add enemy
This commit is contained in:
parent
a1156f1f8e
commit
758f574f10
7 changed files with 137 additions and 10 deletions
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@ -10,13 +10,19 @@ class Entity {
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let ent = this;
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let { width, height } = game;
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let bounced = false;
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if (Math.abs(ent.pos.x) >= width / 2) {
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ent.vel.x = (Math.abs(ent.vel.x) + 10) * -Math.sign(ent.pos.x);
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bounced = true;
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}
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if (Math.abs(ent.pos.y) >= height / 2) {
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ent.vel.y = (Math.abs(ent.vel.y) + 10) * -Math.sign(ent.pos.y);
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bounced = true;
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}
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return bounced;
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}
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}
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@ -93,6 +93,11 @@ class Player extends Entity {
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ent.isMenu = true;
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ent.rot = 1.2;
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}
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if (target.type == 'Shooter') {
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this.health = 0;
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}
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if (target.immortal) continue;
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let oldHealth = target.health
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38
common/shooter.js
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38
common/shooter.js
Normal file
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@ -0,0 +1,38 @@
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import { distF, uuidv4 } from './util.js'
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import Entity from "./entity.js";
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class Shooter extends Entity {
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constructor(you, game = false) {
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super(game);
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this.you = you || uuidv4();
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this.type = 'Shooter';
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this.immortal = true;
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this.serverProps = [
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'type', 'pos', 'vel', 'you', 'immortal', 'dir'
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];
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this.dir = Math.random() * 696969;
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}
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handleTick(game) {
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this.ticks++;
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this.vel.x += Math.sin(this.dir) * 1;
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this.vel.y += Math.cos(this.dir) * 1;
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this.vel.x *= 0.9;
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this.vel.y *= 0.9;
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this.pos.x += this.vel.x;
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this.pos.y += this.vel.y;
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if (this.bounce(game)) {
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this.dir = Math.random() * 696969;
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}
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}
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}
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export default Shooter;
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5
game.js
5
game.js
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@ -1,5 +1,6 @@
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import GameBasic from "./common/game_basic.js";
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import NPC from "./common/npc.js";
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import Shooter from "./common/shooter.js";
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import initDb from './db.js';
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@ -102,6 +103,10 @@ class Game extends GameBasic {
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that.entities.push(new NPC(false,that))
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}
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for (let i = 0; i < 30; i++) {
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that.entities.push(new Shooter(false,that))
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}
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setInterval(function () { that.sync(false) }, 1000 / 10);
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setInterval(function () { that.sync(true) }, 1000);
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}
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@ -7,7 +7,7 @@
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viewBox="0 0 110 110"
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version="1.1"
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id="svg1"
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inkscape:version="1.3.2 (091e20ef0f, 2023-11-25, custom)"
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inkscape:version="1.4 (e7c3feb100, 2024-10-09)"
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sodipodi:docname="npc.svg"
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xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
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xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
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@ -24,12 +24,12 @@
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inkscape:deskcolor="#d1d1d1"
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inkscape:document-units="px"
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inkscape:zoom="4.1121712"
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inkscape:cx="61.403085"
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inkscape:cy="49.608829"
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inkscape:window-width="1860"
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inkscape:window-height="1004"
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inkscape:window-x="30"
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inkscape:window-y="46"
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inkscape:cx="61.403086"
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inkscape:cy="49.487239"
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inkscape:window-width="1918"
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inkscape:window-height="1056"
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inkscape:window-x="0"
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inkscape:window-y="22"
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inkscape:window-maximized="1"
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inkscape:current-layer="layer1"
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showgrid="false" />
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Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
62
static/assets/shooter.svg
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62
static/assets/shooter.svg
Normal file
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@ -0,0 +1,62 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<!-- Created with Inkscape (http://www.inkscape.org/) -->
