {
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ent.bump();
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}
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if (Math.sqrt(dist) < 96 / 2) {
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player.health --;
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if (target.health == 0) {
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ent.headCount++;
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}
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}
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}
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}
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22
game.js
Normal file
22
game.js
Normal file
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@ -0,0 +1,22 @@
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import GameBasic from "./common/game_basic.js";
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class Game extends GameBasic {
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constructor() {
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super();
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}
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createPlayer(user) {
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}
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sync() {
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}
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init() {
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super.init();
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let that = this;
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setInterval(function () { that.sync() }, 1000 / 10);
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}
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}
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export default Game;
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@ -16,9 +16,6 @@
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<div>
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<canvas id='canvas'></canvas>
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</div>
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<div class='ui-text'>
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placeholder
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</div>
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</section>
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<script src='js/player.js'></script>
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<script src='js/game_basic.js'></script>
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@ -23,7 +23,7 @@ class Game extends GameBasic {
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this.ctx = canvas.getContext("2d");
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this.assetsIn = assetsIn;
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}
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render () {
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render() {
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let { ctx, assetsIn, entities, player } = this;
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ctx.clearRect(0, 0, cs, cs);
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@ -33,6 +33,8 @@ class Game extends GameBasic {
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ctx.translate(player.camera.x + cs / 2, player.camera.y + cs / 2);
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for (let ent of entities) {
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if (ent.health <= 0) continue;
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ctx.save();
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ctx.translate(ent.pos.x, ent.pos.y);
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@ -42,6 +44,18 @@ class Game extends GameBasic {
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ctx.restore();
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ctx.drawImage(assetsIn[0], ent.pos.x - 64 / 2, ent.pos.y - 64 / 2, 64, 64);
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ctx.fillStyle = ent.you.split('-')[0];
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ctx.strokeStyle = "rgb(255,255,255)";
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ctx.lineWidth = "8";
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ctx.textAlign = "center";
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ctx.textBaseline = "bottom";
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ctx.font = "bold 16px sans-serif";
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let args = [`HP: ${ent.health} KO: ${ent.headCount}`, ent.pos.x, ent.pos.y - 64 / 2];
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ctx.strokeText(...args);
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ctx.fillText(...args);
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}
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ctx.restore();
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@ -56,28 +70,27 @@ class Game extends GameBasic {
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ctx.fillText('You died! Click to respawn', cs / 2, cs / 2);
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}
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}
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ui() {
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document.querySelector('.ui-text').textContent = `HP: ${this.player.health}`
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}
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click() {
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let { player } = this;
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if (player.health <= 0) {
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game = new Game();
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this.player = new Player(false, true);
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this.entities.push(this.player);
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} else {
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player.bump();
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}
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}
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init(){
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init() {
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super.init();
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setInterval(function () { game.render() }, 1000 / 60);
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setInterval(function () { game.ui() }, 1000 / 10);
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let that = this;
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setInterval(function () { that.render() }, 1000 / 60);
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game.canvas.onclick = () => that.click();
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}
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}
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var game = new Game();
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game.init();
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game.canvas.onclick = () => game.click();
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