some major game changes

This commit is contained in:
biglyderv 2024-11-06 02:56:32 -05:00
parent c5da98238d
commit 7456abf80c
3 changed files with 26 additions and 7 deletions

View file

@ -96,7 +96,7 @@ class Player extends Entity {
handleTick(game) { handleTick(game) {
let { entities, width, height } = game; let { entities, width, height } = game;
this.headCount += 1 / 200; this.headCount += 1 / 40;
this.headCount = Math.round(this.headCount * 1000) / 1000; this.headCount = Math.round(this.headCount * 1000) / 1000;

21
game.js
View file

@ -9,6 +9,10 @@ import { createHash } from "crypto";
let db = await initDb(); let db = await initDb();
function sround(n) {
return Math.round(n * 1000) / 1000;
}
class Game extends GameBasic { class Game extends GameBasic {
constructor() { constructor() {
super(); super();
@ -100,13 +104,22 @@ class Game extends GameBasic {
let { entities } = this; let { entities } = this;
let entList = []; let entList = [];
for (let entity of entities) { for (let entity of entities) {
entity.pos = { x: Math.round(entity.pos.x), y: Math.round(entity.pos.y) }; entity.camera = entity.camera || false;
entity.vel = { x: Math.round(entity.vel.x), y: Math.round(entity.vel.y) };
entity.camera = entity.camera ? { x: Math.round(entity.camera.x), y: Math.round(entity.camera.y) } : false;
let props = entity.serverProps; let props = entity.serverProps;
let basic = props.map(prop => entity[prop]); let basic = props.map(prop => entity[prop]);
let str = JSON.stringify(basic); for (let posn in basic) {
let posp = basic[posn];
if (!posp) continue;
if (posp.x && posp.y) {
posp.x = sround(posp.x);
posp.y = sround(posp.y);
}
if (typeof posp == 'number') {
basic[posn] = sround(posp);
}
}
let str = JSON.stringify(basic,null);
entList.push({ entity, str, basic }); entList.push({ entity, str, basic });
} }

View file

@ -131,6 +131,9 @@ class Game extends GameBasic {
textArgs = [`XY: ${-Math.round(player.camera.x)}, ${-Math.round(player.camera.y)}`, 25, 25]; textArgs = [`XY: ${-Math.round(player.camera.x)}, ${-Math.round(player.camera.y)}`, 25, 25];
ctx.strokeText(...textArgs); ctx.strokeText(...textArgs);
ctx.fillText(...textArgs); ctx.fillText(...textArgs);
textArgs = [`PT: ${Math.round(player.headCount)}`, 25, 75];
ctx.strokeText(...textArgs);
ctx.fillText(...textArgs);
if (player.health <= 0 || player.isMenu) { if (player.health <= 0 || player.isMenu) {
this.doMenu(); this.doMenu();
@ -145,7 +148,10 @@ class Game extends GameBasic {
ctx.textAlign = "center"; ctx.textAlign = "center";
ctx.textBaseline = "middle"; ctx.textBaseline = "middle";
ctx.font = "bold 48px sans-serif"; ctx.font = "bold 48px sans-serif";
if (player.health <= 0) ctx.fillText('You died! Click to respawn', cs / 2, cs / 2); if (player.health <= 0) {
ctx.fillText(`You died! Click to respawn\n`, cs / 2, cs / 2);
return;
}
if (player.isMenu) { if (player.isMenu) {
let r = Math.floor(Math.abs(player.rot / 1.2) % emojis.length); let r = Math.floor(Math.abs(player.rot / 1.2) % emojis.length);
ctx.fillText(`Click to react ${emojis[r]}`, cs / 2, cs / 2) ctx.fillText(`Click to react ${emojis[r]}`, cs / 2, cs / 2)