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<svg
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width="110"
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height="110"
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viewBox="0 0 110 110"
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version="1.1"
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id="svg1"
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inkscape:version="1.4 (e7c3feb100, 2024-10-09)"
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sodipodi:docname="shooter.svg"
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xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
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xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
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xmlns="http://www.w3.org/2000/svg"
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xmlns:svg="http://www.w3.org/2000/svg">
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<sodipodi:namedview
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id="namedview1"
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pagecolor="#000000"
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bordercolor="#000000"
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borderopacity="0.25"
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inkscape:showpageshadow="2"
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inkscape:pageopacity="0.0"
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inkscape:pagecheckerboard="0"
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inkscape:deskcolor="#d1d1d1"
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inkscape:document-units="px"
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inkscape:zoom="4.1121712"
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inkscape:cx="61.403086"
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inkscape:cy="49.487239"
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inkscape:window-width="1918"
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inkscape:window-height="1056"
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inkscape:window-x="0"
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inkscape:window-y="22"
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inkscape:window-maximized="1"
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inkscape:current-layer="layer1"
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showgrid="false" />
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<defs
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id="defs1" />
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<g
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inkscape:label="Layer 1"
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inkscape:groupmode="layer"
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id="layer1"
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transform="translate(5,5)">
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<circle
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style="fill:#834141;fill-opacity:1;stroke:#fcf9f9;stroke-width:10;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none;stroke-opacity:1;paint-order:stroke fill markers"
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id="path1"
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cx="50"
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cy="50"
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r="50" />
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<path
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id="circle4"
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style="fill:#582b2b;stroke-width:10;stroke-linecap:round;stroke-linejoin:round;paint-order:stroke fill markers;fill-opacity:1"
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d="M 50 0 A 50 50 0 0 0 4.5566406 29.15625 C 2.0495143 38.07249 0.46754838 45.280484 0.095703125 48.669922 A 50 50 0 0 0 0 50 C 0 59.3151 34.053758 47.505859 61.667969 47.505859 C 89.282178 47.505859 93.717713 56.877787 100 50 A 50 50 0 0 0 50 0 z " />
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<path
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id="rect1"
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style="fill:#ffffff;stroke-linecap:round;stroke-linejoin:round;stroke-opacity:0.38;paint-order:stroke fill markers"
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d="m 75.271741,24.808649 c 1.762363,1.762363 1.762363,4.599958 -1e-6,6.362321 L 31.251359,75.191351 c -1.762362,1.762363 -4.599956,1.762363 -6.36232,-10e-7 -1.762362,-1.762362 -1.762362,-4.599956 0,-6.362319 L 68.90942,24.80865 c 1.762364,-1.762363 4.599958,-1.762364 6.362321,-1e-6 z" />
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<path
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id="path2"
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style="fill:#ffffff;stroke-linecap:round;stroke-linejoin:round;stroke-opacity:0.38;paint-order:stroke fill markers"
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d="m 24.88904,24.808649 c -1.762363,1.762363 -1.762363,4.599958 10e-7,6.362321 l 44.020381,44.020381 c 1.762362,1.762363 4.599956,1.762363 6.36232,-10e-7 1.762362,-1.762362 1.762362,-4.599956 0,-6.362319 L 31.251361,24.80865 c -1.762364,-1.762363 -4.599958,-1.762364 -6.362321,-1e-6 z" />
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</g>
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</svg>
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After Width: | Height: | Size: 2.8 KiB |
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@ -1,18 +1,28 @@
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import Player from "./player.js";
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import GameBasic from "./game_basic.js";
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import NPC from "./npc.js";
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import Shooter from "./shooter.js";
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const cs = 1024;
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const assets = [
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'assets/player.svg',
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'assets/head.svg',
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'assets/map.svg',
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'assets/npc.svg'
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'assets/npc.svg',
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'assets/shooter.svg'
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];
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const legalTypes = {
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Player,
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NPC
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NPC,
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Shooter
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}
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const bodies = {
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'Player': 0,
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'NPC': 3,
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'Shooter': 4
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};
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const emojis = [
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'Troll',
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'Exit',
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ctx.fill();
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}
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ctx.drawImage((ent.type == 'NPC') ? assetsIn[3] : assetsIn[0], ent.pos.x - 64 / 2, ent.pos.y - 64 / 2, 64, 64);
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let a = assetsIn[bodies[ent.type]]
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ctx.drawImage(a, ent.pos.x - 64 / 2, ent.pos.y - 64 / 2, 64, 64);
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if (ent.type != 'Player') continue;
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